C# Class System_ArrayWrap, UnityHello

显示文件 Open project: woshihuo12/UnityHello Class Usage Examples

Public Methods

Method Description
Register ( LuaState L ) : void

Private Methods

Method Description
BinarySearch ( IntPtr L ) : int
Clear ( IntPtr L ) : int
Clone ( IntPtr L ) : int
ConstrainedCopy ( IntPtr L ) : int
Copy ( IntPtr L ) : int
CopyTo ( IntPtr L ) : int
CreateInstance ( IntPtr L ) : int
GetEnumerator ( IntPtr L ) : int
GetLength ( IntPtr L ) : int
GetLongLength ( IntPtr L ) : int
GetLowerBound ( IntPtr L ) : int
GetPrimitiveValue ( IntPtr L, object obj, Type t, int index ) : bool
GetUpperBound ( IntPtr L ) : int
GetValue ( IntPtr L ) : int
IndexOf ( IntPtr L ) : int
Initialize ( IntPtr L ) : int
LastIndexOf ( IntPtr L ) : int
Lua_ToString ( IntPtr L ) : int
Reverse ( IntPtr L ) : int
SetPrimitiveValue ( IntPtr L, object obj, Type t, int index ) : bool
SetValue ( IntPtr L ) : int
Sort ( IntPtr L ) : int
ToTable ( IntPtr L ) : int
get_IsFixedSize ( IntPtr L ) : int
get_IsReadOnly ( IntPtr L ) : int
get_IsSynchronized ( IntPtr L ) : int
get_Item ( IntPtr L ) : int
get_Length ( IntPtr L ) : int
get_LongLength ( IntPtr L ) : int
get_Rank ( IntPtr L ) : int
get_SyncRoot ( IntPtr L ) : int
set_Item ( IntPtr L ) : int

Method Details

Register() public static method

public static Register ( LuaState L ) : void
L LuaState
return void