C# Class ShaderAnimator, GGJ2016

Inheritance: MonoBehaviour
显示文件 Open project: netgrind/GGJ2016

Public Properties

Property Type Description
audioHolder GameObject
curve UnityEngine.AnimationCurve
mat Material
time float

Public Methods

Method Description
A0 ( ) : void
A1 ( ) : void
A2 ( ) : void
A3 ( ) : void
A4 ( ) : void
OnDisable ( ) : void
OnEnable ( ) : void
SetA0 ( float f ) : void
SetA1 ( float f ) : void
SetA2 ( float f ) : void
SetA3 ( float f ) : void
SetA4 ( float f ) : void
SetValues ( ) : void

Method Details

A0() public method

public A0 ( ) : void
return void

A1() public method

public A1 ( ) : void
return void

A2() public method

public A2 ( ) : void
return void

A3() public method

public A3 ( ) : void
return void

A4() public method

public A4 ( ) : void
return void

OnDisable() public method

public OnDisable ( ) : void
return void

OnEnable() public method

public OnEnable ( ) : void
return void

SetA0() public method

public SetA0 ( float f ) : void
f float
return void

SetA1() public method

public SetA1 ( float f ) : void
f float
return void

SetA2() public method

public SetA2 ( float f ) : void
f float
return void

SetA3() public method

public SetA3 ( float f ) : void
f float
return void

SetA4() public method

public SetA4 ( float f ) : void
f float
return void

SetValues() public method

public SetValues ( ) : void
return void

Property Details

audioHolder public_oe property

public GameObject audioHolder
return GameObject

curve public_oe property

public AnimationCurve,UnityEngine curve
return UnityEngine.AnimationCurve

mat public_oe property

public Material mat
return Material

time public_oe property

public float time
return float