C# Class ShaderAnimator, GGJ2016

Inheritance: MonoBehaviour
Show file Open project: netgrind/GGJ2016

Public Properties

Property Type Description
audioHolder GameObject
curve UnityEngine.AnimationCurve
mat Material
time float

Public Methods

Method Description
A0 ( ) : void
A1 ( ) : void
A2 ( ) : void
A3 ( ) : void
A4 ( ) : void
OnDisable ( ) : void
OnEnable ( ) : void
SetA0 ( float f ) : void
SetA1 ( float f ) : void
SetA2 ( float f ) : void
SetA3 ( float f ) : void
SetA4 ( float f ) : void
SetValues ( ) : void

Method Details

A0() public method

public A0 ( ) : void
return void

A1() public method

public A1 ( ) : void
return void

A2() public method

public A2 ( ) : void
return void

A3() public method

public A3 ( ) : void
return void

A4() public method

public A4 ( ) : void
return void

OnDisable() public method

public OnDisable ( ) : void
return void

OnEnable() public method

public OnEnable ( ) : void
return void

SetA0() public method

public SetA0 ( float f ) : void
f float
return void

SetA1() public method

public SetA1 ( float f ) : void
f float
return void

SetA2() public method

public SetA2 ( float f ) : void
f float
return void

SetA3() public method

public SetA3 ( float f ) : void
f float
return void

SetA4() public method

public SetA4 ( float f ) : void
f float
return void

SetValues() public method

public SetValues ( ) : void
return void

Property Details

audioHolder public property

public GameObject audioHolder
return GameObject

curve public property

public AnimationCurve,UnityEngine curve
return UnityEngine.AnimationCurve

mat public property

public Material mat
return Material

time public property

public float time
return float