Property | Type | Description | |
---|---|---|---|
AnimationEvents | MechaAnimationEvents | ||
CameraScript | CameraScript | ||
FlagParts | Renderer[] | ||
HealthScript | HealthScript | ||
IdleTransitionFadeLength | float | ||
InstantOverlapEjection | bool | ||
ObjectToUseForBounds | GameObject | ||
OverlapEjectionSpeed | float | ||
SafetyCollisionMask | LayerMask | ||
ShootingScript | PlayerShootingScript | ||
StepSound | AudioSource | ||
UnsafeAllEnabledPlayerScripts | List |
||
airVelocityDamping | float | ||
cameraPivot | Transform | ||
controller | CharacterController | ||
dashEffectPivot | Transform | ||
dashEffectRenderer | Renderer | ||
dashForwardVelocity | float | ||
dashSound | AudioSource | ||
dashUpwardVelocity | float | ||
gravity | float | ||
jumpSound | AudioSource | ||
jumpVelocity | float | ||
landingSound | AudioSource | ||
lockMouse | bool | ||
lookAngleLimit | float | ||
mouseSensitivity | float | ||
recoilDamping | float | ||
speed | float | ||
timeBetweenDashes | float | ||
warningSound | AudioSource | ||
warningSphereFab | GameObject |
Property | Type | Description | |
---|---|---|---|
AddRecoil | void | ||
CheckOverlap | bool | ||
ConsumedRocketJump | void | ||
GetControllerCapsuleGeometryAtPosition | void | ||
PerformDestroy | void | ||
ReceiveRemoteWantsFlagVisibility | void | ||
ReceiveShotgunFired | void | ||
ReceiveStartedBeingLockedOnBy | void | ||
ReceiveStepEvent | void | ||
ReceiveStoppedBeingLockedOnBy | void | ||
RemoteReceiveHasFlagVisible | void | ||
RemoteReceiveTargetedBy | void | ||
RemoteReceiveUntargetedBy | void | ||
ServerRequestedToDie | void | ||
ServerUpdateConnectionQuality | IEnumerator | ||
Targeted | void | ||
Untargeted | void | ||
UpdateMovement | void | ||
UpdateRemoteDashVelocity | void | ||
UpdateRemoteMovement | void |
Method | Description | |
---|---|---|
Awake ( ) : void | ||
CanSeeOtherPlayer ( PlayerScript other ) : bool | ||
GetTargetedBy ( PlayerScript enemy ) : void | ||
GetUntargetedBy ( PlayerScript enemy ) : void | ||
LateUpdate ( ) : void | ||
OnDestroy ( ) : void | ||
OnDisable ( ) : void | ||
OnEnable ( ) : void | ||
OnGUI ( ) : void | ||
ReceiveStartedRocketJump ( ) : void | ||
RequestedToDieByOwner ( PlayerPresence instigator ) : void | ||
ResetAnimation ( ) : void | ||
ResetVelocities ( ) : void | ||
ResetWarnings ( ) : void | ||
Start ( ) : void | ||
StopFalling ( ) : void | ||
Update ( ) : void | ||
uLink_OnSerializeNetworkView ( uLink stream, uLink info ) : void |
Method | Description | |
---|---|---|
AddRecoil ( Vector3 impulse ) : void | ||
CheckOverlap ( Vector3 position ) : bool | ||
ConsumedRocketJump ( ) : void | ||
GetControllerCapsuleGeometryAtPosition ( Vector3 position, Vector3 &top, Vector3 &bottom, float &height, float &radius ) : void | ||
PerformDestroy ( ) : void | ||
ReceiveRemoteWantsFlagVisibility ( uLink info ) : void | ||
ReceiveShotgunFired ( ) : void | ||
ReceiveStartedBeingLockedOnBy ( PlayerScript enemy ) : void | ||
ReceiveStepEvent ( Vector3 localDirection ) : void | ||
ReceiveStoppedBeingLockedOnBy ( PlayerScript enemy ) : void | ||
RemoteReceiveHasFlagVisible ( bool visible ) : void | ||
RemoteReceiveTargetedBy ( uLink enemyPlayerScriptID, uLink info ) : void | ||
RemoteReceiveUntargetedBy ( uLink enemyPlayerScriptID, uLink info ) : void | ||
ServerRequestedToDie ( uLink instigatorPresenceViewID ) : void | ||
ServerUpdateConnectionQuality ( ) : IEnumerator | ||
Targeted ( PlayerScript targetingUs ) : void | ||
Untargeted ( PlayerScript enemy ) : void | ||
UpdateMovement ( ) : void | ||
UpdateRemoteDashVelocity ( ) : void | ||
UpdateRemoteMovement ( ) : void |
public CanSeeOtherPlayer ( PlayerScript other ) : bool | ||
other | PlayerScript | |
return | bool |
public GetTargetedBy ( PlayerScript enemy ) : void | ||
enemy | PlayerScript | |
return | void |
public GetUntargetedBy ( PlayerScript enemy ) : void | ||
enemy | PlayerScript | |
return | void |
public RequestedToDieByOwner ( PlayerPresence instigator ) : void | ||
instigator | PlayerPresence | |
return | void |
public uLink_OnSerializeNetworkView ( uLink stream, uLink info ) : void | ||
stream | uLink | |
info | uLink | |
return | void |
public MechaAnimationEvents AnimationEvents | ||
return | MechaAnimationEvents |
public PlayerShootingScript ShootingScript | ||
return | PlayerShootingScript |
public static List |
||
return | List |