C# Class PlayerScript, WaitingForHorus

Inheritance: MonoBehaviour
Afficher le fichier Open project: merveilles/WaitingForHorus Class Usage Examples

Méthodes publiques

Свойство Type Description
AnimationEvents MechaAnimationEvents
CameraScript CameraScript
FlagParts Renderer[]
HealthScript HealthScript
IdleTransitionFadeLength float
InstantOverlapEjection bool
ObjectToUseForBounds GameObject
OverlapEjectionSpeed float
SafetyCollisionMask LayerMask
ShootingScript PlayerShootingScript
StepSound AudioSource
UnsafeAllEnabledPlayerScripts List
airVelocityDamping float
cameraPivot Transform
controller CharacterController
dashEffectPivot Transform
dashEffectRenderer Renderer
dashForwardVelocity float
dashSound AudioSource
dashUpwardVelocity float
gravity float
jumpSound AudioSource
jumpVelocity float
landingSound AudioSource
lockMouse bool
lookAngleLimit float
mouseSensitivity float
recoilDamping float
speed float
timeBetweenDashes float
warningSound AudioSource
warningSphereFab GameObject

Private Properties

Свойство Type Description
AddRecoil void
CheckOverlap bool
ConsumedRocketJump void
GetControllerCapsuleGeometryAtPosition void
PerformDestroy void
ReceiveRemoteWantsFlagVisibility void
ReceiveShotgunFired void
ReceiveStartedBeingLockedOnBy void
ReceiveStepEvent void
ReceiveStoppedBeingLockedOnBy void
RemoteReceiveHasFlagVisible void
RemoteReceiveTargetedBy void
RemoteReceiveUntargetedBy void
ServerRequestedToDie void
ServerUpdateConnectionQuality IEnumerator
Targeted void
Untargeted void
UpdateMovement void
UpdateRemoteDashVelocity void
UpdateRemoteMovement void

Méthodes publiques

Méthode Description
Awake ( ) : void
CanSeeOtherPlayer ( PlayerScript other ) : bool
GetTargetedBy ( PlayerScript enemy ) : void
GetUntargetedBy ( PlayerScript enemy ) : void
LateUpdate ( ) : void
OnDestroy ( ) : void
OnDisable ( ) : void
OnEnable ( ) : void
OnGUI ( ) : void
ReceiveStartedRocketJump ( ) : void
RequestedToDieByOwner ( PlayerPresence instigator ) : void
ResetAnimation ( ) : void
ResetVelocities ( ) : void
ResetWarnings ( ) : void
Start ( ) : void
StopFalling ( ) : void
Update ( ) : void
uLink_OnSerializeNetworkView ( uLink stream, uLink info ) : void

Private Methods

Méthode Description
AddRecoil ( Vector3 impulse ) : void
CheckOverlap ( Vector3 position ) : bool
ConsumedRocketJump ( ) : void
GetControllerCapsuleGeometryAtPosition ( Vector3 position, Vector3 &top, Vector3 &bottom, float &height, float &radius ) : void
PerformDestroy ( ) : void
ReceiveRemoteWantsFlagVisibility ( uLink info ) : void
ReceiveShotgunFired ( ) : void
ReceiveStartedBeingLockedOnBy ( PlayerScript enemy ) : void
ReceiveStepEvent ( Vector3 localDirection ) : void
ReceiveStoppedBeingLockedOnBy ( PlayerScript enemy ) : void
RemoteReceiveHasFlagVisible ( bool visible ) : void
RemoteReceiveTargetedBy ( uLink enemyPlayerScriptID, uLink info ) : void
RemoteReceiveUntargetedBy ( uLink enemyPlayerScriptID, uLink info ) : void
ServerRequestedToDie ( uLink instigatorPresenceViewID ) : void
ServerUpdateConnectionQuality ( ) : IEnumerator
Targeted ( PlayerScript targetingUs ) : void
Untargeted ( PlayerScript enemy ) : void
UpdateMovement ( ) : void
UpdateRemoteDashVelocity ( ) : void
UpdateRemoteMovement ( ) : void

Method Details

Awake() public méthode

public Awake ( ) : void
Résultat void

CanSeeOtherPlayer() public méthode

public CanSeeOtherPlayer ( PlayerScript other ) : bool
other PlayerScript
Résultat bool

GetTargetedBy() public méthode

public GetTargetedBy ( PlayerScript enemy ) : void
enemy PlayerScript
Résultat void

GetUntargetedBy() public méthode

public GetUntargetedBy ( PlayerScript enemy ) : void
enemy PlayerScript
Résultat void

LateUpdate() public méthode

public LateUpdate ( ) : void
Résultat void

OnDestroy() public méthode

public OnDestroy ( ) : void
Résultat void

OnDisable() public méthode

public OnDisable ( ) : void
Résultat void

OnEnable() public méthode

public OnEnable ( ) : void
Résultat void

OnGUI() public méthode

public OnGUI ( ) : void
Résultat void

ReceiveStartedRocketJump() public méthode

public ReceiveStartedRocketJump ( ) : void
Résultat void

RequestedToDieByOwner() public méthode

public RequestedToDieByOwner ( PlayerPresence instigator ) : void
instigator PlayerPresence
Résultat void

ResetAnimation() public méthode

public ResetAnimation ( ) : void
Résultat void

ResetVelocities() public méthode

public ResetVelocities ( ) : void
Résultat void

ResetWarnings() public méthode

public ResetWarnings ( ) : void
Résultat void

Start() public méthode

public Start ( ) : void
Résultat void

StopFalling() public méthode

public StopFalling ( ) : void
Résultat void

Update() public méthode

public Update ( ) : void
Résultat void

uLink_OnSerializeNetworkView() public méthode

public uLink_OnSerializeNetworkView ( uLink stream, uLink info ) : void
stream uLink
info uLink
Résultat void

Property Details

AnimationEvents public_oe property

public MechaAnimationEvents AnimationEvents
Résultat MechaAnimationEvents

CameraScript public_oe property

public CameraScript CameraScript
Résultat CameraScript

FlagParts public_oe property

public Renderer[] FlagParts
Résultat Renderer[]

HealthScript public_oe property

public HealthScript HealthScript
Résultat HealthScript

IdleTransitionFadeLength public_oe property

public float IdleTransitionFadeLength
Résultat float

InstantOverlapEjection public_oe property

public bool InstantOverlapEjection
Résultat bool

ObjectToUseForBounds public_oe property

public GameObject ObjectToUseForBounds
Résultat GameObject

OverlapEjectionSpeed public_oe property

public float OverlapEjectionSpeed
Résultat float

SafetyCollisionMask public_oe property

public LayerMask SafetyCollisionMask
Résultat LayerMask

ShootingScript public_oe property

public PlayerShootingScript ShootingScript
Résultat PlayerShootingScript

StepSound public_oe property

public AudioSource StepSound
Résultat AudioSource

UnsafeAllEnabledPlayerScripts public_oe static_oe property

public static List UnsafeAllEnabledPlayerScripts
Résultat List

airVelocityDamping public_oe property

public float airVelocityDamping
Résultat float

cameraPivot public_oe property

public Transform cameraPivot
Résultat Transform

controller public_oe property

public CharacterController controller
Résultat CharacterController

dashEffectPivot public_oe property

public Transform dashEffectPivot
Résultat Transform

dashEffectRenderer public_oe property

public Renderer dashEffectRenderer
Résultat Renderer

dashForwardVelocity public_oe property

public float dashForwardVelocity
Résultat float

dashSound public_oe property

public AudioSource dashSound
Résultat AudioSource

dashUpwardVelocity public_oe property

public float dashUpwardVelocity
Résultat float

gravity public_oe property

public float gravity
Résultat float

jumpSound public_oe property

public AudioSource jumpSound
Résultat AudioSource

jumpVelocity public_oe property

public float jumpVelocity
Résultat float

landingSound public_oe property

public AudioSource landingSound
Résultat AudioSource

lockMouse public_oe property

public bool lockMouse
Résultat bool

lookAngleLimit public_oe property

public float lookAngleLimit
Résultat float

mouseSensitivity public_oe property

public float mouseSensitivity
Résultat float

recoilDamping public_oe property

public float recoilDamping
Résultat float

speed public_oe property

public float speed
Résultat float

timeBetweenDashes public_oe property

public float timeBetweenDashes
Résultat float

warningSound public_oe property

public AudioSource warningSound
Résultat AudioSource

warningSphereFab public_oe property

public GameObject warningSphereFab
Résultat GameObject