Property | Type | Description | |
---|---|---|---|
cursorTimer | GameObject | ||
cursorTimerColor | Color | ||
fixedDepth | float |
Method | Description | |
---|---|---|
Awake ( ) : void |
Instantiate the cursor timer
|
|
OnApplicationFocus ( bool focusState ) : void |
Reset when resuming
|
|
OnApplicationPause ( bool pauseStatus ) : void |
Reset when resuming
|
|
OnDestroy ( ) : void |
Destroy the cloned material
|
|
ResetCursor ( ) : void | ||
ShowConfirmQuitMenu ( ) : void |
Show the confirm quit menu
|
|
ShowGlobalMenu ( ) : void |
Show the platform UI global menu
|
|
Update ( ) : void |
Tests for long-press and activates global platform menu when detected. as per the Unity integration doc, the back button responds to "mouse 1" button down/up/etc
|
|
UpdateCursor ( float timerRotateRatio ) : void |
Update the cursor based on how long the back button is pressed
|
Method | Description | |
---|---|---|
HandleBackButtonState ( ) : eBackButtonAction | ||
ResetAndSendAction ( eBackButtonAction action ) : eBackButtonAction |
public OnApplicationFocus ( bool focusState ) : void | ||
focusState | bool | |
return | void |
public OnApplicationPause ( bool pauseStatus ) : void | ||
pauseStatus | bool | |
return | void |
public UpdateCursor ( float timerRotateRatio ) : void | ||
timerRotateRatio | float | |
return | void |