Property | Type | Description | |
---|---|---|---|
damageMitigation | float | ||
equipment | GameObject | ||
isEquipped | bool | ||
sigilName | string |
Method | Description | |
---|---|---|
Effect ( ) : void | ||
ReduceDamage ( int damage ) : int |
Method | Description | |
---|---|---|
IsEquipped ( ) : bool | ||
Start ( ) : void | ||
Update ( ) : void |
public static ReduceDamage ( int damage ) : int | ||
damage | int | |
return | int |