Method | Description | |
---|---|---|
AddOutPutMessageToQueue ( OutputMessage, message ) : void | ||
Connect ( NetworkError &error ) : bool | ||
Dispose ( ) : void | ||
LLApiClient ( string endPoint, int port, GameClient, gameClient ) : UnityEngine | ||
Listen ( ) : void | ||
RegisterHandler ( Subjects, subject, SubjectDelegate handler ) : void | ||
RemoveHandler ( Subjects, subject, SubjectDelegate handler ) : bool | ||
SendOutputMessages ( ) : void | ||
Stop ( ) : void |
Method | Description | |
---|---|---|
MessagesConsumer ( ) : void | ||
SendMessage ( |
||
SendMessage ( NetworkWriter writer, int channelId, NetworkError &error ) : bool | ||
addMessageToQueue ( InputMessage message ) : void |
public AddOutPutMessageToQueue ( OutputMessage, message ) : void | ||
message | OutputMessage, | |
return | void |
public Connect ( NetworkError &error ) : bool | ||
error | NetworkError | |
return | bool |
public LLApiClient ( string endPoint, int port, GameClient, gameClient ) : UnityEngine | ||
endPoint | string | |
port | int | |
gameClient | GameClient, | |
return | UnityEngine |
public RegisterHandler ( Subjects, subject, SubjectDelegate handler ) : void | ||
subject | Subjects, | |
handler | SubjectDelegate | |
return | void |
public RemoveHandler ( Subjects, subject, SubjectDelegate handler ) : bool | ||
subject | Subjects, | |
handler | SubjectDelegate | |
return | bool |