Method | Description | |
---|---|---|
AddAchievementProgress ( string achievementID, float percentageToAdd ) : bool | ||
GameCenterSingleton ( ) : System | ||
Initialize ( ) : void | ||
IsUserAuthenticated ( ) : bool | ||
ReportAchievementProgress ( string achievementID, float progressCompleted ) : bool | ||
ReportScore ( long score, string leaderBoardID ) : void | ||
ResetAchievements ( ) : void | ||
ShowAchievementUI ( ) : void | ||
ShowLeaderboardUI ( ) : void |
Method | Description | |
---|---|---|
GetAchievement ( string achievementID ) : IAchievement | ||
IsAchievementComplete ( string achievementID ) : bool | ||
LoadAchievements ( ) : void | ||
ProcessAuthentication ( bool success ) : void | ||
ProcessLoadedAchievements ( IAchievement achievements ) : void | ||
ResetAchievementsHandler ( bool status ) : void |
public AddAchievementProgress ( string achievementID, float percentageToAdd ) : bool | ||
achievementID | string | |
percentageToAdd | float | |
return | bool |
public ReportAchievementProgress ( string achievementID, float progressCompleted ) : bool | ||
achievementID | string | |
progressCompleted | float | |
return | bool |
public ReportScore ( long score, string leaderBoardID ) : void | ||
score | long | |
leaderBoardID | string | |
return | void |