Property | Type | Description | |
---|---|---|---|
avoidList | GameObject[] | ||
cohesionWeight | float | ||
flockSize | int | ||
maxForce | float | ||
maxSpeed | float | ||
minSpeed | float | ||
neighborDist | float | ||
prefab | BoidFlocking, | ||
randomness | float | ||
separationWeight | float | ||
target | Transform | ||
targetAttraction | float |
Method | Description | |
---|---|---|
Start ( ) : void | ||
Update ( ) : void |