Метод |
Описание |
|
banCharacter ( Character ch, int duration ) : void |
|
|
changeAccountLevel ( Character c, int level ) : void |
|
|
createFloorItems ( int mapId, int itemId, int amount, int posX, int posY ) : void |
|
|
getPost ( Character c ) : void |
|
|
playerReconnectAccount ( int id, string magic_token ) : void |
|
|
removeFloorItems ( int mapId, int itemId, int amount, int posX, int posY ) : void |
|
|
requestCharacterVar ( Character ch, string name ) : void |
|
|
sendPost ( Character c, ISL.Server.Network.MessageIn msg ) : void |
|
|
sendTransaction ( int id, int action, string message ) : void |
|
|
syncChanges ( ) : void |
|
|
updateAttributes ( int charId, int attrId, double @base, double mod ) : void |
|
|
updateCharacterPoints ( int charId, int charPoints, int corrPoints ) : void |
|
|
updateCharacterVar ( Character ch, string name, string value ) : void |
|
|
updateExperience ( int charId, int skillId, int skillValue ) : void |
|
|
updateMapVar ( MapComposite map, string name, string value ) : void |
|
|
updateWorldVar ( string name, string @value ) : void |
|
|