C# 클래스 invertika_game.Game.AccountConnection

상속: invertika_game.Network.Connection
파일 보기 프로젝트 열기: Invertika/server 1 사용 예제들

공개 메소드들

메소드 설명
AccountConnection ( ) : System
sendCharacterData ( Character p ) : void
sendStatistics ( ) : void
start ( int gameServerPort ) : bool
syncChanges ( bool force ) : void
updateOnlineStatus ( int charId, bool online ) : void

보호된 메소드들

메소드 설명
processMessage ( ISL.Server.Network.MessageIn msg ) : void

비공개 메소드들

메소드 설명
banCharacter ( Character ch, int duration ) : void
changeAccountLevel ( Character c, int level ) : void
createFloorItems ( int mapId, int itemId, int amount, int posX, int posY ) : void
getPost ( Character c ) : void
playerReconnectAccount ( int id, string magic_token ) : void
removeFloorItems ( int mapId, int itemId, int amount, int posX, int posY ) : void
requestCharacterVar ( Character ch, string name ) : void
sendPost ( Character c, ISL.Server.Network.MessageIn msg ) : void
sendTransaction ( int id, int action, string message ) : void
syncChanges ( ) : void
updateAttributes ( int charId, int attrId, double @base, double mod ) : void
updateCharacterPoints ( int charId, int charPoints, int corrPoints ) : void
updateCharacterVar ( Character ch, string name, string value ) : void
updateExperience ( int charId, int skillId, int skillValue ) : void
updateMapVar ( MapComposite map, string name, string value ) : void
updateWorldVar ( string name, string @value ) : void

메소드 상세

AccountConnection() 공개 메소드

public AccountConnection ( ) : System
리턴 System

processMessage() 보호된 메소드

protected processMessage ( ISL.Server.Network.MessageIn msg ) : void
msg ISL.Server.Network.MessageIn
리턴 void

sendCharacterData() 공개 메소드

public sendCharacterData ( Character p ) : void
p Character
리턴 void

sendStatistics() 공개 메소드

public sendStatistics ( ) : void
리턴 void

start() 공개 메소드

public start ( int gameServerPort ) : bool
gameServerPort int
리턴 bool

syncChanges() 공개 메소드

public syncChanges ( bool force ) : void
force bool
리턴 void

updateOnlineStatus() 공개 메소드

public updateOnlineStatus ( int charId, bool online ) : void
charId int
online bool
리턴 void