Свойство | Тип | Описание | |
---|---|---|---|
currentState | int | ||
next_move_time | long | ||
prev_x_pos | double | ||
prev_z_pos | double | ||
ticksNeeded | int | ||
ticksReceived | int | ||
updateClient | bool | ||
updateData | byte[] | ||
xBase | double | ||
yBase | double | ||
zBase | double |
Метод | Описание | |
---|---|---|
doTick ( ) : bool | ||
flushClientUpdateData ( ) : void | ||
generatePathTable ( ) : int | ||
getAndResetUpdateData ( ) : byte[] | ||
getCreationData ( ) : |
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getDistrict ( ) : |
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getDistrictName ( ) : string | ||
getEntityId ( ) : System.UInt64 | ||
getGoId ( ) : byte[] | ||
getHealthC ( ) : |
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getHealthM ( ) : |
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getIsDefeated ( ) : bool | ||
getIsLootable ( ) : bool | ||
getIsSpawned ( ) : bool | ||
getLevel ( ) : ushort | ||
getMobId ( ) : |
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getName ( ) : string | ||
getRotation ( ) : uint | ||
getRsiHex ( ) : string | ||
getState ( ) : int | ||
getWeapon ( ) : |
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getXPos ( ) : double | ||
getYPos ( ) : double | ||
getZPos ( ) : double | ||
npc ( ) : System | ||
setDistrict ( |
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setDistrictName ( string _districtName ) : void | ||
setEntityId ( System.UInt64 _entityId ) : void | ||
setGoId ( byte objectID ) : void | ||
setHealthC ( |
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setHealthM ( |
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setIsDead ( bool dead ) : void | ||
setIsLootable ( bool lootable ) : void | ||
setIsSpawned ( bool spawned ) : void | ||
setLevel ( ushort level ) : void | ||
setMobId ( |
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setName ( string mobName ) : void | ||
setRotation ( uint rotation ) : void | ||
setRsiHex ( string _rsihex ) : void | ||
setState ( int state ) : void | ||
setWeapon ( |
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setXPos ( double xPosition ) : void | ||
setYPos ( double yPosition ) : void | ||
setZPos ( double zPosition ) : void | ||
updateAnimation ( byte animationByte ) : void | ||
updateCombat ( ) : void | ||
updatePosition ( ) : void |
public setDistrict ( |
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_district | ||
Результат | void |
public setDistrictName ( string _districtName ) : void | ||
_districtName | string | |
Результат | void |
public setEntityId ( System.UInt64 _entityId ) : void | ||
_entityId | System.UInt64 | |
Результат | void |
public setHealthC ( |
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currentHealth | ||
Результат | void |
public setHealthM ( |
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maxHealth | ||
Результат | void |
public setIsLootable ( bool lootable ) : void | ||
lootable | bool | |
Результат | void |
public setIsSpawned ( bool spawned ) : void | ||
spawned | bool | |
Результат | void |
public setMobId ( |
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mobID | ||
Результат | void |
public setRotation ( uint rotation ) : void | ||
rotation | uint | |
Результат | void |
public setRsiHex ( string _rsihex ) : void | ||
_rsihex | string | |
Результат | void |
public setWeapon ( |
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weapon | ||
Результат | void |
public setXPos ( double xPosition ) : void | ||
xPosition | double | |
Результат | void |
public setYPos ( double yPosition ) : void | ||
yPosition | double | |
Результат | void |
public setZPos ( double zPosition ) : void | ||
zPosition | double | |
Результат | void |
public updateAnimation ( byte animationByte ) : void | ||
animationByte | byte | |
Результат | void |