Method |
Description |
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doTick ( ) : bool |
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flushClientUpdateData ( ) : void |
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generatePathTable ( ) : int |
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getAndResetUpdateData ( ) : byte[] |
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getCreationData ( ) : Object599 |
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getDistrict ( ) : UInt16 |
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getDistrictName ( ) : string |
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getEntityId ( ) : System.UInt64 |
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getGoId ( ) : byte[] |
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getHealthC ( ) : UInt16 |
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getHealthM ( ) : UInt16 |
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getIsDefeated ( ) : bool |
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getIsLootable ( ) : bool |
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getIsSpawned ( ) : bool |
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getLevel ( ) : ushort |
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getMobId ( ) : UInt16 |
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getName ( ) : string |
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getRotation ( ) : uint |
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getRsiHex ( ) : string |
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getState ( ) : int |
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getWeapon ( ) : UInt32 |
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getXPos ( ) : double |
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getYPos ( ) : double |
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getZPos ( ) : double |
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npc ( ) : System |
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setDistrict ( UInt16 _district ) : void |
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setDistrictName ( string _districtName ) : void |
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setEntityId ( System.UInt64 _entityId ) : void |
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setGoId ( byte objectID ) : void |
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setHealthC ( UInt16 currentHealth ) : void |
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setHealthM ( UInt16 maxHealth ) : void |
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setIsDead ( bool dead ) : void |
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setIsLootable ( bool lootable ) : void |
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setIsSpawned ( bool spawned ) : void |
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setLevel ( ushort level ) : void |
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setMobId ( UInt16 mobID ) : void |
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setName ( string mobName ) : void |
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setRotation ( uint rotation ) : void |
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setRsiHex ( string _rsihex ) : void |
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setState ( int state ) : void |
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setWeapon ( UInt32 weapon ) : void |
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setXPos ( double xPosition ) : void |
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setYPos ( double yPosition ) : void |
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setZPos ( double zPosition ) : void |
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updateAnimation ( byte animationByte ) : void |
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updateCombat ( ) : void |
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updatePosition ( ) : void |
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