C# Класс geek.GameEngine.Behaviours.FrictionBehaviour

The behaviour that deceleates object's momentum over time.
Наследование: IBehaviour
Показать файл Открыть проект

Открытые методы

Метод Описание
FrictionBehaviour ( float coeff, FrictionDirection direction = FrictionDirection.Both ) : System

Create a new friction behaviour instance.

UpdateObjectState ( DynamicObject obj ) : void

Описание методов

FrictionBehaviour() публичный Метод

Create a new friction behaviour instance.
public FrictionBehaviour ( float coeff, FrictionDirection direction = FrictionDirection.Both ) : System
coeff float /// Friction coefficient. /// 0 = no friction. /// 1 = stop within 1 second. /// >60 = stop immediately. ///
direction FrictionDirection Friction direction.
Результат System

UpdateObjectState() публичный Метод

public UpdateObjectState ( DynamicObject obj ) : void
obj geek.GameEngine.Visuals.DynamicObject
Результат void