C# 클래스 geek.GameEngine.Behaviours.FrictionBehaviour

The behaviour that deceleates object's momentum over time.
상속: IBehaviour
파일 보기 프로젝트 열기: impworks/xna.geek.engine

공개 메소드들

메소드 설명
FrictionBehaviour ( float coeff, FrictionDirection direction = FrictionDirection.Both ) : System

Create a new friction behaviour instance.

UpdateObjectState ( DynamicObject obj ) : void

메소드 상세

FrictionBehaviour() 공개 메소드

Create a new friction behaviour instance.
public FrictionBehaviour ( float coeff, FrictionDirection direction = FrictionDirection.Both ) : System
coeff float /// Friction coefficient. /// 0 = no friction. /// 1 = stop within 1 second. /// >60 = stop immediately. ///
direction FrictionDirection Friction direction.
리턴 System

UpdateObjectState() 공개 메소드

public UpdateObjectState ( DynamicObject obj ) : void
obj geek.GameEngine.Visuals.DynamicObject
리턴 void