Метод | Описание | |
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Erode ( ) : void | ||
ExpandGround ( ) : void | ||
FloatingIslandMapGenState ( |
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Generate ( ) : |
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GrowTree ( |
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MakeIslandBase ( Island island ) : void | ||
MakeIslandHemisphere ( Vector3I offset, Sphere sphere ) : void | ||
MakeWater ( ) : void | ||
MakeWaterSource ( int x, int y, int z ) : void | ||
PlantFlowers ( ) : void | ||
PlantGiantTrees ( ) : void | ||
PlantGrass ( ) : void | ||
PlantTrees ( ) : void | ||
SmoothEdges ( ) : void |
Метод | Описание | |
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ComputeSurfaceCoverage ( Block coverBlock ) : int | ||
CreateIsland ( Vector3I offset ) : Island | ||
HasNeighbors ( int x, int y, int z ) : bool |
public FloatingIslandMapGenState ( |
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parameters | ||
Результат | System |
public GrowTree ( |
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treeRand | ||
startX | int | |
startY | int | |
startZ | int | |
Результат | void |
public MakeIslandBase ( Island island ) : void | ||
island | Island | |
Результат | void |
public MakeIslandHemisphere ( Vector3I offset, Sphere sphere ) : void | ||
offset | Vector3I | |
sphere | Sphere | |
Результат | void |
public MakeWaterSource ( int x, int y, int z ) : void | ||
x | int | |
y | int | |
z | int | |
Результат | void |