Свойство | Тип | Описание | |
---|---|---|---|
mTextureRegion | andengine.opengl.texture.region.BaseTextureRegion |
Метод | Описание | |
---|---|---|
BaseTextureRegionBuffer ( andengine.opengl.texture.region.BaseTextureRegion pBaseTextureRegion, int pDrawType ) : System.Runtime.CompilerServices | ||
GetTextureRegion ( ) : andengine.opengl.texture.region.BaseTextureRegion | ||
GetTextureRegionCore ( ) : andengine.opengl.texture.region.BaseTextureRegion | ||
IsFlippedHorizontal ( ) : bool | ||
IsFlippedVertical ( ) : bool | ||
SetFlippedHorizontal ( bool pFlippedHorizontal ) : void | ||
SetFlippedVertical ( bool pFlippedVertical ) : void | ||
Update ( ) : void |
Метод | Описание | |
---|---|---|
GetX1 ( ) : float | ||
GetX2 ( ) : float | ||
GetY1 ( ) : float | ||
GetY2 ( ) : float |
public BaseTextureRegionBuffer ( andengine.opengl.texture.region.BaseTextureRegion pBaseTextureRegion, int pDrawType ) : System.Runtime.CompilerServices | ||
pBaseTextureRegion | andengine.opengl.texture.region.BaseTextureRegion | |
pDrawType | int | |
Результат | System.Runtime.CompilerServices |
public GetTextureRegion ( ) : andengine.opengl.texture.region.BaseTextureRegion | ||
Результат | andengine.opengl.texture.region.BaseTextureRegion |
public GetTextureRegionCore ( ) : andengine.opengl.texture.region.BaseTextureRegion | ||
Результат | andengine.opengl.texture.region.BaseTextureRegion |
public SetFlippedHorizontal ( bool pFlippedHorizontal ) : void | ||
pFlippedHorizontal | bool | |
Результат | void |
public SetFlippedVertical ( bool pFlippedVertical ) : void | ||
pFlippedVertical | bool | |
Результат | void |