C# Class andengine.opengl.texture.region.buffer.BaseTextureRegionBuffer

Inheritance: andengine.opengl.buffer.BufferObject
Datei anzeigen Open project: jamesburton/AndEngine.net

Protected Properties

Property Type Description
mTextureRegion andengine.opengl.texture.region.BaseTextureRegion

Public Methods

Method Description
BaseTextureRegionBuffer ( andengine.opengl.texture.region.BaseTextureRegion pBaseTextureRegion, int pDrawType ) : System.Runtime.CompilerServices
GetTextureRegion ( ) : andengine.opengl.texture.region.BaseTextureRegion
GetTextureRegionCore ( ) : andengine.opengl.texture.region.BaseTextureRegion
IsFlippedHorizontal ( ) : bool
IsFlippedVertical ( ) : bool
SetFlippedHorizontal ( bool pFlippedHorizontal ) : void
SetFlippedVertical ( bool pFlippedVertical ) : void
Update ( ) : void

Protected Methods

Method Description
GetX1 ( ) : float
GetX2 ( ) : float
GetY1 ( ) : float
GetY2 ( ) : float

Method Details

BaseTextureRegionBuffer() public method

public BaseTextureRegionBuffer ( andengine.opengl.texture.region.BaseTextureRegion pBaseTextureRegion, int pDrawType ) : System.Runtime.CompilerServices
pBaseTextureRegion andengine.opengl.texture.region.BaseTextureRegion
pDrawType int
return System.Runtime.CompilerServices

GetTextureRegion() public method

public GetTextureRegion ( ) : andengine.opengl.texture.region.BaseTextureRegion
return andengine.opengl.texture.region.BaseTextureRegion

GetTextureRegionCore() public method

public GetTextureRegionCore ( ) : andengine.opengl.texture.region.BaseTextureRegion
return andengine.opengl.texture.region.BaseTextureRegion

GetX1() protected abstract method

protected abstract GetX1 ( ) : float
return float

GetX2() protected abstract method

protected abstract GetX2 ( ) : float
return float

GetY1() protected abstract method

protected abstract GetY1 ( ) : float
return float

GetY2() protected abstract method

protected abstract GetY2 ( ) : float
return float

IsFlippedHorizontal() public method

public IsFlippedHorizontal ( ) : bool
return bool

IsFlippedVertical() public method

public IsFlippedVertical ( ) : bool
return bool

SetFlippedHorizontal() public method

public SetFlippedHorizontal ( bool pFlippedHorizontal ) : void
pFlippedHorizontal bool
return void

SetFlippedVertical() public method

public SetFlippedVertical ( bool pFlippedVertical ) : void
pFlippedVertical bool
return void

Update() public method

public Update ( ) : void
return void

Property Details

mTextureRegion protected_oe property

protected andengine.opengl.texture.region.BaseTextureRegion mTextureRegion
return andengine.opengl.texture.region.BaseTextureRegion