Метод | Описание | |
---|---|---|
Boss2_Splittershot ( float angle, Vector2 origin ) : System | ||
Update ( |
public Boss2_Splittershot ( float angle, Vector2 origin ) : System | ||
angle | float | |
origin | Vector2 | |
Результат | System |
public Update ( |
||
gameTime | ||
Результат | void |