메소드 | 설명 | |
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Boss2_Splittershot ( float angle, Vector2 origin ) : System | ||
Update ( |
public Boss2_Splittershot ( float angle, Vector2 origin ) : System | ||
angle | float | |
origin | Vector2 | |
리턴 | System |
public Update ( |
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gameTime | ||
리턴 | void |