C# Класс World.GameActors.Tiles.ObstacleInteractable.Fruit

Наследование: DynamicTile, IPickableGameActor, ICombustibleGameActor, IInteractableGameActor
Показать файл Открыть проект

Открытые методы

Метод Описание
ApplyGameAction ( IAtlas atlas, GameAction gameAction, Vector2 position, ITilesetTable tilesetTable ) : void
Burn ( GameActorPosition gameActorPosition, IAtlas atlas, ITilesetTable table ) : void
Fruit ( ITilesetTable tilesetTable, Vector2I position ) : VRageMath
Fruit ( int tileType, Vector2I position ) : VRageMath
PickUp ( IAtlas atlas, GameAction gameAction, Vector2 position, ITilesetTable tilesetTable ) : void

Описание методов

ApplyGameAction() публичный Метод

public ApplyGameAction ( IAtlas atlas, GameAction gameAction, Vector2 position, ITilesetTable tilesetTable ) : void
atlas IAtlas
gameAction World.GameActions.GameAction
position Vector2
tilesetTable ITilesetTable
Результат void

Burn() публичный Метод

public Burn ( GameActorPosition gameActorPosition, IAtlas atlas, ITilesetTable table ) : void
gameActorPosition GameActorPosition
atlas IAtlas
table ITilesetTable
Результат void

Fruit() публичный Метод

public Fruit ( ITilesetTable tilesetTable, Vector2I position ) : VRageMath
tilesetTable ITilesetTable
position Vector2I
Результат VRageMath

Fruit() публичный Метод

public Fruit ( int tileType, Vector2I position ) : VRageMath
tileType int
position Vector2I
Результат VRageMath

PickUp() публичный Метод

public PickUp ( IAtlas atlas, GameAction gameAction, Vector2 position, ITilesetTable tilesetTable ) : void
atlas IAtlas
gameAction World.GameActions.GameAction
position Vector2
tilesetTable ITilesetTable
Результат void