Метод | Описание | |
---|---|---|
ApplyGameAction ( IAtlas atlas, |
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Burn ( GameActorPosition gameActorPosition, IAtlas atlas, ITilesetTable table ) : void | ||
Fruit ( ITilesetTable tilesetTable, Vector2I position ) : VRageMath | ||
Fruit ( int tileType, Vector2I position ) : VRageMath | ||
PickUp ( IAtlas atlas, |
public ApplyGameAction ( IAtlas atlas, |
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atlas | IAtlas | |
gameAction | ||
position | Vector2 | |
tilesetTable | ITilesetTable | |
Результат | void |
public Burn ( GameActorPosition gameActorPosition, IAtlas atlas, ITilesetTable table ) : void | ||
gameActorPosition | GameActorPosition | |
atlas | IAtlas | |
table | ITilesetTable | |
Результат | void |
public Fruit ( ITilesetTable tilesetTable, Vector2I position ) : VRageMath | ||
tilesetTable | ITilesetTable | |
position | Vector2I | |
Результат | VRageMath |
public Fruit ( int tileType, Vector2I position ) : VRageMath | ||
tileType | int | |
position | Vector2I | |
Результат | VRageMath |
public PickUp ( IAtlas atlas, |
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atlas | IAtlas | |
gameAction | ||
position | Vector2 | |
tilesetTable | ITilesetTable | |
Результат | void |