C# 클래스 World.GameActors.Tiles.ObstacleInteractable.Fruit

상속: DynamicTile, IPickableGameActor, ICombustibleGameActor, IInteractableGameActor
파일 보기 프로젝트 열기: GoodAI/BrainSimulator

공개 메소드들

메소드 설명
ApplyGameAction ( IAtlas atlas, GameAction gameAction, Vector2 position, ITilesetTable tilesetTable ) : void
Burn ( GameActorPosition gameActorPosition, IAtlas atlas, ITilesetTable table ) : void
Fruit ( ITilesetTable tilesetTable, Vector2I position ) : VRageMath
Fruit ( int tileType, Vector2I position ) : VRageMath
PickUp ( IAtlas atlas, GameAction gameAction, Vector2 position, ITilesetTable tilesetTable ) : void

메소드 상세

ApplyGameAction() 공개 메소드

public ApplyGameAction ( IAtlas atlas, GameAction gameAction, Vector2 position, ITilesetTable tilesetTable ) : void
atlas IAtlas
gameAction World.GameActions.GameAction
position Vector2
tilesetTable ITilesetTable
리턴 void

Burn() 공개 메소드

public Burn ( GameActorPosition gameActorPosition, IAtlas atlas, ITilesetTable table ) : void
gameActorPosition GameActorPosition
atlas IAtlas
table ITilesetTable
리턴 void

Fruit() 공개 메소드

public Fruit ( ITilesetTable tilesetTable, Vector2I position ) : VRageMath
tilesetTable ITilesetTable
position Vector2I
리턴 VRageMath

Fruit() 공개 메소드

public Fruit ( int tileType, Vector2I position ) : VRageMath
tileType int
position Vector2I
리턴 VRageMath

PickUp() 공개 메소드

public PickUp ( IAtlas atlas, GameAction gameAction, Vector2 position, ITilesetTable tilesetTable ) : void
atlas IAtlas
gameAction World.GameActions.GameAction
position Vector2
tilesetTable ITilesetTable
리턴 void