C# Класс WaveEngine.Components.Primitives.Geometric

Base class for geometric primitives.
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Открытые методы

Метод Описание
Dispose ( ) : void

Releases unmanaged and - optionally - managed resources.

Защищенные методы

Метод Описание
AddIndex ( int index ) : void

Adds a new index to the primitive model.

This should only be called during the initialization process, before InitializePrimitive.

AddVertex ( System.Vector3 position, System.Vector3 normal ) : void

Adds a new vertex to the primitive model.

This should only be called during the initialization process, before InitializePrimitive.

AddVertex ( System.Vector3 position, System.Vector3 normal, System.Vector2 texcoord ) : void

Adds a new vertex to the primitive model.

This should only be called during the initialization process, before InitializePrimitive.

AddVertex ( System.Vector3 position, System.Vector3 normal, System.Vector3 tangent, System.Vector2 texcoord ) : void

Adds a new vertex to the primitive model.

This should only be called during the initialization process, before InitializePrimitive.

Dispose ( bool disposing ) : void

Releases unmanaged and - optionally - managed resources.

Geometric ( ) : System

Initializes a new instance of the Geometric class.

GetSphericalTexCoord ( System.Vector3 normal ) : System.Vector2

Gets the spherical texture coordinates.

Приватные методы

Метод Описание
CalculateTangentSpace ( ) : void

Calculate tangent space of the geometry

Описание методов

AddIndex() защищенный Метод

Adds a new index to the primitive model.
This should only be called during the initialization process, before InitializePrimitive.
protected AddIndex ( int index ) : void
index int The index.
Результат void

AddVertex() защищенный Метод

Adds a new vertex to the primitive model.
This should only be called during the initialization process, before InitializePrimitive.
protected AddVertex ( System.Vector3 position, System.Vector3 normal ) : void
position System.Vector3 The position.
normal System.Vector3 The normal.
Результат void

AddVertex() защищенный Метод

Adds a new vertex to the primitive model.
This should only be called during the initialization process, before InitializePrimitive.
protected AddVertex ( System.Vector3 position, System.Vector3 normal, System.Vector2 texcoord ) : void
position System.Vector3 The position.
normal System.Vector3 The normal.
texcoord System.Vector2 The texture coordinate.
Результат void

AddVertex() защищенный Метод

Adds a new vertex to the primitive model.
This should only be called during the initialization process, before InitializePrimitive.
protected AddVertex ( System.Vector3 position, System.Vector3 normal, System.Vector3 tangent, System.Vector2 texcoord ) : void
position System.Vector3 The position.
normal System.Vector3 The normal.
tangent System.Vector3 The tangent.
texcoord System.Vector2 The texture coordinate.
Результат void

Dispose() публичный Метод

Releases unmanaged and - optionally - managed resources.
public Dispose ( ) : void
Результат void

Dispose() защищенный Метод

Releases unmanaged and - optionally - managed resources.
protected Dispose ( bool disposing ) : void
disposing bool true to release both managed and unmanaged resources; false to release only unmanaged resources.
Результат void

Geometric() защищенный Метод

Initializes a new instance of the Geometric class.
protected Geometric ( ) : System
Результат System

GetSphericalTexCoord() защищенный Метод

Gets the spherical texture coordinates.
protected GetSphericalTexCoord ( System.Vector3 normal ) : System.Vector2
normal System.Vector3 The normal.
Результат System.Vector2