C# Class WaveEngine.Components.Primitives.Geometric

Base class for geometric primitives.
Afficher le fichier Open project: WaveEngine/Components

Méthodes publiques

Méthode Description
Dispose ( ) : void

Releases unmanaged and - optionally - managed resources.

Méthodes protégées

Méthode Description
AddIndex ( int index ) : void

Adds a new index to the primitive model.

This should only be called during the initialization process, before InitializePrimitive.

AddVertex ( System.Vector3 position, System.Vector3 normal ) : void

Adds a new vertex to the primitive model.

This should only be called during the initialization process, before InitializePrimitive.

AddVertex ( System.Vector3 position, System.Vector3 normal, System.Vector2 texcoord ) : void

Adds a new vertex to the primitive model.

This should only be called during the initialization process, before InitializePrimitive.

AddVertex ( System.Vector3 position, System.Vector3 normal, System.Vector3 tangent, System.Vector2 texcoord ) : void

Adds a new vertex to the primitive model.

This should only be called during the initialization process, before InitializePrimitive.

Dispose ( bool disposing ) : void

Releases unmanaged and - optionally - managed resources.

Geometric ( ) : System

Initializes a new instance of the Geometric class.

GetSphericalTexCoord ( System.Vector3 normal ) : System.Vector2

Gets the spherical texture coordinates.

Private Methods

Méthode Description
CalculateTangentSpace ( ) : void

Calculate tangent space of the geometry

Method Details

AddIndex() protected méthode

Adds a new index to the primitive model.
This should only be called during the initialization process, before InitializePrimitive.
protected AddIndex ( int index ) : void
index int The index.
Résultat void

AddVertex() protected méthode

Adds a new vertex to the primitive model.
This should only be called during the initialization process, before InitializePrimitive.
protected AddVertex ( System.Vector3 position, System.Vector3 normal ) : void
position System.Vector3 The position.
normal System.Vector3 The normal.
Résultat void

AddVertex() protected méthode

Adds a new vertex to the primitive model.
This should only be called during the initialization process, before InitializePrimitive.
protected AddVertex ( System.Vector3 position, System.Vector3 normal, System.Vector2 texcoord ) : void
position System.Vector3 The position.
normal System.Vector3 The normal.
texcoord System.Vector2 The texture coordinate.
Résultat void

AddVertex() protected méthode

Adds a new vertex to the primitive model.
This should only be called during the initialization process, before InitializePrimitive.
protected AddVertex ( System.Vector3 position, System.Vector3 normal, System.Vector3 tangent, System.Vector2 texcoord ) : void
position System.Vector3 The position.
normal System.Vector3 The normal.
tangent System.Vector3 The tangent.
texcoord System.Vector2 The texture coordinate.
Résultat void

Dispose() public méthode

Releases unmanaged and - optionally - managed resources.
public Dispose ( ) : void
Résultat void

Dispose() protected méthode

Releases unmanaged and - optionally - managed resources.
protected Dispose ( bool disposing ) : void
disposing bool true to release both managed and unmanaged resources; false to release only unmanaged resources.
Résultat void

Geometric() protected méthode

Initializes a new instance of the Geometric class.
protected Geometric ( ) : System
Résultat System

GetSphericalTexCoord() protected méthode

Gets the spherical texture coordinates.
protected GetSphericalTexCoord ( System.Vector3 normal ) : System.Vector2
normal System.Vector3 The normal.
Résultat System.Vector2