C# Класс WaveEngine.Components.Graphics2D.SpriteRenderer

Renders a Sprite on the screen. The owner Entity must contain the Sprite to be drawn, plus a Transform2D.
Наследование: Drawable2D
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Private Properties

Свойство Тип Описание

Открытые методы

Метод Описание
Draw ( System.TimeSpan gameTime ) : void

Allows to perform custom drawing.

This method will only be called if all the following points are true: The parent of the owner Entity of the Drawable cascades its visibility to its children and it is visible. The Drawable is active. The owner Entity of the Drawable is active and visible.

SpriteRenderer ( ) : System

Initializes a new instance of the SpriteRenderer class.

SpriteRenderer ( Type layerType, AddressMode samplerMode = AddressMode.LinearClamp ) : System

Initializes a new instance of the SpriteRenderer class.

Защищенные методы

Метод Описание
DefaultValues ( ) : void

Sets the default values

Dispose ( bool disposing ) : void

Releases unmanaged and - optionally - managed resources.

Описание методов

DefaultValues() защищенный Метод

Sets the default values
protected DefaultValues ( ) : void
Результат void

Dispose() защищенный Метод

Releases unmanaged and - optionally - managed resources.
protected Dispose ( bool disposing ) : void
disposing bool true to release both managed and unmanaged resources; false to release only unmanaged resources.
Результат void

Draw() публичный Метод

Allows to perform custom drawing.
This method will only be called if all the following points are true: The parent of the owner Entity of the Drawable cascades its visibility to its children and it is visible. The Drawable is active. The owner Entity of the Drawable is active and visible.
public Draw ( System.TimeSpan gameTime ) : void
gameTime System.TimeSpan The elapsed game time.
Результат void

SpriteRenderer() публичный Метод

Initializes a new instance of the SpriteRenderer class.
public SpriteRenderer ( ) : System
Результат System

SpriteRenderer() публичный Метод

Initializes a new instance of the SpriteRenderer class.
public SpriteRenderer ( Type layerType, AddressMode samplerMode = AddressMode.LinearClamp ) : System
layerType System.Type /// Layer type (available at ). /// Example: new SpriteRenderer(DefaultLayers.Alpha) ///
samplerMode AddressMode /// Sampler mode /// Example: new SpriteRenderer(DefaultLayers.Alpha) ///
Результат System