C# Class WaveEngine.Components.Graphics2D.SpriteRenderer

Renders a Sprite on the screen. The owner Entity must contain the Sprite to be drawn, plus a Transform2D.
Inheritance: Drawable2D
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Private Properties

Свойство Type Description

Méthodes publiques

Méthode Description
Draw ( System.TimeSpan gameTime ) : void

Allows to perform custom drawing.

This method will only be called if all the following points are true: The parent of the owner Entity of the Drawable cascades its visibility to its children and it is visible. The Drawable is active. The owner Entity of the Drawable is active and visible.

SpriteRenderer ( ) : System

Initializes a new instance of the SpriteRenderer class.

SpriteRenderer ( Type layerType, AddressMode samplerMode = AddressMode.LinearClamp ) : System

Initializes a new instance of the SpriteRenderer class.

Méthodes protégées

Méthode Description
DefaultValues ( ) : void

Sets the default values

Dispose ( bool disposing ) : void

Releases unmanaged and - optionally - managed resources.

Method Details

DefaultValues() protected méthode

Sets the default values
protected DefaultValues ( ) : void
Résultat void

Dispose() protected méthode

Releases unmanaged and - optionally - managed resources.
protected Dispose ( bool disposing ) : void
disposing bool true to release both managed and unmanaged resources; false to release only unmanaged resources.
Résultat void

Draw() public méthode

Allows to perform custom drawing.
This method will only be called if all the following points are true: The parent of the owner Entity of the Drawable cascades its visibility to its children and it is visible. The Drawable is active. The owner Entity of the Drawable is active and visible.
public Draw ( System.TimeSpan gameTime ) : void
gameTime System.TimeSpan The elapsed game time.
Résultat void

SpriteRenderer() public méthode

Initializes a new instance of the SpriteRenderer class.
public SpriteRenderer ( ) : System
Résultat System

SpriteRenderer() public méthode

Initializes a new instance of the SpriteRenderer class.
public SpriteRenderer ( Type layerType, AddressMode samplerMode = AddressMode.LinearClamp ) : System
layerType System.Type /// Layer type (available at ). /// Example: new SpriteRenderer(DefaultLayers.Alpha) ///
samplerMode AddressMode /// Sampler mode /// Example: new SpriteRenderer(DefaultLayers.Alpha) ///
Résultat System