C# Класс VVVV.Nodes.OpenGL.RendererWindow

Наследование: OpenTK.GameWindow, IDisposable
Показать файл Открыть проект Примеры использования класса

Открытые методы

Метод Описание
RendererWindow ( ) : System

Защищенные методы

Метод Описание
OnLoad ( EventArgs e ) : void

Load resources here.

OnResize ( EventArgs e ) : void

Called when your window is resized. Set your viewport here. It is also a good place to set up your projection matrix (which probably changes along when the aspect ratio of your window).

OnUpdateFrame ( FrameEventArgs e ) : void

Called when it is time to setup the next frame. Add you game logic here.

Приватные методы

Метод Описание
RendererWindow_Closed ( object sender, EventArgs e ) : void
RendererWindow_RenderFrame ( object sender, FrameEventArgs e ) : void

Описание методов

OnLoad() защищенный Метод

Load resources here.
protected OnLoad ( EventArgs e ) : void
e System.EventArgs Not used.
Результат void

OnResize() защищенный Метод

Called when your window is resized. Set your viewport here. It is also a good place to set up your projection matrix (which probably changes along when the aspect ratio of your window).
protected OnResize ( EventArgs e ) : void
e System.EventArgs Not used.
Результат void

OnUpdateFrame() защищенный Метод

Called when it is time to setup the next frame. Add you game logic here.
protected OnUpdateFrame ( FrameEventArgs e ) : void
e FrameEventArgs Contains timing information for framerate independent logic.
Результат void

RendererWindow() публичный Метод

public RendererWindow ( ) : System
Результат System