Метод | Описание | |
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RendererWindow ( ) : System |
Метод | Описание | |
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OnLoad ( |
Load resources here.
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OnResize ( |
Called when your window is resized. Set your viewport here. It is also a good place to set up your projection matrix (which probably changes along when the aspect ratio of your window).
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OnUpdateFrame ( FrameEventArgs e ) : void |
Called when it is time to setup the next frame. Add you game logic here.
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Метод | Описание | |
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RendererWindow_Closed ( object sender, |
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RendererWindow_RenderFrame ( object sender, FrameEventArgs e ) : void |
protected OnLoad ( |
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e | Not used. | |
Результат | void |
protected OnResize ( |
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e | Not used. | |
Результат | void |
protected OnUpdateFrame ( FrameEventArgs e ) : void | ||
e | FrameEventArgs | Contains timing information for framerate independent logic. |
Результат | void |