C# 클래스 VVVV.Nodes.OpenGL.RendererWindow

상속: OpenTK.GameWindow, IDisposable
파일 보기 프로젝트 열기: elliotwoods/VVVV.Nodes.GL 1 사용 예제들

공개 메소드들

메소드 설명
RendererWindow ( ) : System

보호된 메소드들

메소드 설명
OnLoad ( EventArgs e ) : void

Load resources here.

OnResize ( EventArgs e ) : void

Called when your window is resized. Set your viewport here. It is also a good place to set up your projection matrix (which probably changes along when the aspect ratio of your window).

OnUpdateFrame ( FrameEventArgs e ) : void

Called when it is time to setup the next frame. Add you game logic here.

비공개 메소드들

메소드 설명
RendererWindow_Closed ( object sender, EventArgs e ) : void
RendererWindow_RenderFrame ( object sender, FrameEventArgs e ) : void

메소드 상세

OnLoad() 보호된 메소드

Load resources here.
protected OnLoad ( EventArgs e ) : void
e System.EventArgs Not used.
리턴 void

OnResize() 보호된 메소드

Called when your window is resized. Set your viewport here. It is also a good place to set up your projection matrix (which probably changes along when the aspect ratio of your window).
protected OnResize ( EventArgs e ) : void
e System.EventArgs Not used.
리턴 void

OnUpdateFrame() 보호된 메소드

Called when it is time to setup the next frame. Add you game logic here.
protected OnUpdateFrame ( FrameEventArgs e ) : void
e FrameEventArgs Contains timing information for framerate independent logic.
리턴 void

RendererWindow() 공개 메소드

public RendererWindow ( ) : System
리턴 System