Метод | Описание | |
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AreIntersecting ( |
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AreIntersecting ( |
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AreIntersecting ( |
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CheckSegmentIntersection ( |
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CheckSegmentIntersection ( float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4 ) : int | ||
GetPointOnBezierCurve ( |
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LeftSideNormal ( |
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PointInTriangle ( |
public static AreIntersecting ( |
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p0 | ||
p1 | ||
p2 | ||
p3 | ||
errorMargin | float | |
Результат | int |
public static AreIntersecting ( |
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interSectPoint | ||
p0 | ||
p1 | ||
p2 | ||
p3 | ||
Результат | int |
public static AreIntersecting ( |
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interSectPoint | ||
p0 | ||
p1 | ||
p2 | ||
p3 | ||
Результат | int |
public static CheckSegmentIntersection ( |
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interSectPoint | ||
x1 | float | |
y1 | float | |
x2 | float | |
y2 | float | |
x3 | float | |
y3 | float | |
x4 | float | |
y4 | float | |
Результат | int |
public static CheckSegmentIntersection ( float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4 ) : int | ||
x1 | float | |
y1 | float | |
x2 | float | |
y2 | float | |
x3 | float | |
y3 | float | |
x4 | float | |
y4 | float | |
Результат | int |
public static GetPointOnBezierCurve ( |
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p0 | ||
p1 | ||
p2 | ||
p3 | ||
t | float | |
Результат |
public static LeftSideNormal ( |
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tangent | ||
Результат |
public static PointInTriangle ( |
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p | ||
p0 | ||
p1 | ||
p2 | ||
Результат | bool |