Méthode |
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AreIntersecting ( Vector2 p0, Vector2 p1, Vector2 p2, Vector2 p3, float errorMargin ) : int |
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AreIntersecting ( Vector3 &interSectPoint, Vector2 p0, Vector2 p1, Vector2 p2, Vector2 p3 ) : int |
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AreIntersecting ( Vector3 &interSectPoint, Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3 ) : int |
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CheckSegmentIntersection ( Vector3 &interSectPoint, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4 ) : int |
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CheckSegmentIntersection ( float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4 ) : int |
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GetPointOnBezierCurve ( Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3, float t ) : Vector3 |
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LeftSideNormal ( Vector3 tangent ) : Vector3 |
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PointInTriangle ( Vector3 p, Vector3 p0, Vector3 p1, Vector3 p2 ) : bool |
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