Метод | Описание | |
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AttachToAvatar ( int attachmentPoint, bool temp ) : bool |
Attach the object containing this script to the avatar that owns it.
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Copy ( ) : IScriptApi | ||
DetachFromAvatar ( ) : void |
Detach the object containing this script from the avatar it is attached to. Nothing happens if the object is not attached. |
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Dispose ( ) : void | ||
GetLinkParts ( int linkType ) : List |
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GetLinkPartsAndEntities ( int linkType ) : List |
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GetLinkPrimitiveParams ( ISceneChildEntity part, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules, bool allowOpenSimParams ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
GetLinkPrimitiveParamsEx ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString prim, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
Initialize ( IScriptModulePlugin ScriptEngine, ISceneChildEntity host, uint localID, UUID itemID, ScriptProtectionModule module ) : void | ||
InitializeLifetimeService ( ) : object | ||
RezObject ( ISceneChildEntity sourcePart, TaskInventoryItem item, Vector3 pos, Quaternion rot, Vector3 vel, int param, UUID RezzedFrom, bool RezObjectAtRoot ) : ISceneEntity |
Rez an object into the scene from a prim's inventory.
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SetFullBright ( ISceneChildEntity part, int face, bool bright ) : void | ||
SetGlow ( ISceneChildEntity part, int face, float glow ) : void | ||
SetPrimMediaParams ( ISceneChildEntity obj, int face, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
SetPrimParams ( IEntity part, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules, bool allowOpenSimParams ) : void | ||
SetPrimitiveParamsEx ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString prim, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : void | ||
SetShiny ( ISceneChildEntity part, int face, int shiny, Bumpiness bump ) : void | ||
SetTexGen ( ISceneChildEntity part, int face, int style ) : void | ||
llAbs ( int i ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llAcos ( double val ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llAddToLandBanList ( string avatar, double hours ) : DateTime | ||
llAddToLandPassList ( string avatar, double hours ) : DateTime | ||
llAdjustSoundVolume ( double volume ) : DateTime | ||
llAllowInventoryDrop ( int add ) : void | ||
llAngleBetween ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion a, Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion b ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llApplyImpulse ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 force, int local ) : void | ||
llApplyRotationalImpulse ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 force, int local ) : void | ||
llAsin ( double val ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llAtan2 ( double x, double y ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llAttachToAvatar ( int attachmentPoint ) : void | ||
llAttachToAvatarTemp ( int attachmentPoint ) : void | ||
llAvatarOnLinkSitTarget ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llAvatarOnSitTarget ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llAxes2Rot ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 fwd, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 left, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 up ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | ||
llAxisAngle2Rot ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 axis, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat angle ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | ||
llBase64ToInteger ( string str ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
Converts an eight character base-64 string into a 32-bit integer. This is coded to behave like LSL's implementation (I think), based upon the information available at the Wiki. If more than 8 characters are supplied, zero is returned. If a NULL string is supplied, zero will be returned. If fewer than 6 characters are supplied, then the answer will reflect a partial accumulation. The 6-bit segments are extracted left-to-right in big-endian mode, which means that segment 6 only contains the two low-order bits of the 32 bit integer as its high order 2 bits. A short string therefore means loss of low-order information. E.g. |<---------------------- 32-bit integer ----------------------->|<-Pad->| |<--Byte 0----->|<--Byte 1----->|<--Byte 2----->|<--Byte 3----->|<-Pad->| |3|3|2|2|2|2|2|2|2|2|2|2|1|1|1|1|1|1|1|1|1|1| | | | | | | | | | |P|P|P|P| |1|0|9|8|7|6|5|4|3|2|1|0|9|8|7|6|5|4|3|2|1|0|9|8|7|6|5|4|3|2|1|0|P|P|P|P| | str[0] | str[1] | str[2] | str[3] | str[4] | str[6] | |
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llBase64ToString ( string str ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llBreakAllLinks ( ) : void | ||
llBreakLink ( int linknum ) : void | ||
llCSV2List ( string src ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list |
The supplied string is scanned for commas and converted into a list. Commas are only effective if they are encountered outside of '<' '>' delimiters. Any whitespace before or after an element is trimmed.
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llCastRay ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 start, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 end, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
llCeil ( double f ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llClearCameraParams ( ) : void | ||
llClearLinkMedia ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger link, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llClearPrimMedia ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llCloseRemoteDataChannel ( object _channel ) : DateTime | ||
llCloud ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llCollisionFilter ( string name, string id, int accept ) : void | ||
llCollisionSound ( string impact_sound, double impact_volume ) : void | ||
llCollisionSprite ( string impact_sprite ) : void | ||
llCos ( double f ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llCreateCharacter ( Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : void | ||
llCreateLink ( string target, int parent ) : DateTime | ||
llDeleteCharacter ( ) : void | ||
llDeleteSubList ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int start, int end ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
llDeleteSubString ( string src, int start, int end ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
Delete substring removes the specified substring bounded by the inclusive indices start and end. Indices may be negative (indicating end-relative) and may be inverted, i.e. end < start. />
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llDetachFromAvatar ( ) : void | ||
llDetectedGrab ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
llDetectedGroup ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llDetectedKey ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llDetectedLinkNumber ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llDetectedName ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llDetectedOwner ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llDetectedPos ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
llDetectedRot ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | ||
llDetectedTouchBinormal ( int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
See http://wiki.secondlife.com/wiki/LlDetectedTouchBinormal for details
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llDetectedTouchFace ( int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
See http://wiki.secondlife.com/wiki/LlDetectedTouchFace for details
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llDetectedTouchNormal ( int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
See http://wiki.secondlife.com/wiki/LlDetectedTouchNormal for details
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llDetectedTouchPos ( int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
See http://wiki.secondlife.com/wiki/LlDetectedTouchPos for details
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llDetectedTouchST ( int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
See http://wiki.secondlife.com/wiki/LlDetectedTouchST for details
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llDetectedTouchUV ( int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
See http://wiki.secondlife.com/wiki/LlDetectedTouchUV for details
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llDetectedType ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llDetectedVel ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
llDialog ( string avatar, string message, Universe.ScriptEngine.VirtualScript.LSL_Types.list buttons, int chat_channel ) : DateTime | ||
llDie ( ) : void | ||
llDumpList2String ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, string seperator ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llEdgeOfWorld ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 dir ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llEjectFromLand ( string pest ) : DateTime | ||
llEmail ( string address, string subject, string message ) : DateTime | ||
llEscapeURL ( string url ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llEuler2Rot ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 v ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | ||
llEvade ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString target, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : void | ||
llExecCharacterCmd ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger command, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : void | ||
llFabs ( double f ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llFleeFrom ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 source, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat distance, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : void | ||
llFloor ( double f ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llForceMouselook ( int mouselook ) : void | ||
llFrand ( double mag ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llGenerateKey ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llGetAccel ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
llGetAgentInfo ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
Fully implemented
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llGetAgentLanguage ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llGetAgentList ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger scope, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list |
http://wiki.secondlife.com/wiki/LlGetAgentList The list of options is currently not used in SL scope is one of:- AGENT_LIST_REGION - all in the region AGENT_LIST_PARCEL - all in the same parcel as the scripted object AGENT_LIST_PARCEL_OWNER - all in any parcel owned by the owner of the current parcel.
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llGetAgentSize ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
According to http://lslwiki.net/lslwiki/wakka.php?wakka=llGetAgentSize only the height of avatars vary and that says: Width (x) and depth (y) are constant. (0.45m and 0.6m respectively).
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llGetAlpha ( int face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llGetAndResetTime ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llGetAnimation ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llGetAnimationList ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
llGetAnimationOverride ( string anim_state ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llGetAttached ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llGetBoundingBox ( string obj ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list |
A partial implementation. http://lslwiki.net/lslwiki/wakka.php?wakka=llGetBoundingBox So far only valid for standing/flying/ground sitting avatars and single prim objects. If the object has multiple prims and/or a sitting avatar then the bounding box is for the root prim only.
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llGetCameraPos ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
llGetCameraRot ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | ||
llGetCenterOfMass ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
llGetClosestNavPoint ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 point, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
llGetColor ( int face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
llGetCreator ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llGetDate ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llGetDisplayName ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llGetEnergy ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llGetEnv ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString name ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llGetForce ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
llGetFreeMemory ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llGetFreeURLs ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llGetGMTclock ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llGetGeometricCenter ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
llGetHTTPHeader ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString request_id, string header ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llGetInventoryCreator ( string item ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llGetInventoryKey ( string name ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llGetInventoryName ( int type, int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llGetInventoryNumber ( int type ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llGetInventoryPermMask ( string item, int mask ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llGetInventoryType ( string name ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llGetKey ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llGetLandOwnerAt ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llGetLinkKey ( int linknum ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llGetLinkMedia ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger link, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger face, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
llGetLinkName ( int linknum ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
The rules governing the returned name are not simple. The only time a blank name is returned is if the target prim has a blank name. If no prim with the given link number can be found then usually NULL_KEY is returned but there are exceptions. In a single unlinked prim, A call with 0 returns the name, all other values for link number return NULL_KEY In link sets it is more complicated. If the script is in the root prim:- A zero link number returns NULL_KEY. Positive link numbers return the name of the prim, or NULL_KEY if a prim does not exist at that position. Negative link numbers return the name of the first child prim. If the script is in a child prim:- Link numbers 0 or 1 return the name of the root prim. Positive link numbers return the name of the prim or NULL_KEY if a prim does not exist at that position. Negative numbers return the name of the root prim. References http://lslwiki.net/lslwiki/wakka.php?wakka=llGetLinkName Mentions NULL_KEY being returned http://wiki.secondlife.com/wiki/LlGetLinkName Mentions using the LINK_* constants, some of which are negative
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llGetLinkNumber ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llGetLinkNumberOfSides ( int LinkNum ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llGetLinkPrimitiveParams ( int linknumber, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
llGetListEntryType ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llGetListLength ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llGetLocalPos ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
llGetLocalRot ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | ||
llGetMass ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llGetMassMKS ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llGetMaxScaleFactor ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llGetMemoryLimit ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llGetMinScaleFactor ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llGetNextEmail ( string address, string subject ) : void | ||
llGetNotecardLine ( string name, int line ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llGetNumberOfNotecardLines ( string name ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llGetNumberOfPrims ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llGetNumberOfSides ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llGetObjectDesc ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llGetObjectDetails ( string id, Universe.ScriptEngine.VirtualScript.LSL_Types.list args ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
llGetObjectMass ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llGetObjectName ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llGetObjectPermMask ( int mask ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llGetObjectPrimCount ( string object_id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llGetOmega ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
llGetOwner ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llGetOwnerKey ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llGetParcelDetails ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos, Universe.ScriptEngine.VirtualScript.LSL_Types.list param ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
llGetParcelFlags ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llGetParcelMaxPrims ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos, int sim_wide ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llGetParcelMusicURL ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llGetParcelPrimCount ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos, int category, int sim_wide ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llGetParcelPrimOwners ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
llGetPermissions ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llGetPermissionsKey ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llGetPhysicsMaterial ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
llGetPos ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
llGetPrimMediaParams ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger face, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
llGetPrimitiveParams ( Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
llGetRegionAgentCount ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llGetRegionCorner ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
llGetRegionFPS ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
Returns the value reported in the client Statistics window
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llGetRegionFlags ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llGetRegionName ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llGetRegionTimeDilation ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llGetRootPosition ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
llGetRootRotation ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion |
http://lslwiki.net/lslwiki/wakka.php?wakka=llGetRot http://lslwiki.net/lslwiki/wakka.php?wakka=ChildRotation Also tested in sl in regards to the behaviour in attachments/mouselook In the root prim:- Returns the object rotation if not attached Returns the avatars rotation if attached Returns the camera rotation if attached and the avatar is in mouselook
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llGetRot ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion |
See http://lslwiki.net/lslwiki/wakka.php?wakka=ChildRotation
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llGetSPMaxMemory ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llGetScale ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
llGetScriptName ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llGetScriptState ( string name ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llGetSimStats ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger statType ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llGetSimulatorHostname ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llGetStartParameter ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llGetStaticPath ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 start, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 end, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat radius, Universe.ScriptEngine.VirtualScript.LSL_Types.list parameters ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
llGetStatus ( int status ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llGetSubString ( string src, int start, int end ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
Return a portion of the designated string bounded by inclusive indices (start and end). As usual, the negative indices, and the tolerance for out-of-bound values, makes this more complicated than it might otherwise seem.
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llGetSunDirection ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
llGetTexture ( int face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llGetTextureOffset ( int face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
llGetTextureRot ( int face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llGetTextureScale ( int side ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
llGetTime ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llGetTimeOfDay ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llGetTimestamp ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llGetTorque ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
llGetUnixTime ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llGetUsedMemory ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llGetUsername ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llGetVel ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
llGetWallclock ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llGiveInventory ( string destination, string inventory ) : DateTime | ||
llGiveInventoryList ( string destination, string category, Universe.ScriptEngine.VirtualScript.LSL_Types.list inventory ) : void | ||
llGiveMoney ( string destination, int amount ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llGodLikeRezObject ( string inventory, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos ) : void | ||
llGround ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llGroundContour ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
llGroundNormal ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
llGroundRepel ( double height, int water, double tau ) : void | ||
llGroundSlope ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
llHTTPRequest ( string url, Universe.ScriptEngine.VirtualScript.LSL_Types.list parameters, string body ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llHTTPResponse ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString id, int status, string body ) : void | ||
llInsertString ( string dest, int index, string src ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
Insert string inserts the specified string identified by src at the index indicated by index. Index may be negative, in which case it is end-relative. The index may exceed either string bound, with the result being a concatenation.
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llInstantMessage ( string user, string message ) : DateTime | ||
llIntegerToBase64 ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
Converts a 32-bit integer into a Base64 character string. Base64 character strings are always 8 characters long. All iinteger values are acceptable.
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llJson2List ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString json ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
llJsonGetValue ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString json, Universe.ScriptEngine.VirtualScript.LSL_Types.list specifiers ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llJsonSetValue ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString json, Universe.ScriptEngine.VirtualScript.LSL_Types.list specifiers, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString value ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llJsonValueType ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString json, Universe.ScriptEngine.VirtualScript.LSL_Types.list specifiers ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llKey2Name ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llLinkLookAt ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger link, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 target, double strength, double damping ) : void | ||
llLinkParticleSystem ( int linknumber, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : void | ||
llLinkRotLookAt ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger link, Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion target, double strength, double damping ) : void | ||
llLinkSitTarget ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger link, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset, Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot ) : void | ||
llList2CSV ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
Process the supplied list and return the content of the list formatted as a comma separated list. There is a space after each comma.
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llList2Float ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llList2Integer ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llList2Json ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString type, Universe.ScriptEngine.VirtualScript.LSL_Types.list values ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llList2Key ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llList2List ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int start, int end ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
llList2ListStrided ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int start, int end, int stride ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list |
Elements in the source list starting with 0 and then every i+stride. If the stride is negative then the scan is backwards producing an inverted result. Only those elements that are also in the specified range are included in the result.
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llList2Rot ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | ||
llList2String ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llList2Vector ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
llListFindList ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, Universe.ScriptEngine.VirtualScript.LSL_Types.list test ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
Returns the index of the first occurrence of test in src.
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llListInsertList ( Universe.ScriptEngine.VirtualScript.LSL_Types.list dest, Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list |
Insert the list identified by <src> into the list designated by <dest> such that the first new element has the index specified by <index>
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llListRandomize ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int stride ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list |
Randomizes the list, be arbitrarily reordering sublists of stride elements. As the stride approaches the size of the list, the options become very limited. This could take a while for very large list sizes. |
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llListReplaceList ( Universe.ScriptEngine.VirtualScript.LSL_Types.list dest, Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int start, int end ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list |
illListReplaceList removes the sub-list defined by the inclusive indices start and end and inserts the src list in its place. The inclusive nature of the indices means that at least one element must be deleted if the indices are within the bounds of the existing list. I.e. 2,2 will remove the element at index 2 and replace it with the source list. Both indices may be negative, with the usual interpretation. An interesting case is where end is lower than start. As these indices bound the list to be removed, then 0->end, and start->lim are removed and the source list is added as a suffix.
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llListSort ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int stride, int ascending ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
llListStatistics ( int operation, Universe.ScriptEngine.VirtualScript.LSL_Types.list src ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llListen ( int channelID, string name, string ID, string msg ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llListenControl ( int number, int active ) : void | ||
llListenRemove ( int number ) : void | ||
llLoadURL ( string avatar_id, string message, string url ) : DateTime | ||
llLog ( double val ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llLog10 ( double val ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llLookAt ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 target, double strength, double damping ) : void | ||
llLoopSound ( string sound, double volume ) : void | ||
llLoopSoundMaster ( string sound, double volume ) : void | ||
llLoopSoundSlave ( string sound, double volume ) : void | ||
llMD5String ( string src, int nonce ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llMakeExplosion ( int particles, double scale, double vel, double lifetime, double arc, string texture, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : DateTime | ||
llMakeFire ( int particles, double scale, double vel, double lifetime, double arc, string texture, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : DateTime | ||
llMakeFountain ( int particles, double scale, double vel, double lifetime, double arc, int bounce, string texture, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset, double bounce_offset ) : DateTime | ||
llMakeSmoke ( int particles, double scale, double vel, double lifetime, double arc, string texture, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : DateTime | ||
llManageEstateAccess ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger action, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString avatar ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llMapDestination ( string simname, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 lookAt ) : DateTime | ||
llMessageLinked ( int linknumber, int num, string msg, string id ) : void | ||
llMinEventDelay ( double delay ) : void | ||
llModPow ( int a, int b, int c ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llModifyLand ( int action, int brush ) : void | ||
llMoveToTarget ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 target, double tau ) : void | ||
llNavigateTo ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 point, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : void | ||
llOffsetTexture ( double u, double v, int face ) : DateTime | ||
llOpenRemoteDataChannel ( ) : DateTime | ||
llOverMyLand ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llOwnerSay ( string msg ) : void | ||
llParcelMediaCommandList ( Universe.ScriptEngine.VirtualScript.LSL_Types.list commandList ) : DateTime | ||
llParcelMediaQuery ( Universe.ScriptEngine.VirtualScript.LSL_Types.list aList ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
llParseString2List ( string src, Universe.ScriptEngine.VirtualScript.LSL_Types.list separators, Universe.ScriptEngine.VirtualScript.LSL_Types.list spacers ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
llParseStringKeepNulls ( string src, Universe.ScriptEngine.VirtualScript.LSL_Types.list separators, Universe.ScriptEngine.VirtualScript.LSL_Types.list spacers ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
llParticleSystem ( Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : void | ||
llPassCollisions ( int pass ) : void | ||
llPassTouches ( int pass ) : void | ||
llPatrolPoints ( Universe.ScriptEngine.VirtualScript.LSL_Types.list patrolPoints, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : void | ||
llPlaySound ( string sound, double volume ) : void | ||
llPlaySoundSlave ( string sound, double volume ) : void | ||
llPointAt ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos ) : void | ||
llPow ( double fbase, double fexponent ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llPreloadSound ( string sound ) : DateTime | ||
llPursue ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString target, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : void | ||
llPushObject ( string target, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 impulse, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 ang_impulse, int local ) : void | ||
llRefreshPrimURL ( ) : DateTime |
The SL implementation shouts an error, it is deprecated This duplicates SL
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llRegionSay ( int channelID, string text ) : void | ||
llRegionSayTo ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString toID, int channelID, string text ) : void | ||
llReleaseCamera ( string avatar ) : void | ||
llReleaseControls ( ) : void | ||
llReleaseURL ( string url ) : void | ||
llRemoteDataReply ( string channel, string message_id, string sdata, int idata ) : DateTime | ||
llRemoteDataSetRegion ( ) : void | ||
llRemoteLoadScript ( string target, string name, int running, int start_param ) : DateTime |
This is a deprecated function so this just replicates the result of invoking it in SL
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llRemoteLoadScriptPin ( string target, string name, int pin, int running, int start_param ) : DateTime | ||
llRemoveFromLandBanList ( string avatar ) : DateTime | ||
llRemoveFromLandPassList ( string avatar ) : DateTime | ||
llRemoveInventory ( string name ) : void | ||
llRemoveVehicleFlags ( int flags ) : void | ||
llRequestAgentData ( string id, int data ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llRequestDisplayName ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString uuid ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llRequestInventoryData ( string name ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llRequestPermissions ( string agent, int perm ) : void | ||
llRequestSecureURL ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llRequestSimulatorData ( string simulator, int data ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llRequestURL ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llRequestUsername ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString uuid ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llResetAnimationOverride ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString anim_state ) : void | ||
llResetLandBanList ( ) : DateTime | ||
llResetLandPassList ( ) : DateTime | ||
llResetOtherScript ( string name ) : void | ||
llResetScript ( ) : void |
Reset the named script. The script must be present in the same prim.
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llResetTime ( ) : void | ||
llReturnObjectsByID ( Universe.ScriptEngine.VirtualScript.LSL_Types.list objects ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llReturnObjectsByOwner ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString owner, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger scope ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llRezAtRoot ( string inventory, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 vel, Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot, int param ) : DateTime | ||
llRezObject ( string inventory, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 vel, Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot, int param ) : DateTime | ||
llRezPrim ( string inventory, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 vel, Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot, int param, bool isRezAtRoot, bool setDieAtEdge, bool checkPos ) : DateTime |
This isn't really an LSL function, just a way to merge llRezAtRoot and llRezObject into one
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llRezPrim ( string inventory, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 vel, Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot, int param, bool isRezAtRoot, bool doRecoil, bool setDieAtEdge, bool checkPos ) : DateTime |
This isn't really an LSL function, just a way to merge llRezAtRoot and llRezObject into one
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llRot2Angle ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llRot2Axis ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
llRot2Euler ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion r ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
llRot2Fwd ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion r ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
llRot2Left ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion r ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
llRot2Up ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion r ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
llRotBetween ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 a, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 b ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | ||
llRotLookAt ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion target, double strength, double damping ) : void | ||
llRotTarget ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot, double error ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llRotTargetRemove ( int number ) : void | ||
llRotateTexture ( double rotation, int face ) : DateTime | ||
llRound ( double f ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llSHA1String ( string src ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llSameGroup ( string agent ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llSay ( int channelID, object m_text ) : void | ||
llScaleByFactor ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat scaling_factor ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llScaleTexture ( double u, double v, int face ) : DateTime | ||
llScriptDanger ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llScriptProfiler ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger profilerFlags ) : void | ||
llSendRemoteData ( string channel, string dest, int idata, string sdata ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llSensor ( string name, string id, int type, double range, double arc ) : void | ||
llSensorRemove ( ) : void | ||
llSensorRepeat ( string name, string id, int type, double range, double arc, double rate ) : void | ||
llSetAlpha ( double alpha, int face ) : void | ||
llSetAngularVelocity ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 force, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger local ) : void | ||
llSetAnimationOverride ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString anim_state, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString anim ) : void | ||
llSetBuoyancy ( double buoyancy ) : void | ||
llSetCameraAtOffset ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : void | ||
llSetCameraEyeOffset ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : void | ||
llSetCameraParams ( Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : void | ||
llSetClickAction ( int action ) : void | ||
llSetColor ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 color, int face ) : void | ||
llSetContentType ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString id, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger type ) : void | ||
llSetDamage ( double damage ) : void | ||
llSetForce ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 force, int local ) : void | ||
llSetForceAndTorque ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 force, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 torque, int local ) : void | ||
llSetHoverHeight ( double height, int water, double tau ) : void |
Attempt to clamp the object on the Z axis at the given height over tau seconds.
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llSetInventoryPermMask ( string item, int mask, int value ) : void | ||
llSetKeyframedMotion ( Universe.ScriptEngine.VirtualScript.LSL_Types.list keyframes, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : void | ||
llSetLinkAlpha ( int linknumber, double alpha, int face ) : void | ||
llSetLinkCamera ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger link, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 eye, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 at ) : void | ||
llSetLinkColor ( int linknumber, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 color, int face ) : void | ||
llSetLinkMedia ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger link, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger face, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llSetLinkPrimitiveParams ( int linknumber, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : void | ||
llSetLinkPrimitiveParamsFast ( int linknumber, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : void | ||
llSetLinkTexture ( int linknumber, string texture, int face ) : DateTime | ||
llSetLinkTextureAnim ( int linknumber, int mode, int face, int sizex, int sizey, double start, double length, double rate ) : void | ||
llSetLocalRot ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot ) : DateTime | ||
llSetMemoryLimit ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger limit ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llSetObjectDesc ( string desc ) : void | ||
llSetObjectName ( string name ) : void | ||
llSetObjectPermMask ( int mask, int value ) : void | ||
llSetParcelMusicURL ( string url ) : DateTime | ||
llSetPayPrice ( int price, Universe.ScriptEngine.VirtualScript.LSL_Types.list quick_pay_buttons ) : void | ||
llSetPhysicsMaterial ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger bits, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat density, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat friction, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat restitution, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat gravityMultiplier ) : void | ||
llSetPos ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos ) : DateTime | ||
llSetPrimMediaParams ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger face, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llSetPrimURL ( string url ) : DateTime |
The SL implementation does nothing, it is deprecated This duplicates SL
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llSetPrimitiveParams ( Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : void | ||
llSetRegionPos ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llSetRemoteScriptAccessPin ( int pin ) : void | ||
llSetRot ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot ) : DateTime | ||
llSetScale ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 scale ) : void | ||
llSetScriptState ( string name, int run ) : void | ||
llSetSitText ( string text ) : void | ||
llSetSoundQueueing ( int queue ) : void | ||
llSetSoundRadius ( double radius ) : void | ||
llSetStatus ( int status, int value ) : void | ||
llSetText ( string text, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 color, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat alpha ) : void | ||
llSetTexture ( string texture, int face ) : DateTime | ||
llSetTextureAnim ( int mode, int face, int sizex, int sizey, double start, double length, double rate ) : void | ||
llSetTimerEvent ( double sec ) : void | ||
llSetTorque ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 torque, int local ) : void | ||
llSetTouchText ( string text ) : void | ||
llSetVehicleFlags ( int flags ) : void | ||
llSetVehicleFloatParam ( int param, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat value ) : void | ||
llSetVehicleRotationParam ( int param, Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot ) : void | ||
llSetVehicleType ( int type ) : void | ||
llSetVehicleVectorParam ( int param, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 vec ) : void | ||
llSetVelocity ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 force, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger local ) : void | ||
llShout ( int channelID, string text ) : void | ||
llSin ( double f ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llSitTarget ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset, Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot ) : void | ||
llSleep ( double sec ) : DateTime | ||
llSound ( string sound, double volume, int queue, int loop ) : void | ||
llSoundPreload ( string sound ) : void |
llSoundPreload is deprecated. In SL this appears to do absolutely nothing and is documented to have no delay.
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llSqrt ( double f ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llStartAnimation ( string anim ) : void | ||
llStopAnimation ( string anim ) : void | ||
llStopHover ( ) : void | ||
llStopLookAt ( ) : void | ||
llStopMoveToTarget ( ) : void | ||
llStopPointAt ( ) : void | ||
llStopSound ( ) : void | ||
llStringLength ( string str ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llStringToBase64 ( string str ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llStringTrim ( string src, int type ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llSubStringIndex ( string source, string pattern ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llTakeCamera ( string avatar ) : void | ||
llTakeControls ( int controls, int accept, int pass_on ) : void | ||
llTan ( double f ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llTarget ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 position, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat range ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llTargetOmega ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 axis, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat spinrate, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat gain ) : void | ||
llTargetRemove ( int number ) : void | ||
llTeleportAgent ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString avatar, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString landmark, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 position, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 look_at ) : void | ||
llTeleportAgentGlobalCoords ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString agent, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 global_coordinates, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 region_coordinates, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 look_at ) : void | ||
llTeleportAgentHome ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString _agent ) : DateTime | ||
llTextBox ( string agent, string message, int chatChannel ) : DateTime | ||
llToLower ( string src ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llToUpper ( string src ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llTransferLindenDollars ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString destination, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger amt ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llTriggerSound ( string sound, double volume ) : void | ||
llTriggerSoundLimited ( string sound, double volume, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 top_north_east, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 bottom_south_west ) : void | ||
llUnSit ( string id ) : void | ||
llUnescapeURL ( string url ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llUpdateCharacter ( Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : void | ||
llVecDist ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 a, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 b ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llVecMag ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 v ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llVecNorm ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 v ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
llVolumeDetect ( int detect ) : void | ||
llWanderWithin ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 origin, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat distance, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : void | ||
llWater ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llWhisper ( int channelID, string text ) : void | ||
llWind ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
llXorBase64 ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString str1, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString str2 ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llXorBase64Strings ( string str1, string str2 ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llXorBase64StringsCorrect ( string str1, string str2 ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
print ( string str ) : void | ||
resolveName ( UUID objecUUID ) : string | ||
state ( string newState ) : void |
Метод | Описание | |
---|---|---|
GetAlpha ( ISceneChildEntity part, int face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
GetColor ( ISceneChildEntity part, int face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
GetNumberOfSides ( ISceneChildEntity part ) : int | ||
GetPartLocalPos ( ISceneChildEntity part ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
GetTaskInventoryItem ( string name ) : UUID | ||
GetTexture ( ISceneChildEntity part, int face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
GetTextureOffset ( ISceneChildEntity part, int face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
GetTextureRot ( ISceneChildEntity part, int face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
InventoryKey ( string name, AssetType type, bool throwExceptionIfDoesNotExist ) : UUID | ||
InventorySelf ( ) : UUID | ||
KeyOrName ( string k, AssetType type, bool throwExceptionIfDoesNotExist ) : UUID |
accepts a valid UUID, -or- a name of an inventory item. Returns a valid UUID or UUID.Zero if key invalid and item not found in prim inventory.
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OffsetTexture ( ISceneChildEntity part, double u, double v, int face ) : void | ||
PScriptSleep ( int delay ) : DateTime |
This is the new sleep implementation that allows for us to not freeze the script thread while we run
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Rot2Quaternion ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion r ) : Quaternion | ||
RotateTexture ( ISceneChildEntity part, double rotation, int face ) : void | ||
ScaleTexture ( ISceneChildEntity part, double u, double v, int face ) : void | ||
ScriptSleep ( int delay ) : void | ||
SetAlpha ( ISceneChildEntity part, double alpha, int face ) : void | ||
SetFlexi ( ISceneChildEntity part, bool flexi, int softness, float gravity, float friction, float wind, float tension, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 Force ) : void |
Set flexi parameters of a part. FIXME: Much of this code should probably be within the part itself.
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SetPointLight ( ISceneChildEntity part, bool light, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 color, float intensity, float radius, float falloff ) : void |
Set a light point on a part
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SetPos ( ISceneChildEntity part, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 targetPos, bool checkPos ) : void | ||
SetPrimitiveBlockShapeParams ( ISceneChildEntity part, int holeshape, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 cut, float hollow, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 twist ) : ObjectShapePacket.ObjectDataBlock | ||
SetPrimitiveShapeParams ( ISceneChildEntity part, int holeshape, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 cut, float hollow, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 twist, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 holesize, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 topshear, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 profilecut, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 taper_a, float revolutions, float radiusoffset, float skew, byte fudge ) : void | ||
SetPrimitiveShapeParams ( ISceneChildEntity part, int holeshape, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 cut, float hollow, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 twist, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 taper_b, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 topshear, byte fudge ) : void | ||
SetPrimitiveShapeParams ( ISceneChildEntity part, int holeshape, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 cut, float hollow, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 twist, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 dimple, byte fudge ) : void | ||
SetPrimitiveShapeParams ( ISceneChildEntity part, string map, int type ) : void | ||
SetRot ( ISceneChildEntity part, Quaternion rot ) : void | ||
SetScale ( ISceneChildEntity part, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 scale ) : void | ||
SetTexture ( ISceneChildEntity part, string texture, int face ) : bool | ||
WithNotecard ( UUID assetID, AssetRequestCallback cb ) : void | ||
getNewParticleSystemWithSLDefaultValues ( ) : Primitive.ParticleSystem |
Метод | Описание | |
---|---|---|
AvatarIntersection ( System.Vector3 rayStart, System.Vector3 rayEnd ) : Universe.Framework.Physics.ContactResult[] | ||
ClearPrimMedia ( ISceneChildEntity entity, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger face ) : void | ||
ConvertUINTtoFlags ( uint flags ) : Primitive.ParticleSystem.ParticleDataFlags | ||
Deprecated ( string command, string message = "" ) : void |
Reports that the command is deprecated as a script error.
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DetachWrapper ( object o ) : void | ||
Error ( string command, string message ) : void |
Reports the script error in the viewer's Script Warning/Error dialog and shouts it on the debug channel.
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FloatAlmostEqual ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat valA, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat valB ) : bool | ||
GetLocalPos ( ISceneChildEntity entity ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
GetPartRot ( ISceneChildEntity part ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | ||
GetPrimMediaParams ( ISceneChildEntity obj, int face, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
GroundIntersection ( Vector3 rayStart, Vector3 rayEnd ) : ContactResult? | ||
InBoundingBox ( IScenePresence avatar, Vector3 point ) : bool | ||
JsonBuildRestOfSpec ( Universe.ScriptEngine.VirtualScript.LSL_Types.list specifiers, int i, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString val ) : OSD | ||
JsonGetSpecific ( OSD o, Universe.ScriptEngine.VirtualScript.LSL_Types.list specifiers, int i ) : OSD | ||
JsonSetSpecific ( OSD o, Universe.ScriptEngine.VirtualScript.LSL_Types.list specifiers, int i, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString val ) : void | ||
ListToJson ( object o ) : OSD | ||
LookAt ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 target, double strength, double damping, ISceneChildEntity obj ) : void | ||
NotImplemented ( string command, string message = "" ) : void |
Reports that the command is not implemented as a script error.
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ObjectIntersection ( Vector3 rayStart, Vector3 rayEnd, bool includePhysical, bool includeNonPhysical, bool includePhantom, int max ) : ContactResult[] | ||
ParseJsonNode ( OSD node ) : object | ||
ParseString ( string src, Universe.ScriptEngine.VirtualScript.LSL_Types.list separators, Universe.ScriptEngine.VirtualScript.LSL_Types.list spacers, bool keepNulls ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list |
Scan the string supplied in 'src' and tokenize it based upon two sets of tokenizers provided in two lists, separators and spacers. Separators demarcate tokens and are elided as they are encountered. Spacers also demarcate tokens, but are themselves retained as tokens. Both separators and spacers may be arbitrarily long strings. i.e. ":::". The function returns an ordered list representing the tokens found in the supplied sources string. If two successive tokenizers are encountered, then a NULL entry is added to the list. It is a precondition that the source and toekizer lisst are non-null. If they are null, then a null pointer exception will be thrown while their lengths are being determined. A small amount of working memoryis required of approximately 8*#tokenizers. There are many ways in which this function can be implemented, this implementation is fairly naive and assumes that when the function is invooked with a short source string and/or short lists of tokenizers, then performance will not be an issue. In order to minimize the perofrmance effects of long strings, or large numbers of tokeizers, the function skips as far as possible whenever a toekenizer is found, and eliminates redundant tokenizers as soon as is possible. The implementation tries to avoid any copying of arrays or other objects. |
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ScriptByName ( string name ) : UUID | ||
SetLinkRot ( ISceneChildEntity obj, Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot ) : void | ||
SetParticleSystem ( ISceneChildEntity part, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : void | ||
SetPosAdjust ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 start, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 end ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
SetTextureAnim ( ISceneChildEntity part, int mode, int face, int sizex, int sizey, double start, double length, double rate ) : void | ||
castRaySort ( Vector3 pos, List |
||
handleScriptAnswer ( IClientAPI client, UUID taskID, UUID itemID, int answer ) : void |
public AttachToAvatar ( int attachmentPoint, bool temp ) : bool | ||
attachmentPoint | int | |
temp | bool | |
Результат | bool |
protected GetAlpha ( ISceneChildEntity part, int face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
part | ISceneChildEntity | |
face | int | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
protected GetColor ( ISceneChildEntity part, int face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
part | ISceneChildEntity | |
face | int | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public GetLinkParts ( int linkType ) : List |
||
linkType | int | |
Результат | List |
public GetLinkPartsAndEntities ( int linkType ) : List |
||
linkType | int | |
Результат | List |
public GetLinkPrimitiveParams ( ISceneChildEntity part, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules, bool allowOpenSimParams ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
part | ISceneChildEntity | |
rules | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
allowOpenSimParams | bool | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
public GetLinkPrimitiveParamsEx ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString prim, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
prim | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
rules | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
protected GetNumberOfSides ( ISceneChildEntity part ) : int | ||
part | ISceneChildEntity | |
Результат | int |
protected GetPartLocalPos ( ISceneChildEntity part ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
part | ISceneChildEntity | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
protected GetTaskInventoryItem ( string name ) : UUID | ||
name | string | |
Результат | UUID |
protected GetTexture ( ISceneChildEntity part, int face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
part | ISceneChildEntity | |
face | int | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
protected GetTextureOffset ( ISceneChildEntity part, int face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
part | ISceneChildEntity | |
face | int | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
protected GetTextureRot ( ISceneChildEntity part, int face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
part | ISceneChildEntity | |
face | int | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public Initialize ( IScriptModulePlugin ScriptEngine, ISceneChildEntity host, uint localID, UUID itemID, ScriptProtectionModule module ) : void | ||
ScriptEngine | IScriptModulePlugin | |
host | ISceneChildEntity | |
localID | uint | |
itemID | UUID | |
module | ScriptProtectionModule | |
Результат | void |
public InitializeLifetimeService ( ) : object | ||
Результат | object |
protected InventoryKey ( string name, AssetType type, bool throwExceptionIfDoesNotExist ) : UUID | ||
name | string | |
type | AssetType | |
throwExceptionIfDoesNotExist | bool | |
Результат | UUID |
protected KeyOrName ( string k, AssetType type, bool throwExceptionIfDoesNotExist ) : UUID | ||
k | string | |
type | AssetType | |
throwExceptionIfDoesNotExist | bool | |
Результат | UUID |
protected OffsetTexture ( ISceneChildEntity part, double u, double v, int face ) : void | ||
part | ISceneChildEntity | |
u | double | |
v | double | |
face | int | |
Результат | void |
protected PScriptSleep ( int delay ) : DateTime | ||
delay | int | |
Результат | DateTime |
public RezObject ( ISceneChildEntity sourcePart, TaskInventoryItem item, Vector3 pos, Quaternion rot, Vector3 vel, int param, UUID RezzedFrom, bool RezObjectAtRoot ) : ISceneEntity | ||
sourcePart | ISceneChildEntity | |
item | TaskInventoryItem | |
pos | Vector3 | |
rot | Quaternion | |
vel | Vector3 | |
param | int | |
RezzedFrom | UUID | |
RezObjectAtRoot | bool | |
Результат | ISceneEntity |
protected Rot2Quaternion ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion r ) : Quaternion | ||
r | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | |
Результат | Quaternion |
protected RotateTexture ( ISceneChildEntity part, double rotation, int face ) : void | ||
part | ISceneChildEntity | |
rotation | double | |
face | int | |
Результат | void |
protected ScaleTexture ( ISceneChildEntity part, double u, double v, int face ) : void | ||
part | ISceneChildEntity | |
u | double | |
v | double | |
face | int | |
Результат | void |
protected SetAlpha ( ISceneChildEntity part, double alpha, int face ) : void | ||
part | ISceneChildEntity | |
alpha | double | |
face | int | |
Результат | void |
protected SetFlexi ( ISceneChildEntity part, bool flexi, int softness, float gravity, float friction, float wind, float tension, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 Force ) : void | ||
part | ISceneChildEntity | |
flexi | bool | |
softness | int | |
gravity | float | |
friction | float | |
wind | float | |
tension | float | |
Force | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
Результат | void |
public SetFullBright ( ISceneChildEntity part, int face, bool bright ) : void | ||
part | ISceneChildEntity | |
face | int | |
bright | bool | |
Результат | void |
public SetGlow ( ISceneChildEntity part, int face, float glow ) : void | ||
part | ISceneChildEntity | |
face | int | |
glow | float | |
Результат | void |
protected SetPointLight ( ISceneChildEntity part, bool light, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 color, float intensity, float radius, float falloff ) : void | ||
part | ISceneChildEntity | |
light | bool | |
color | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
intensity | float | |
radius | float | |
falloff | float | |
Результат | void |
protected SetPos ( ISceneChildEntity part, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 targetPos, bool checkPos ) : void | ||
part | ISceneChildEntity | |
targetPos | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
checkPos | bool | |
Результат | void |
public SetPrimMediaParams ( ISceneChildEntity obj, int face, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
obj | ISceneChildEntity | |
face | int | |
rules | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public SetPrimParams ( IEntity part, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules, bool allowOpenSimParams ) : void | ||
part | IEntity | |
rules | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
allowOpenSimParams | bool | |
Результат | void |
protected SetPrimitiveBlockShapeParams ( ISceneChildEntity part, int holeshape, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 cut, float hollow, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 twist ) : ObjectShapePacket.ObjectDataBlock | ||
part | ISceneChildEntity | |
holeshape | int | |
cut | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
hollow | float | |
twist | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
Результат | ObjectShapePacket.ObjectDataBlock |
public SetPrimitiveParamsEx ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString prim, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : void | ||
prim | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
rules | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
Результат | void |
protected SetPrimitiveShapeParams ( ISceneChildEntity part, int holeshape, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 cut, float hollow, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 twist, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 holesize, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 topshear, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 profilecut, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 taper_a, float revolutions, float radiusoffset, float skew, byte fudge ) : void | ||
part | ISceneChildEntity | |
holeshape | int | |
cut | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
hollow | float | |
twist | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
holesize | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
topshear | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
profilecut | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
taper_a | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
revolutions | float | |
radiusoffset | float | |
skew | float | |
fudge | byte | |
Результат | void |
protected SetPrimitiveShapeParams ( ISceneChildEntity part, int holeshape, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 cut, float hollow, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 twist, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 taper_b, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 topshear, byte fudge ) : void | ||
part | ISceneChildEntity | |
holeshape | int | |
cut | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
hollow | float | |
twist | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
taper_b | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
topshear | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
fudge | byte | |
Результат | void |
protected SetPrimitiveShapeParams ( ISceneChildEntity part, int holeshape, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 cut, float hollow, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 twist, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 dimple, byte fudge ) : void | ||
part | ISceneChildEntity | |
holeshape | int | |
cut | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
hollow | float | |
twist | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
dimple | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
fudge | byte | |
Результат | void |
protected SetPrimitiveShapeParams ( ISceneChildEntity part, string map, int type ) : void | ||
part | ISceneChildEntity | |
map | string | |
type | int | |
Результат | void |
protected SetRot ( ISceneChildEntity part, Quaternion rot ) : void | ||
part | ISceneChildEntity | |
rot | Quaternion | |
Результат | void |
protected SetScale ( ISceneChildEntity part, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 scale ) : void | ||
part | ISceneChildEntity | |
scale | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
Результат | void |
public SetShiny ( ISceneChildEntity part, int face, int shiny, Bumpiness bump ) : void | ||
part | ISceneChildEntity | |
face | int | |
shiny | int | |
bump | Bumpiness | |
Результат | void |
public SetTexGen ( ISceneChildEntity part, int face, int style ) : void | ||
part | ISceneChildEntity | |
face | int | |
style | int | |
Результат | void |
protected SetTexture ( ISceneChildEntity part, string texture, int face ) : bool | ||
part | ISceneChildEntity | |
texture | string | |
face | int | |
Результат | bool |
protected WithNotecard ( UUID assetID, AssetRequestCallback cb ) : void | ||
assetID | UUID | |
cb | AssetRequestCallback | |
Результат | void |
protected getNewParticleSystemWithSLDefaultValues ( ) : Primitive.ParticleSystem | ||
Результат | Primitive.ParticleSystem |
public llAbs ( int i ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
i | int | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llAcos ( double val ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
val | double | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llAddToLandBanList ( string avatar, double hours ) : DateTime | ||
avatar | string | |
hours | double | |
Результат | DateTime |
public llAddToLandPassList ( string avatar, double hours ) : DateTime | ||
avatar | string | |
hours | double | |
Результат | DateTime |
public llAdjustSoundVolume ( double volume ) : DateTime | ||
volume | double | |
Результат | DateTime |
public llAllowInventoryDrop ( int add ) : void | ||
add | int | |
Результат | void |
public llAngleBetween ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion a, Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion b ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
a | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | |
b | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llApplyImpulse ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 force, int local ) : void | ||
force | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
local | int | |
Результат | void |
public llApplyRotationalImpulse ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 force, int local ) : void | ||
force | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
local | int | |
Результат | void |
public llAsin ( double val ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
val | double | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llAtan2 ( double x, double y ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
x | double | |
y | double | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llAttachToAvatar ( int attachmentPoint ) : void | ||
attachmentPoint | int | |
Результат | void |
public llAttachToAvatarTemp ( int attachmentPoint ) : void | ||
attachmentPoint | int | |
Результат | void |
public llAvatarOnLinkSitTarget ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llAvatarOnSitTarget ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llAxes2Rot ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 fwd, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 left, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 up ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | ||
fwd | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
left | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
up | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion |
public llAxisAngle2Rot ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 axis, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat angle ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | ||
axis | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
angle | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion |
public llBase64ToInteger ( string str ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
str | string | // 8 characters string to be converted. Other // length strings return zero. // |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llBase64ToString ( string str ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
str | string | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llCSV2List ( string src ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
src | string | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
public llCastRay ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 start, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 end, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
start | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
end | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
options | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
public llCeil ( double f ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
f | double | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llClearLinkMedia ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger link, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
link | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | |
face | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llClearPrimMedia ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
face | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llCloseRemoteDataChannel ( object _channel ) : DateTime | ||
_channel | object | |
Результат | DateTime |
public llCloud ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
offset | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llCollisionFilter ( string name, string id, int accept ) : void | ||
name | string | |
id | string | |
accept | int | |
Результат | void |
public llCollisionSound ( string impact_sound, double impact_volume ) : void | ||
impact_sound | string | |
impact_volume | double | |
Результат | void |
public llCollisionSprite ( string impact_sprite ) : void | ||
impact_sprite | string | |
Результат | void |
public llCos ( double f ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
f | double | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llCreateCharacter ( Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : void | ||
options | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
Результат | void |
public llCreateLink ( string target, int parent ) : DateTime | ||
target | string | |
parent | int | |
Результат | DateTime |
public llDeleteSubList ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int start, int end ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
src | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
start | int | |
end | int | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
public llDeleteSubString ( string src, int start, int end ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
src | string | |
start | int | |
end | int | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llDetectedGrab ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
number | int | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llDetectedGroup ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
number | int | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llDetectedKey ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
number | int | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llDetectedLinkNumber ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
number | int | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llDetectedName ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
number | int | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llDetectedOwner ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
number | int | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llDetectedPos ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
number | int | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llDetectedRot ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | ||
number | int | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion |
public llDetectedTouchBinormal ( int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
index | int | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llDetectedTouchFace ( int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
index | int | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llDetectedTouchNormal ( int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
index | int | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llDetectedTouchPos ( int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
index | int | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llDetectedTouchST ( int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
index | int | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llDetectedTouchUV ( int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
index | int | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llDetectedType ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
number | int | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llDetectedVel ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
number | int | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llDialog ( string avatar, string message, Universe.ScriptEngine.VirtualScript.LSL_Types.list buttons, int chat_channel ) : DateTime | ||
avatar | string | |
message | string | |
buttons | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
chat_channel | int | |
Результат | DateTime |
public llDumpList2String ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, string seperator ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
src | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
seperator | string | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llEdgeOfWorld ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 dir ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
pos | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
dir | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llEjectFromLand ( string pest ) : DateTime | ||
pest | string | |
Результат | DateTime |
public llEmail ( string address, string subject, string message ) : DateTime | ||
address | string | |
subject | string | |
message | string | |
Результат | DateTime |
public llEscapeURL ( string url ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
url | string | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llEuler2Rot ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 v ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | ||
v | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion |
public llEvade ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString target, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : void | ||
target | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
options | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
Результат | void |
public llExecCharacterCmd ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger command, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : void | ||
command | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | |
options | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
Результат | void |
public llFabs ( double f ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
f | double | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llFleeFrom ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 source, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat distance, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : void | ||
source | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
distance | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | |
options | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
Результат | void |
public llFloor ( double f ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
f | double | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llForceMouselook ( int mouselook ) : void | ||
mouselook | int | |
Результат | void |
public llFrand ( double mag ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
mag | double | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llGenerateKey ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llGetAccel ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llGetAgentInfo ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
id | string | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llGetAgentLanguage ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
id | string | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llGetAgentList ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger scope, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
scope | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | |
options | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
public llGetAgentSize ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
id | string | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llGetAlpha ( int face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
face | int | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llGetAndResetTime ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llGetAnimation ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
id | string | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llGetAnimationList ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
id | string | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
public llGetAnimationOverride ( string anim_state ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
anim_state | string | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llGetAttached ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llGetBoundingBox ( string obj ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
obj | string | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
public llGetCameraPos ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llGetCameraRot ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | ||
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion |
public llGetCenterOfMass ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llGetClosestNavPoint ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 point, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
point | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
options | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
public llGetColor ( int face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
face | int | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llGetCreator ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llGetDate ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llGetDisplayName ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
id | string | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llGetEnergy ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llGetEnv ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString name ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
name | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llGetForce ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llGetFreeMemory ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llGetFreeURLs ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llGetGMTclock ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llGetGeometricCenter ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llGetHTTPHeader ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString request_id, string header ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
request_id | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
header | string | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llGetInventoryCreator ( string item ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
item | string | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llGetInventoryKey ( string name ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
name | string | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llGetInventoryName ( int type, int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
type | int | |
number | int | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llGetInventoryNumber ( int type ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
type | int | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llGetInventoryPermMask ( string item, int mask ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
item | string | |
mask | int | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llGetInventoryType ( string name ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
name | string | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llGetKey ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llGetLandOwnerAt ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
pos | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llGetLinkKey ( int linknum ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
linknum | int | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llGetLinkMedia ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger link, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger face, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
link | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | |
face | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | |
rules | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
public llGetLinkName ( int linknum ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
linknum | int | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llGetLinkNumber ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llGetLinkNumberOfSides ( int LinkNum ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
LinkNum | int | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llGetLinkPrimitiveParams ( int linknumber, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
linknumber | int | |
rules | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
public llGetListEntryType ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
src | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
index | int | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llGetListLength ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
src | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llGetLocalPos ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llGetLocalRot ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | ||
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion |
public llGetMass ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llGetMassMKS ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llGetMaxScaleFactor ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llGetMemoryLimit ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llGetMinScaleFactor ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llGetNextEmail ( string address, string subject ) : void | ||
address | string | |
subject | string | |
Результат | void |
public llGetNotecardLine ( string name, int line ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
name | string | |
line | int | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llGetNumberOfNotecardLines ( string name ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
name | string | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llGetNumberOfPrims ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llGetNumberOfSides ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llGetObjectDesc ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llGetObjectDetails ( string id, Universe.ScriptEngine.VirtualScript.LSL_Types.list args ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
id | string | |
args | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
public llGetObjectMass ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
id | string | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llGetObjectName ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llGetObjectPermMask ( int mask ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
mask | int | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llGetObjectPrimCount ( string object_id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
object_id | string | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llGetOmega ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llGetOwner ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llGetOwnerKey ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
id | string | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llGetParcelDetails ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos, Universe.ScriptEngine.VirtualScript.LSL_Types.list param ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
pos | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
param | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
public llGetParcelFlags ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
pos | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llGetParcelMaxPrims ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos, int sim_wide ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
pos | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
sim_wide | int | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llGetParcelMusicURL ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llGetParcelPrimCount ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos, int category, int sim_wide ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
pos | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
category | int | |
sim_wide | int | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llGetParcelPrimOwners ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
pos | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
public llGetPermissions ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llGetPermissionsKey ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llGetPhysicsMaterial ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
public llGetPos ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llGetPrimMediaParams ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger face, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
face | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | |
rules | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
public llGetPrimitiveParams ( Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
rules | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
public llGetRegionAgentCount ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llGetRegionCorner ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llGetRegionFPS ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llGetRegionFlags ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llGetRegionName ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llGetRegionTimeDilation ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llGetRootPosition ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llGetRootRotation ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | ||
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion |
public llGetRot ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | ||
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion |
public llGetSPMaxMemory ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llGetScale ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llGetScriptName ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llGetScriptState ( string name ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
name | string | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llGetSimStats ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger statType ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
statType | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llGetSimulatorHostname ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llGetStartParameter ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llGetStaticPath ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 start, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 end, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat radius, Universe.ScriptEngine.VirtualScript.LSL_Types.list parameters ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
start | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
end | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
radius | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | |
parameters | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
public llGetStatus ( int status ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
status | int | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llGetSubString ( string src, int start, int end ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
src | string | |
start | int | |
end | int | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llGetSunDirection ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llGetTexture ( int face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
face | int | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llGetTextureOffset ( int face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
face | int | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llGetTextureRot ( int face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
face | int | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llGetTextureScale ( int side ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
side | int | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llGetTime ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llGetTimeOfDay ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llGetTimestamp ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llGetTorque ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llGetUnixTime ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llGetUsedMemory ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llGetUsername ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
id | string | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llGetVel ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llGetWallclock ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llGiveInventory ( string destination, string inventory ) : DateTime | ||
destination | string | |
inventory | string | |
Результат | DateTime |
public llGiveInventoryList ( string destination, string category, Universe.ScriptEngine.VirtualScript.LSL_Types.list inventory ) : void | ||
destination | string | |
category | string | |
inventory | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
Результат | void |
public llGiveMoney ( string destination, int amount ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
destination | string | |
amount | int | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llGodLikeRezObject ( string inventory, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos ) : void | ||
inventory | string | |
pos | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
Результат | void |
public llGround ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
offset | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llGroundContour ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
offset | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llGroundNormal ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
offset | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llGroundRepel ( double height, int water, double tau ) : void | ||
height | double | |
water | int | |
tau | double | |
Результат | void |
public llGroundSlope ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
offset | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llHTTPRequest ( string url, Universe.ScriptEngine.VirtualScript.LSL_Types.list parameters, string body ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
url | string | |
parameters | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
body | string | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llHTTPResponse ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString id, int status, string body ) : void | ||
id | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
status | int | |
body | string | |
Результат | void |
public llInsertString ( string dest, int index, string src ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
dest | string | |
index | int | |
src | string | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llInstantMessage ( string user, string message ) : DateTime | ||
user | string | |
message | string | |
Результат | DateTime |
public llIntegerToBase64 ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
number | int | // 32-bit integer to be converted. // |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llJson2List ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString json ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
json | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
public llJsonGetValue ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString json, Universe.ScriptEngine.VirtualScript.LSL_Types.list specifiers ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
json | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
specifiers | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llJsonSetValue ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString json, Universe.ScriptEngine.VirtualScript.LSL_Types.list specifiers, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString value ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
json | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
specifiers | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
value | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llJsonValueType ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString json, Universe.ScriptEngine.VirtualScript.LSL_Types.list specifiers ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
json | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
specifiers | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llKey2Name ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
id | string | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llLinkLookAt ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger link, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 target, double strength, double damping ) : void | ||
link | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | |
target | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
strength | double | |
damping | double | |
Результат | void |
public llLinkParticleSystem ( int linknumber, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : void | ||
linknumber | int | |
rules | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
Результат | void |
public llLinkRotLookAt ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger link, Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion target, double strength, double damping ) : void | ||
link | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | |
target | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | |
strength | double | |
damping | double | |
Результат | void |
public llLinkSitTarget ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger link, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset, Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot ) : void | ||
link | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | |
offset | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
rot | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | |
Результат | void |
public llList2CSV ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
src | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llList2Float ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
src | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
index | int | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llList2Integer ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
src | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
index | int | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llList2Json ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString type, Universe.ScriptEngine.VirtualScript.LSL_Types.list values ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
type | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
values | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llList2Key ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
src | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
index | int | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llList2List ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int start, int end ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
src | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
start | int | |
end | int | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
public llList2ListStrided ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int start, int end, int stride ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
src | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
start | int | |
end | int | |
stride | int | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
public llList2Rot ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | ||
src | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
index | int | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion |
public llList2String ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
src | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
index | int | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llList2Vector ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
src | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
index | int | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llListFindList ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, Universe.ScriptEngine.VirtualScript.LSL_Types.list test ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
src | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
test | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llListInsertList ( Universe.ScriptEngine.VirtualScript.LSL_Types.list dest, Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
dest | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
src | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
index | int | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
public llListRandomize ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int stride ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
src | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
stride | int | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
public llListReplaceList ( Universe.ScriptEngine.VirtualScript.LSL_Types.list dest, Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int start, int end ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
dest | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
src | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
start | int | |
end | int | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
public llListSort ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int stride, int ascending ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
src | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
stride | int | |
ascending | int | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
public llListStatistics ( int operation, Universe.ScriptEngine.VirtualScript.LSL_Types.list src ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
operation | int | |
src | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llListen ( int channelID, string name, string ID, string msg ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
channelID | int | |
name | string | |
ID | string | |
msg | string | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llListenControl ( int number, int active ) : void | ||
number | int | |
active | int | |
Результат | void |
public llListenRemove ( int number ) : void | ||
number | int | |
Результат | void |
public llLoadURL ( string avatar_id, string message, string url ) : DateTime | ||
avatar_id | string | |
message | string | |
url | string | |
Результат | DateTime |
public llLog ( double val ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
val | double | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llLog10 ( double val ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
val | double | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llLookAt ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 target, double strength, double damping ) : void | ||
target | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
strength | double | |
damping | double | |
Результат | void |
public llLoopSound ( string sound, double volume ) : void | ||
sound | string | |
volume | double | |
Результат | void |
public llLoopSoundMaster ( string sound, double volume ) : void | ||
sound | string | |
volume | double | |
Результат | void |
public llLoopSoundSlave ( string sound, double volume ) : void | ||
sound | string | |
volume | double | |
Результат | void |
public llMD5String ( string src, int nonce ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
src | string | |
nonce | int | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llMakeExplosion ( int particles, double scale, double vel, double lifetime, double arc, string texture, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : DateTime | ||
particles | int | |
scale | double | |
vel | double | |
lifetime | double | |
arc | double | |
texture | string | |
offset | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
Результат | DateTime |
public llMakeFire ( int particles, double scale, double vel, double lifetime, double arc, string texture, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : DateTime | ||
particles | int | |
scale | double | |
vel | double | |
lifetime | double | |
arc | double | |
texture | string | |
offset | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
Результат | DateTime |
public llMakeFountain ( int particles, double scale, double vel, double lifetime, double arc, int bounce, string texture, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset, double bounce_offset ) : DateTime | ||
particles | int | |
scale | double | |
vel | double | |
lifetime | double | |
arc | double | |
bounce | int | |
texture | string | |
offset | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
bounce_offset | double | |
Результат | DateTime |
public llMakeSmoke ( int particles, double scale, double vel, double lifetime, double arc, string texture, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : DateTime | ||
particles | int | |
scale | double | |
vel | double | |
lifetime | double | |
arc | double | |
texture | string | |
offset | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
Результат | DateTime |
public llManageEstateAccess ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger action, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString avatar ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
action | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | |
avatar | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llMapDestination ( string simname, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 lookAt ) : DateTime | ||
simname | string | |
pos | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
lookAt | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
Результат | DateTime |
public llMessageLinked ( int linknumber, int num, string msg, string id ) : void | ||
linknumber | int | |
num | int | |
msg | string | |
id | string | |
Результат | void |
public llMinEventDelay ( double delay ) : void | ||
delay | double | |
Результат | void |
public llModPow ( int a, int b, int c ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
a | int | |
b | int | |
c | int | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llModifyLand ( int action, int brush ) : void | ||
action | int | |
brush | int | |
Результат | void |
public llMoveToTarget ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 target, double tau ) : void | ||
target | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
tau | double | |
Результат | void |
public llNavigateTo ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 point, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : void | ||
point | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
options | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
Результат | void |
public llOffsetTexture ( double u, double v, int face ) : DateTime | ||
u | double | |
v | double | |
face | int | |
Результат | DateTime |
public llOpenRemoteDataChannel ( ) : DateTime | ||
Результат | DateTime |
public llOverMyLand ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
id | string | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llParcelMediaCommandList ( Universe.ScriptEngine.VirtualScript.LSL_Types.list commandList ) : DateTime | ||
commandList | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
Результат | DateTime |
public llParcelMediaQuery ( Universe.ScriptEngine.VirtualScript.LSL_Types.list aList ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
aList | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
public llParseString2List ( string src, Universe.ScriptEngine.VirtualScript.LSL_Types.list separators, Universe.ScriptEngine.VirtualScript.LSL_Types.list spacers ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
src | string | |
separators | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
spacers | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
public llParseStringKeepNulls ( string src, Universe.ScriptEngine.VirtualScript.LSL_Types.list separators, Universe.ScriptEngine.VirtualScript.LSL_Types.list spacers ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
src | string | |
separators | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
spacers | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
public llParticleSystem ( Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : void | ||
rules | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
Результат | void |
public llPassCollisions ( int pass ) : void | ||
pass | int | |
Результат | void |
public llPatrolPoints ( Universe.ScriptEngine.VirtualScript.LSL_Types.list patrolPoints, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : void | ||
patrolPoints | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
options | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
Результат | void |
public llPlaySound ( string sound, double volume ) : void | ||
sound | string | |
volume | double | |
Результат | void |
public llPlaySoundSlave ( string sound, double volume ) : void | ||
sound | string | |
volume | double | |
Результат | void |
public llPointAt ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos ) : void | ||
pos | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
Результат | void |
public llPow ( double fbase, double fexponent ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
fbase | double | |
fexponent | double | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llPreloadSound ( string sound ) : DateTime | ||
sound | string | |
Результат | DateTime |
public llPursue ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString target, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : void | ||
target | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
options | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
Результат | void |
public llPushObject ( string target, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 impulse, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 ang_impulse, int local ) : void | ||
target | string | |
impulse | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
ang_impulse | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
local | int | |
Результат | void |
public llRegionSay ( int channelID, string text ) : void | ||
channelID | int | |
text | string | |
Результат | void |
public llRegionSayTo ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString toID, int channelID, string text ) : void | ||
toID | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
channelID | int | |
text | string | |
Результат | void |
public llReleaseCamera ( string avatar ) : void | ||
avatar | string | |
Результат | void |
public llRemoteDataReply ( string channel, string message_id, string sdata, int idata ) : DateTime | ||
channel | string | |
message_id | string | |
sdata | string | |
idata | int | |
Результат | DateTime |
public llRemoteLoadScript ( string target, string name, int running, int start_param ) : DateTime | ||
target | string | |
name | string | |
running | int | |
start_param | int | |
Результат | DateTime |
public llRemoteLoadScriptPin ( string target, string name, int pin, int running, int start_param ) : DateTime | ||
target | string | |
name | string | |
pin | int | |
running | int | |
start_param | int | |
Результат | DateTime |
public llRemoveFromLandBanList ( string avatar ) : DateTime | ||
avatar | string | |
Результат | DateTime |
public llRemoveFromLandPassList ( string avatar ) : DateTime | ||
avatar | string | |
Результат | DateTime |
public llRemoveInventory ( string name ) : void | ||
name | string | |
Результат | void |
public llRemoveVehicleFlags ( int flags ) : void | ||
flags | int | |
Результат | void |
public llRequestAgentData ( string id, int data ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
id | string | |
data | int | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llRequestDisplayName ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString uuid ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
uuid | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llRequestInventoryData ( string name ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
name | string | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llRequestPermissions ( string agent, int perm ) : void | ||
agent | string | |
perm | int | |
Результат | void |
public llRequestSecureURL ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llRequestSimulatorData ( string simulator, int data ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
simulator | string | |
data | int | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llRequestURL ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llRequestUsername ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString uuid ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
uuid | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llResetAnimationOverride ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString anim_state ) : void | ||
anim_state | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
Результат | void |
public llResetOtherScript ( string name ) : void | ||
name | string | |
Результат | void |
public llReturnObjectsByID ( Universe.ScriptEngine.VirtualScript.LSL_Types.list objects ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
objects | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llReturnObjectsByOwner ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString owner, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger scope ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
owner | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
scope | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llRezAtRoot ( string inventory, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 vel, Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot, int param ) : DateTime | ||
inventory | string | |
pos | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
vel | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
rot | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | |
param | int | |
Результат | DateTime |
public llRezObject ( string inventory, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 vel, Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot, int param ) : DateTime | ||
inventory | string | |
pos | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
vel | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
rot | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | |
param | int | |
Результат | DateTime |
public llRezPrim ( string inventory, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 vel, Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot, int param, bool isRezAtRoot, bool setDieAtEdge, bool checkPos ) : DateTime | ||
inventory | string | |
pos | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
vel | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
rot | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | |
param | int | |
isRezAtRoot | bool | |
setDieAtEdge | bool | |
checkPos | bool | |
Результат | DateTime |
public llRezPrim ( string inventory, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 vel, Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot, int param, bool isRezAtRoot, bool doRecoil, bool setDieAtEdge, bool checkPos ) : DateTime | ||
inventory | string | |
pos | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
vel | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
rot | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | |
param | int | |
isRezAtRoot | bool | |
doRecoil | bool | |
setDieAtEdge | bool | |
checkPos | bool | |
Результат | DateTime |
public llRot2Angle ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
rot | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llRot2Axis ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
rot | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llRot2Euler ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion r ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
r | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llRot2Fwd ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion r ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
r | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llRot2Left ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion r ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
r | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llRot2Up ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion r ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
r | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llRotBetween ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 a, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 b ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | ||
a | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
b | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion |
public llRotLookAt ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion target, double strength, double damping ) : void | ||
target | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | |
strength | double | |
damping | double | |
Результат | void |
public llRotTarget ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot, double error ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
rot | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | |
error | double | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llRotTargetRemove ( int number ) : void | ||
number | int | |
Результат | void |
public llRotateTexture ( double rotation, int face ) : DateTime | ||
rotation | double | |
face | int | |
Результат | DateTime |
public llRound ( double f ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
f | double | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llSHA1String ( string src ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
src | string | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llSameGroup ( string agent ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
agent | string | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llSay ( int channelID, object m_text ) : void | ||
channelID | int | |
m_text | object | |
Результат | void |
public llScaleByFactor ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat scaling_factor ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
scaling_factor | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llScaleTexture ( double u, double v, int face ) : DateTime | ||
u | double | |
v | double | |
face | int | |
Результат | DateTime |
public llScriptDanger ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
pos | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llScriptProfiler ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger profilerFlags ) : void | ||
profilerFlags | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | |
Результат | void |
public llSendRemoteData ( string channel, string dest, int idata, string sdata ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
channel | string | |
dest | string | |
idata | int | |
sdata | string | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llSensor ( string name, string id, int type, double range, double arc ) : void | ||
name | string | |
id | string | |
type | int | |
range | double | |
arc | double | |
Результат | void |
public llSensorRepeat ( string name, string id, int type, double range, double arc, double rate ) : void | ||
name | string | |
id | string | |
type | int | |
range | double | |
arc | double | |
rate | double | |
Результат | void |
public llSetAlpha ( double alpha, int face ) : void | ||
alpha | double | |
face | int | |
Результат | void |
public llSetAngularVelocity ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 force, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger local ) : void | ||
force | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
local | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | |
Результат | void |
public llSetAnimationOverride ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString anim_state, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString anim ) : void | ||
anim_state | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
anim | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
Результат | void |
public llSetBuoyancy ( double buoyancy ) : void | ||
buoyancy | double | |
Результат | void |
public llSetCameraAtOffset ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : void | ||
offset | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
Результат | void |
public llSetCameraEyeOffset ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : void | ||
offset | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
Результат | void |
public llSetCameraParams ( Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : void | ||
rules | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
Результат | void |
public llSetClickAction ( int action ) : void | ||
action | int | |
Результат | void |
public llSetColor ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 color, int face ) : void | ||
color | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
face | int | |
Результат | void |
public llSetContentType ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString id, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger type ) : void | ||
id | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
type | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | |
Результат | void |
public llSetDamage ( double damage ) : void | ||
damage | double | |
Результат | void |
public llSetForce ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 force, int local ) : void | ||
force | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
local | int | |
Результат | void |
public llSetForceAndTorque ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 force, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 torque, int local ) : void | ||
force | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
torque | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
local | int | |
Результат | void |
public llSetHoverHeight ( double height, int water, double tau ) : void | ||
height | double | Height to hover. Height of zero disables hover. |
water | int | False if height is calculated just from ground, otherwise uses ground or water depending on whichever is higher |
tau | double | Number of seconds over which to reach target |
Результат | void |
public llSetInventoryPermMask ( string item, int mask, int value ) : void | ||
item | string | |
mask | int | |
value | int | |
Результат | void |
public llSetKeyframedMotion ( Universe.ScriptEngine.VirtualScript.LSL_Types.list keyframes, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : void | ||
keyframes | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
options | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
Результат | void |
public llSetLinkAlpha ( int linknumber, double alpha, int face ) : void | ||
linknumber | int | |
alpha | double | |
face | int | |
Результат | void |
public llSetLinkCamera ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger link, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 eye, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 at ) : void | ||
link | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | |
eye | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
at | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
Результат | void |
public llSetLinkColor ( int linknumber, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 color, int face ) : void | ||
linknumber | int | |
color | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
face | int | |
Результат | void |
public llSetLinkMedia ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger link, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger face, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
link | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | |
face | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | |
rules | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llSetLinkPrimitiveParams ( int linknumber, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : void | ||
linknumber | int | |
rules | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
Результат | void |
public llSetLinkPrimitiveParamsFast ( int linknumber, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : void | ||
linknumber | int | |
rules | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
Результат | void |
public llSetLinkTexture ( int linknumber, string texture, int face ) : DateTime | ||
linknumber | int | |
texture | string | |
face | int | |
Результат | DateTime |
public llSetLinkTextureAnim ( int linknumber, int mode, int face, int sizex, int sizey, double start, double length, double rate ) : void | ||
linknumber | int | |
mode | int | |
face | int | |
sizex | int | |
sizey | int | |
start | double | |
length | double | |
rate | double | |
Результат | void |
public llSetLocalRot ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot ) : DateTime | ||
rot | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | |
Результат | DateTime |
public llSetMemoryLimit ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger limit ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
limit | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llSetObjectDesc ( string desc ) : void | ||
desc | string | |
Результат | void |
public llSetObjectName ( string name ) : void | ||
name | string | |
Результат | void |
public llSetObjectPermMask ( int mask, int value ) : void | ||
mask | int | |
value | int | |
Результат | void |
public llSetParcelMusicURL ( string url ) : DateTime | ||
url | string | |
Результат | DateTime |
public llSetPayPrice ( int price, Universe.ScriptEngine.VirtualScript.LSL_Types.list quick_pay_buttons ) : void | ||
price | int | |
quick_pay_buttons | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
Результат | void |
public llSetPhysicsMaterial ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger bits, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat density, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat friction, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat restitution, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat gravityMultiplier ) : void | ||
bits | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | |
density | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | |
friction | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | |
restitution | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | |
gravityMultiplier | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | |
Результат | void |
public llSetPos ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos ) : DateTime | ||
pos | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
Результат | DateTime |
public llSetPrimMediaParams ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger face, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
face | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | |
rules | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llSetPrimURL ( string url ) : DateTime | ||
url | string | |
Результат | DateTime |
public llSetPrimitiveParams ( Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : void | ||
rules | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
Результат | void |
public llSetRegionPos ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
pos | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llSetRemoteScriptAccessPin ( int pin ) : void | ||
pin | int | |
Результат | void |
public llSetRot ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot ) : DateTime | ||
rot | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | |
Результат | DateTime |
public llSetScale ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 scale ) : void | ||
scale | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
Результат | void |
public llSetScriptState ( string name, int run ) : void | ||
name | string | |
run | int | |
Результат | void |
public llSetSitText ( string text ) : void | ||
text | string | |
Результат | void |
public llSetSoundQueueing ( int queue ) : void | ||
queue | int | |
Результат | void |
public llSetSoundRadius ( double radius ) : void | ||
radius | double | |
Результат | void |
public llSetStatus ( int status, int value ) : void | ||
status | int | |
value | int | |
Результат | void |
public llSetText ( string text, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 color, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat alpha ) : void | ||
text | string | |
color | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
alpha | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | |
Результат | void |
public llSetTexture ( string texture, int face ) : DateTime | ||
texture | string | |
face | int | |
Результат | DateTime |
public llSetTextureAnim ( int mode, int face, int sizex, int sizey, double start, double length, double rate ) : void | ||
mode | int | |
face | int | |
sizex | int | |
sizey | int | |
start | double | |
length | double | |
rate | double | |
Результат | void |
public llSetTimerEvent ( double sec ) : void | ||
sec | double | |
Результат | void |
public llSetTorque ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 torque, int local ) : void | ||
torque | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
local | int | |
Результат | void |
public llSetTouchText ( string text ) : void | ||
text | string | |
Результат | void |
public llSetVehicleFlags ( int flags ) : void | ||
flags | int | |
Результат | void |
public llSetVehicleFloatParam ( int param, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat value ) : void | ||
param | int | |
value | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | |
Результат | void |
public llSetVehicleRotationParam ( int param, Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot ) : void | ||
param | int | |
rot | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | |
Результат | void |
public llSetVehicleType ( int type ) : void | ||
type | int | |
Результат | void |
public llSetVehicleVectorParam ( int param, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 vec ) : void | ||
param | int | |
vec | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
Результат | void |
public llSetVelocity ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 force, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger local ) : void | ||
force | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
local | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | |
Результат | void |
public llShout ( int channelID, string text ) : void | ||
channelID | int | |
text | string | |
Результат | void |
public llSin ( double f ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
f | double | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llSitTarget ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset, Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot ) : void | ||
offset | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
rot | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | |
Результат | void |
public llSound ( string sound, double volume, int queue, int loop ) : void | ||
sound | string | |
volume | double | |
queue | int | |
loop | int | |
Результат | void |
public llSoundPreload ( string sound ) : void | ||
sound | string | |
Результат | void |
public llSqrt ( double f ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
f | double | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llStartAnimation ( string anim ) : void | ||
anim | string | |
Результат | void |
public llStopAnimation ( string anim ) : void | ||
anim | string | |
Результат | void |
public llStringLength ( string str ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
str | string | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llStringToBase64 ( string str ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
str | string | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llStringTrim ( string src, int type ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
src | string | |
type | int | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llSubStringIndex ( string source, string pattern ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
source | string | |
pattern | string | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llTakeCamera ( string avatar ) : void | ||
avatar | string | |
Результат | void |
public llTakeControls ( int controls, int accept, int pass_on ) : void | ||
controls | int | |
accept | int | |
pass_on | int | |
Результат | void |
public llTan ( double f ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
f | double | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llTarget ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 position, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat range ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
position | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
range | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llTargetOmega ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 axis, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat spinrate, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat gain ) : void | ||
axis | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
spinrate | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | |
gain | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | |
Результат | void |
public llTargetRemove ( int number ) : void | ||
number | int | |
Результат | void |
public llTeleportAgent ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString avatar, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString landmark, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 position, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 look_at ) : void | ||
avatar | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
landmark | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
position | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
look_at | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
Результат | void |
public llTeleportAgentGlobalCoords ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString agent, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 global_coordinates, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 region_coordinates, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 look_at ) : void | ||
agent | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
global_coordinates | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
region_coordinates | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
look_at | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
Результат | void |
public llTeleportAgentHome ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString _agent ) : DateTime | ||
_agent | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
Результат | DateTime |
public llTextBox ( string agent, string message, int chatChannel ) : DateTime | ||
agent | string | |
message | string | |
chatChannel | int | |
Результат | DateTime |
public llToLower ( string src ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
src | string | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llToUpper ( string src ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
src | string | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llTransferLindenDollars ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString destination, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger amt ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
destination | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
amt | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llTriggerSound ( string sound, double volume ) : void | ||
sound | string | |
volume | double | |
Результат | void |
public llTriggerSoundLimited ( string sound, double volume, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 top_north_east, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 bottom_south_west ) : void | ||
sound | string | |
volume | double | |
top_north_east | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
bottom_south_west | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
Результат | void |
public llUnescapeURL ( string url ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
url | string | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llUpdateCharacter ( Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : void | ||
options | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
Результат | void |
public llVecDist ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 a, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 b ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
a | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
b | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llVecMag ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 v ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
v | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llVecNorm ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 v ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
v | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llVolumeDetect ( int detect ) : void | ||
detect | int | |
Результат | void |
public llWanderWithin ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 origin, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat distance, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : void | ||
origin | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
distance | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | |
options | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
Результат | void |
public llWater ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
offset | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llWhisper ( int channelID, string text ) : void | ||
channelID | int | |
text | string | |
Результат | void |
public llWind ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
offset | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llXorBase64 ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString str1, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString str2 ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
str1 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
str2 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llXorBase64Strings ( string str1, string str2 ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
str1 | string | |
str2 | string | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llXorBase64StringsCorrect ( string str1, string str2 ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
str1 | string | |
str2 | string | |
Результат | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public resolveName ( UUID objecUUID ) : string | ||
objecUUID | UUID | |
Результат | string |
protected IScriptModulePlugin m_ScriptEngine | ||
Результат | IScriptModulePlugin |
protected IMessageTransferModule m_TransferModule | ||
Результат | IMessageTransferModule |
protected bool m_automaticLinkPermission | ||
Результат | bool |
protected int m_notecardLineReadCharsMax | ||
Результат | int |
protected bool m_scriptConsoleChannelEnabled | ||
Результат | bool |
protected int m_sleepMsOnAddToLandBanList | ||
Результат | int |
protected int m_sleepMsOnAddToLandPassList | ||
Результат | int |
protected int m_sleepMsOnAdjustSoundVolume | ||
Результат | int |
protected int m_sleepMsOnCloseRemoteDataChannel | ||
Результат | int |
protected int m_sleepMsOnGetNotecardLine | ||
Результат | int |
protected int m_sleepMsOnGetNumberOfNotecardLines | ||
Результат | int |
protected int m_sleepMsOnGetParcelPrimOwners | ||
Результат | int |
protected int m_sleepMsOnGetPrimMediaParams | ||
Результат | int |
protected int m_sleepMsOnOpenRemoteDataChannel | ||
Результат | int |
protected int m_sleepMsOnParcelMediaCommandList | ||
Результат | int |
protected int m_sleepMsOnParcelMediaQuery | ||
Результат | int |
protected int m_sleepMsOnRemoteDataReply | ||
Результат | int |
protected int m_sleepMsOnRemoteLoadScript | ||
Результат | int |
protected int m_sleepMsOnRemoteLoadScriptPin | ||
Результат | int |
protected int m_sleepMsOnRemoveFromLandBanList | ||
Результат | int |
protected int m_sleepMsOnRemoveFromLandPassList | ||
Результат | int |
protected int m_sleepMsOnRequestAgentData | ||
Результат | int |
protected int m_sleepMsOnRequestInventoryData | ||
Результат | int |
protected int m_sleepMsOnRequestSimulatorData | ||
Результат | int |
protected int m_sleepMsOnRequestUserName | ||
Результат | int |
protected int m_sleepMsOnResetLandBanList | ||
Результат | int |
protected int m_sleepMsOnResetLandPassList | ||
Результат | int |
protected int m_sleepMsOnSetLinkPrimitiveParams | ||
Результат | int |
protected int m_sleepMsOnSetParcelMusicURL | ||
Результат | int |
protected int m_sleepMsOnSetPrimMediaParams | ||
Результат | int |
protected int m_sleepMsOnSetPrimitiveParams | ||
Результат | int |
protected int m_sleepMsOnTeleportAgentHome | ||
Результат | int |
protected int m_sleepMsOnXorBase64Strings | ||
Результат | int |
protected Dictionary |
||
Результат | UserInfoCacheEntry>.Dictionary |