C# Класс Universe.ScriptEngine.VirtualScript.APIs.LSL_Api

Contains all LSL ll-functions. This class will be in Default AppDomain.
Наследование: System.MarshalByRefObject, IScriptApi
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Защищенные свойства (Protected)

Свойство Тип Описание
EMAIL_PAUSE_TIME int
c2itable int[]
i2ctable char[]
m_MinTimerInterval float
m_ScriptDelayFactor float
m_ScriptDistanceFactor float
m_ScriptEngine IScriptModulePlugin
m_TransferModule IMessageTransferModule
m_UrlModule IUrlModule
m_allowOpenSimParams bool
m_automaticLinkPermission bool
m_comms IWorldComm
m_host ISceneChildEntity
m_itemID UUID
m_localID uint
m_notecardLineReadCharsMax int
m_scriptConsoleChannel int
m_scriptConsoleChannelEnabled bool
m_sleepMsOnAddToLandBanList int
m_sleepMsOnAddToLandPassList int
m_sleepMsOnAdjustSoundVolume int
m_sleepMsOnClearPrimMedia int
m_sleepMsOnCloseRemoteDataChannel int
m_sleepMsOnCreateLink int
m_sleepMsOnDialog int
m_sleepMsOnEjectFromLand int
m_sleepMsOnEmail int
m_sleepMsOnGetNotecardLine int
m_sleepMsOnGetNumberOfNotecardLines int
m_sleepMsOnGetParcelPrimOwners int
m_sleepMsOnGetPrimMediaParams int
m_sleepMsOnGiveInventory int
m_sleepMsOnInstantMessage int
m_sleepMsOnLoadURL int
m_sleepMsOnMakeExplosion int
m_sleepMsOnMakeFire int
m_sleepMsOnMakeFountain int
m_sleepMsOnMakeSmoke int
m_sleepMsOnMapDestination int
m_sleepMsOnModPow int
m_sleepMsOnOffsetTexture int
m_sleepMsOnOpenRemoteDataChannel int
m_sleepMsOnParcelMediaCommandList int
m_sleepMsOnParcelMediaQuery int
m_sleepMsOnPreloadSound int
m_sleepMsOnRefreshPrimURL int
m_sleepMsOnRemoteDataReply int
m_sleepMsOnRemoteLoadScript int
m_sleepMsOnRemoteLoadScriptPin int
m_sleepMsOnRemoveFromLandBanList int
m_sleepMsOnRemoveFromLandPassList int
m_sleepMsOnRequestAgentData int
m_sleepMsOnRequestInventoryData int
m_sleepMsOnRequestSimulatorData int
m_sleepMsOnRequestUserName int
m_sleepMsOnResetLandBanList int
m_sleepMsOnResetLandPassList int
m_sleepMsOnRezAtRoot int
m_sleepMsOnRotateTexture int
m_sleepMsOnScaleTexture int
m_sleepMsOnSendRemoteData int
m_sleepMsOnSetLinkPrimitiveParams int
m_sleepMsOnSetLinkTexture int
m_sleepMsOnSetLocalRot int
m_sleepMsOnSetParcelMusicURL int
m_sleepMsOnSetPos int
m_sleepMsOnSetPrimMediaParams int
m_sleepMsOnSetPrimURL int
m_sleepMsOnSetPrimitiveParams int
m_sleepMsOnSetRot int
m_sleepMsOnSetTexture int
m_sleepMsOnTeleportAgentHome int
m_sleepMsOnTextBox int
m_sleepMsOnXorBase64Strings int
m_timer DateTime
m_userInfoCache UserInfoCacheEntry>.Dictionary
m_waitingForScriptAnswer bool
throwErrorOnNotImplemented bool

Открытые методы

Метод Описание
AttachToAvatar ( int attachmentPoint, bool temp ) : bool

Attach the object containing this script to the avatar that owns it.

Copy ( ) : IScriptApi
DetachFromAvatar ( ) : void

Detach the object containing this script from the avatar it is attached to.

Nothing happens if the object is not attached.

Dispose ( ) : void
GetLinkParts ( int linkType ) : List
GetLinkPartsAndEntities ( int linkType ) : List
GetLinkPrimitiveParams ( ISceneChildEntity part, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules, bool allowOpenSimParams ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list
GetLinkPrimitiveParamsEx ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString prim, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list
Initialize ( IScriptModulePlugin ScriptEngine, ISceneChildEntity host, uint localID, UUID itemID, ScriptProtectionModule module ) : void
InitializeLifetimeService ( ) : object
RezObject ( ISceneChildEntity sourcePart, TaskInventoryItem item, Vector3 pos, Quaternion rot, Vector3 vel, int param, UUID RezzedFrom, bool RezObjectAtRoot ) : ISceneEntity

Rez an object into the scene from a prim's inventory.

SetFullBright ( ISceneChildEntity part, int face, bool bright ) : void
SetGlow ( ISceneChildEntity part, int face, float glow ) : void
SetPrimMediaParams ( ISceneChildEntity obj, int face, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
SetPrimParams ( IEntity part, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules, bool allowOpenSimParams ) : void
SetPrimitiveParamsEx ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString prim, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : void
SetShiny ( ISceneChildEntity part, int face, int shiny, Bumpiness bump ) : void
SetTexGen ( ISceneChildEntity part, int face, int style ) : void
llAbs ( int i ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
llAcos ( double val ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
llAddToLandBanList ( string avatar, double hours ) : DateTime
llAddToLandPassList ( string avatar, double hours ) : DateTime
llAdjustSoundVolume ( double volume ) : DateTime
llAllowInventoryDrop ( int add ) : void
llAngleBetween ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion a, Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion b ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
llApplyImpulse ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 force, int local ) : void
llApplyRotationalImpulse ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 force, int local ) : void
llAsin ( double val ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
llAtan2 ( double x, double y ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
llAttachToAvatar ( int attachmentPoint ) : void
llAttachToAvatarTemp ( int attachmentPoint ) : void
llAvatarOnLinkSitTarget ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llAvatarOnSitTarget ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llAxes2Rot ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 fwd, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 left, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 up ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion
llAxisAngle2Rot ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 axis, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat angle ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion
llBase64ToInteger ( string str ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

Converts an eight character base-64 string into a 32-bit integer.

This is coded to behave like LSL's implementation (I think), based upon the information available at the Wiki. If more than 8 characters are supplied, zero is returned. If a NULL string is supplied, zero will be returned. If fewer than 6 characters are supplied, then the answer will reflect a partial accumulation.

The 6-bit segments are extracted left-to-right in big-endian mode, which means that segment 6 only contains the two low-order bits of the 32 bit integer as its high order 2 bits. A short string therefore means loss of low-order information. E.g. |<---------------------- 32-bit integer ----------------------->|<-Pad->| |<--Byte 0----->|<--Byte 1----->|<--Byte 2----->|<--Byte 3----->|<-Pad->| |3|3|2|2|2|2|2|2|2|2|2|2|1|1|1|1|1|1|1|1|1|1| | | | | | | | | | |P|P|P|P| |1|0|9|8|7|6|5|4|3|2|1|0|9|8|7|6|5|4|3|2|1|0|9|8|7|6|5|4|3|2|1|0|P|P|P|P| | str[0] | str[1] | str[2] | str[3] | str[4] | str[6] |

llBase64ToString ( string str ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llBreakAllLinks ( ) : void
llBreakLink ( int linknum ) : void
llCSV2List ( string src ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list

The supplied string is scanned for commas and converted into a list. Commas are only effective if they are encountered outside of '<' '>' delimiters. Any whitespace before or after an element is trimmed.

llCastRay ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 start, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 end, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list
llCeil ( double f ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
llClearCameraParams ( ) : void
llClearLinkMedia ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger link, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
llClearPrimMedia ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
llCloseRemoteDataChannel ( object _channel ) : DateTime
llCloud ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
llCollisionFilter ( string name, string id, int accept ) : void
llCollisionSound ( string impact_sound, double impact_volume ) : void
llCollisionSprite ( string impact_sprite ) : void
llCos ( double f ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
llCreateCharacter ( Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : void
llCreateLink ( string target, int parent ) : DateTime
llDeleteCharacter ( ) : void
llDeleteSubList ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int start, int end ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list
llDeleteSubString ( string src, int start, int end ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

Delete substring removes the specified substring bounded by the inclusive indices start and end. Indices may be negative (indicating end-relative) and may be inverted, i.e. end < start. />

llDetachFromAvatar ( ) : void
llDetectedGrab ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
llDetectedGroup ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
llDetectedKey ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llDetectedLinkNumber ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
llDetectedName ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llDetectedOwner ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llDetectedPos ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
llDetectedRot ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion
llDetectedTouchBinormal ( int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3

See http://wiki.secondlife.com/wiki/LlDetectedTouchBinormal for details

llDetectedTouchFace ( int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

See http://wiki.secondlife.com/wiki/LlDetectedTouchFace for details

llDetectedTouchNormal ( int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3

See http://wiki.secondlife.com/wiki/LlDetectedTouchNormal for details

llDetectedTouchPos ( int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3

See http://wiki.secondlife.com/wiki/LlDetectedTouchPos for details

llDetectedTouchST ( int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3

See http://wiki.secondlife.com/wiki/LlDetectedTouchST for details

llDetectedTouchUV ( int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3

See http://wiki.secondlife.com/wiki/LlDetectedTouchUV for details

llDetectedType ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
llDetectedVel ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
llDialog ( string avatar, string message, Universe.ScriptEngine.VirtualScript.LSL_Types.list buttons, int chat_channel ) : DateTime
llDie ( ) : void
llDumpList2String ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, string seperator ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llEdgeOfWorld ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 dir ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
llEjectFromLand ( string pest ) : DateTime
llEmail ( string address, string subject, string message ) : DateTime
llEscapeURL ( string url ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llEuler2Rot ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 v ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion
llEvade ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString target, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : void
llExecCharacterCmd ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger command, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : void
llFabs ( double f ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
llFleeFrom ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 source, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat distance, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : void
llFloor ( double f ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
llForceMouselook ( int mouselook ) : void
llFrand ( double mag ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
llGenerateKey ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llGetAccel ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
llGetAgentInfo ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

Fully implemented

llGetAgentLanguage ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llGetAgentList ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger scope, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list

http://wiki.secondlife.com/wiki/LlGetAgentList The list of options is currently not used in SL scope is one of:- AGENT_LIST_REGION - all in the region AGENT_LIST_PARCEL - all in the same parcel as the scripted object AGENT_LIST_PARCEL_OWNER - all in any parcel owned by the owner of the current parcel.

llGetAgentSize ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3

According to http://lslwiki.net/lslwiki/wakka.php?wakka=llGetAgentSize only the height of avatars vary and that says: Width (x) and depth (y) are constant. (0.45m and 0.6m respectively).

llGetAlpha ( int face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
llGetAndResetTime ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
llGetAnimation ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llGetAnimationList ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list
llGetAnimationOverride ( string anim_state ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llGetAttached ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
llGetBoundingBox ( string obj ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list

A partial implementation. http://lslwiki.net/lslwiki/wakka.php?wakka=llGetBoundingBox So far only valid for standing/flying/ground sitting avatars and single prim objects. If the object has multiple prims and/or a sitting avatar then the bounding box is for the root prim only.

llGetCameraPos ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
llGetCameraRot ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion
llGetCenterOfMass ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
llGetClosestNavPoint ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 point, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list
llGetColor ( int face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
llGetCreator ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llGetDate ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llGetDisplayName ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llGetEnergy ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
llGetEnv ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString name ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llGetForce ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
llGetFreeMemory ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
llGetFreeURLs ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
llGetGMTclock ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
llGetGeometricCenter ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
llGetHTTPHeader ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString request_id, string header ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llGetInventoryCreator ( string item ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llGetInventoryKey ( string name ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llGetInventoryName ( int type, int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llGetInventoryNumber ( int type ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
llGetInventoryPermMask ( string item, int mask ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
llGetInventoryType ( string name ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
llGetKey ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llGetLandOwnerAt ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llGetLinkKey ( int linknum ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llGetLinkMedia ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger link, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger face, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list
llGetLinkName ( int linknum ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

The rules governing the returned name are not simple. The only time a blank name is returned is if the target prim has a blank name. If no prim with the given link number can be found then usually NULL_KEY is returned but there are exceptions. In a single unlinked prim, A call with 0 returns the name, all other values for link number return NULL_KEY In link sets it is more complicated. If the script is in the root prim:- A zero link number returns NULL_KEY. Positive link numbers return the name of the prim, or NULL_KEY if a prim does not exist at that position. Negative link numbers return the name of the first child prim. If the script is in a child prim:- Link numbers 0 or 1 return the name of the root prim. Positive link numbers return the name of the prim or NULL_KEY if a prim does not exist at that position. Negative numbers return the name of the root prim. References http://lslwiki.net/lslwiki/wakka.php?wakka=llGetLinkName Mentions NULL_KEY being returned http://wiki.secondlife.com/wiki/LlGetLinkName Mentions using the LINK_* constants, some of which are negative

llGetLinkNumber ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
llGetLinkNumberOfSides ( int LinkNum ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
llGetLinkPrimitiveParams ( int linknumber, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list
llGetListEntryType ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
llGetListLength ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
llGetLocalPos ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
llGetLocalRot ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion
llGetMass ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
llGetMassMKS ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
llGetMaxScaleFactor ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
llGetMemoryLimit ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
llGetMinScaleFactor ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
llGetNextEmail ( string address, string subject ) : void
llGetNotecardLine ( string name, int line ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llGetNumberOfNotecardLines ( string name ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llGetNumberOfPrims ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
llGetNumberOfSides ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
llGetObjectDesc ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llGetObjectDetails ( string id, Universe.ScriptEngine.VirtualScript.LSL_Types.list args ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list
llGetObjectMass ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
llGetObjectName ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llGetObjectPermMask ( int mask ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
llGetObjectPrimCount ( string object_id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
llGetOmega ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
llGetOwner ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llGetOwnerKey ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llGetParcelDetails ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos, Universe.ScriptEngine.VirtualScript.LSL_Types.list param ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list
llGetParcelFlags ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
llGetParcelMaxPrims ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos, int sim_wide ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
llGetParcelMusicURL ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llGetParcelPrimCount ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos, int category, int sim_wide ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
llGetParcelPrimOwners ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list
llGetPermissions ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
llGetPermissionsKey ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llGetPhysicsMaterial ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list
llGetPos ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
llGetPrimMediaParams ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger face, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list
llGetPrimitiveParams ( Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list
llGetRegionAgentCount ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
llGetRegionCorner ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
llGetRegionFPS ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat

Returns the value reported in the client Statistics window

llGetRegionFlags ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
llGetRegionName ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llGetRegionTimeDilation ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
llGetRootPosition ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
llGetRootRotation ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion

http://lslwiki.net/lslwiki/wakka.php?wakka=llGetRot http://lslwiki.net/lslwiki/wakka.php?wakka=ChildRotation Also tested in sl in regards to the behaviour in attachments/mouselook In the root prim:- Returns the object rotation if not attached Returns the avatars rotation if attached Returns the camera rotation if attached and the avatar is in mouselook

llGetRot ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion

See http://lslwiki.net/lslwiki/wakka.php?wakka=ChildRotation

llGetSPMaxMemory ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
llGetScale ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
llGetScriptName ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llGetScriptState ( string name ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
llGetSimStats ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger statType ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
llGetSimulatorHostname ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llGetStartParameter ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
llGetStaticPath ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 start, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 end, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat radius, Universe.ScriptEngine.VirtualScript.LSL_Types.list parameters ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list
llGetStatus ( int status ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
llGetSubString ( string src, int start, int end ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

Return a portion of the designated string bounded by inclusive indices (start and end). As usual, the negative indices, and the tolerance for out-of-bound values, makes this more complicated than it might otherwise seem.

llGetSunDirection ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
llGetTexture ( int face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llGetTextureOffset ( int face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
llGetTextureRot ( int face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
llGetTextureScale ( int side ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
llGetTime ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
llGetTimeOfDay ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
llGetTimestamp ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llGetTorque ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
llGetUnixTime ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
llGetUsedMemory ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
llGetUsername ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llGetVel ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
llGetWallclock ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
llGiveInventory ( string destination, string inventory ) : DateTime
llGiveInventoryList ( string destination, string category, Universe.ScriptEngine.VirtualScript.LSL_Types.list inventory ) : void
llGiveMoney ( string destination, int amount ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
llGodLikeRezObject ( string inventory, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos ) : void
llGround ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
llGroundContour ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
llGroundNormal ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
llGroundRepel ( double height, int water, double tau ) : void
llGroundSlope ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
llHTTPRequest ( string url, Universe.ScriptEngine.VirtualScript.LSL_Types.list parameters, string body ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llHTTPResponse ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString id, int status, string body ) : void
llInsertString ( string dest, int index, string src ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

Insert string inserts the specified string identified by src at the index indicated by index. Index may be negative, in which case it is end-relative. The index may exceed either string bound, with the result being a concatenation.

llInstantMessage ( string user, string message ) : DateTime
llIntegerToBase64 ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

Converts a 32-bit integer into a Base64 character string. Base64 character strings are always 8 characters long. All iinteger values are acceptable.

llJson2List ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString json ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list
llJsonGetValue ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString json, Universe.ScriptEngine.VirtualScript.LSL_Types.list specifiers ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llJsonSetValue ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString json, Universe.ScriptEngine.VirtualScript.LSL_Types.list specifiers, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString value ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llJsonValueType ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString json, Universe.ScriptEngine.VirtualScript.LSL_Types.list specifiers ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llKey2Name ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llLinkLookAt ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger link, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 target, double strength, double damping ) : void
llLinkParticleSystem ( int linknumber, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : void
llLinkRotLookAt ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger link, Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion target, double strength, double damping ) : void
llLinkSitTarget ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger link, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset, Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot ) : void
llList2CSV ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

Process the supplied list and return the content of the list formatted as a comma separated list. There is a space after each comma.

llList2Float ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
llList2Integer ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
llList2Json ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString type, Universe.ScriptEngine.VirtualScript.LSL_Types.list values ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llList2Key ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llList2List ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int start, int end ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list
llList2ListStrided ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int start, int end, int stride ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list

Elements in the source list starting with 0 and then every i+stride. If the stride is negative then the scan is backwards producing an inverted result. Only those elements that are also in the specified range are included in the result.

llList2Rot ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion
llList2String ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llList2Vector ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
llListFindList ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, Universe.ScriptEngine.VirtualScript.LSL_Types.list test ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

Returns the index of the first occurrence of test in src.

llListInsertList ( Universe.ScriptEngine.VirtualScript.LSL_Types.list dest, Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list

Insert the list identified by <src> into the list designated by <dest> such that the first new element has the index specified by <index>

llListRandomize ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int stride ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list

Randomizes the list, be arbitrarily reordering sublists of stride elements. As the stride approaches the size of the list, the options become very limited.

This could take a while for very large list sizes.

llListReplaceList ( Universe.ScriptEngine.VirtualScript.LSL_Types.list dest, Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int start, int end ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list

illListReplaceList removes the sub-list defined by the inclusive indices start and end and inserts the src list in its place. The inclusive nature of the indices means that at least one element must be deleted if the indices are within the bounds of the existing list. I.e. 2,2 will remove the element at index 2 and replace it with the source list. Both indices may be negative, with the usual interpretation. An interesting case is where end is lower than start. As these indices bound the list to be removed, then 0->end, and start->lim are removed and the source list is added as a suffix.

llListSort ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int stride, int ascending ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list
llListStatistics ( int operation, Universe.ScriptEngine.VirtualScript.LSL_Types.list src ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
llListen ( int channelID, string name, string ID, string msg ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
llListenControl ( int number, int active ) : void
llListenRemove ( int number ) : void
llLoadURL ( string avatar_id, string message, string url ) : DateTime
llLog ( double val ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
llLog10 ( double val ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
llLookAt ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 target, double strength, double damping ) : void
llLoopSound ( string sound, double volume ) : void
llLoopSoundMaster ( string sound, double volume ) : void
llLoopSoundSlave ( string sound, double volume ) : void
llMD5String ( string src, int nonce ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llMakeExplosion ( int particles, double scale, double vel, double lifetime, double arc, string texture, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : DateTime
llMakeFire ( int particles, double scale, double vel, double lifetime, double arc, string texture, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : DateTime
llMakeFountain ( int particles, double scale, double vel, double lifetime, double arc, int bounce, string texture, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset, double bounce_offset ) : DateTime
llMakeSmoke ( int particles, double scale, double vel, double lifetime, double arc, string texture, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : DateTime
llManageEstateAccess ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger action, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString avatar ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
llMapDestination ( string simname, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 lookAt ) : DateTime
llMessageLinked ( int linknumber, int num, string msg, string id ) : void
llMinEventDelay ( double delay ) : void
llModPow ( int a, int b, int c ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
llModifyLand ( int action, int brush ) : void
llMoveToTarget ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 target, double tau ) : void
llNavigateTo ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 point, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : void
llOffsetTexture ( double u, double v, int face ) : DateTime
llOpenRemoteDataChannel ( ) : DateTime
llOverMyLand ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
llOwnerSay ( string msg ) : void
llParcelMediaCommandList ( Universe.ScriptEngine.VirtualScript.LSL_Types.list commandList ) : DateTime
llParcelMediaQuery ( Universe.ScriptEngine.VirtualScript.LSL_Types.list aList ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list
llParseString2List ( string src, Universe.ScriptEngine.VirtualScript.LSL_Types.list separators, Universe.ScriptEngine.VirtualScript.LSL_Types.list spacers ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list
llParseStringKeepNulls ( string src, Universe.ScriptEngine.VirtualScript.LSL_Types.list separators, Universe.ScriptEngine.VirtualScript.LSL_Types.list spacers ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list
llParticleSystem ( Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : void
llPassCollisions ( int pass ) : void
llPassTouches ( int pass ) : void
llPatrolPoints ( Universe.ScriptEngine.VirtualScript.LSL_Types.list patrolPoints, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : void
llPlaySound ( string sound, double volume ) : void
llPlaySoundSlave ( string sound, double volume ) : void
llPointAt ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos ) : void
llPow ( double fbase, double fexponent ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
llPreloadSound ( string sound ) : DateTime
llPursue ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString target, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : void
llPushObject ( string target, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 impulse, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 ang_impulse, int local ) : void
llRefreshPrimURL ( ) : DateTime

The SL implementation shouts an error, it is deprecated This duplicates SL

llRegionSay ( int channelID, string text ) : void
llRegionSayTo ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString toID, int channelID, string text ) : void
llReleaseCamera ( string avatar ) : void
llReleaseControls ( ) : void
llReleaseURL ( string url ) : void
llRemoteDataReply ( string channel, string message_id, string sdata, int idata ) : DateTime
llRemoteDataSetRegion ( ) : void
llRemoteLoadScript ( string target, string name, int running, int start_param ) : DateTime

This is a deprecated function so this just replicates the result of invoking it in SL

llRemoteLoadScriptPin ( string target, string name, int pin, int running, int start_param ) : DateTime
llRemoveFromLandBanList ( string avatar ) : DateTime
llRemoveFromLandPassList ( string avatar ) : DateTime
llRemoveInventory ( string name ) : void
llRemoveVehicleFlags ( int flags ) : void
llRequestAgentData ( string id, int data ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llRequestDisplayName ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString uuid ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llRequestInventoryData ( string name ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llRequestPermissions ( string agent, int perm ) : void
llRequestSecureURL ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llRequestSimulatorData ( string simulator, int data ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llRequestURL ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llRequestUsername ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString uuid ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llResetAnimationOverride ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString anim_state ) : void
llResetLandBanList ( ) : DateTime
llResetLandPassList ( ) : DateTime
llResetOtherScript ( string name ) : void
llResetScript ( ) : void

Reset the named script. The script must be present in the same prim.

llResetTime ( ) : void
llReturnObjectsByID ( Universe.ScriptEngine.VirtualScript.LSL_Types.list objects ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
llReturnObjectsByOwner ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString owner, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger scope ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
llRezAtRoot ( string inventory, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 vel, Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot, int param ) : DateTime
llRezObject ( string inventory, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 vel, Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot, int param ) : DateTime
llRezPrim ( string inventory, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 vel, Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot, int param, bool isRezAtRoot, bool setDieAtEdge, bool checkPos ) : DateTime

This isn't really an LSL function, just a way to merge llRezAtRoot and llRezObject into one

llRezPrim ( string inventory, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 vel, Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot, int param, bool isRezAtRoot, bool doRecoil, bool setDieAtEdge, bool checkPos ) : DateTime

This isn't really an LSL function, just a way to merge llRezAtRoot and llRezObject into one

llRot2Angle ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
llRot2Axis ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
llRot2Euler ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion r ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
llRot2Fwd ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion r ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
llRot2Left ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion r ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
llRot2Up ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion r ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
llRotBetween ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 a, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 b ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion
llRotLookAt ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion target, double strength, double damping ) : void
llRotTarget ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot, double error ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
llRotTargetRemove ( int number ) : void
llRotateTexture ( double rotation, int face ) : DateTime
llRound ( double f ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
llSHA1String ( string src ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llSameGroup ( string agent ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
llSay ( int channelID, object m_text ) : void
llScaleByFactor ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat scaling_factor ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
llScaleTexture ( double u, double v, int face ) : DateTime
llScriptDanger ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
llScriptProfiler ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger profilerFlags ) : void
llSendRemoteData ( string channel, string dest, int idata, string sdata ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llSensor ( string name, string id, int type, double range, double arc ) : void
llSensorRemove ( ) : void
llSensorRepeat ( string name, string id, int type, double range, double arc, double rate ) : void
llSetAlpha ( double alpha, int face ) : void
llSetAngularVelocity ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 force, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger local ) : void
llSetAnimationOverride ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString anim_state, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString anim ) : void
llSetBuoyancy ( double buoyancy ) : void
llSetCameraAtOffset ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : void
llSetCameraEyeOffset ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : void
llSetCameraParams ( Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : void
llSetClickAction ( int action ) : void
llSetColor ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 color, int face ) : void
llSetContentType ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString id, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger type ) : void
llSetDamage ( double damage ) : void
llSetForce ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 force, int local ) : void
llSetForceAndTorque ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 force, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 torque, int local ) : void
llSetHoverHeight ( double height, int water, double tau ) : void

Attempt to clamp the object on the Z axis at the given height over tau seconds.

llSetInventoryPermMask ( string item, int mask, int value ) : void
llSetKeyframedMotion ( Universe.ScriptEngine.VirtualScript.LSL_Types.list keyframes, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : void
llSetLinkAlpha ( int linknumber, double alpha, int face ) : void
llSetLinkCamera ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger link, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 eye, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 at ) : void
llSetLinkColor ( int linknumber, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 color, int face ) : void
llSetLinkMedia ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger link, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger face, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
llSetLinkPrimitiveParams ( int linknumber, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : void
llSetLinkPrimitiveParamsFast ( int linknumber, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : void
llSetLinkTexture ( int linknumber, string texture, int face ) : DateTime
llSetLinkTextureAnim ( int linknumber, int mode, int face, int sizex, int sizey, double start, double length, double rate ) : void
llSetLocalRot ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot ) : DateTime
llSetMemoryLimit ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger limit ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
llSetObjectDesc ( string desc ) : void
llSetObjectName ( string name ) : void
llSetObjectPermMask ( int mask, int value ) : void
llSetParcelMusicURL ( string url ) : DateTime
llSetPayPrice ( int price, Universe.ScriptEngine.VirtualScript.LSL_Types.list quick_pay_buttons ) : void
llSetPhysicsMaterial ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger bits, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat density, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat friction, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat restitution, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat gravityMultiplier ) : void
llSetPos ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos ) : DateTime
llSetPrimMediaParams ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger face, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
llSetPrimURL ( string url ) : DateTime

The SL implementation does nothing, it is deprecated This duplicates SL

llSetPrimitiveParams ( Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : void
llSetRegionPos ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
llSetRemoteScriptAccessPin ( int pin ) : void
llSetRot ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot ) : DateTime
llSetScale ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 scale ) : void
llSetScriptState ( string name, int run ) : void
llSetSitText ( string text ) : void
llSetSoundQueueing ( int queue ) : void
llSetSoundRadius ( double radius ) : void
llSetStatus ( int status, int value ) : void
llSetText ( string text, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 color, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat alpha ) : void
llSetTexture ( string texture, int face ) : DateTime
llSetTextureAnim ( int mode, int face, int sizex, int sizey, double start, double length, double rate ) : void
llSetTimerEvent ( double sec ) : void
llSetTorque ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 torque, int local ) : void
llSetTouchText ( string text ) : void
llSetVehicleFlags ( int flags ) : void
llSetVehicleFloatParam ( int param, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat value ) : void
llSetVehicleRotationParam ( int param, Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot ) : void
llSetVehicleType ( int type ) : void
llSetVehicleVectorParam ( int param, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 vec ) : void
llSetVelocity ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 force, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger local ) : void
llShout ( int channelID, string text ) : void
llSin ( double f ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
llSitTarget ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset, Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot ) : void
llSleep ( double sec ) : DateTime
llSound ( string sound, double volume, int queue, int loop ) : void
llSoundPreload ( string sound ) : void

llSoundPreload is deprecated. In SL this appears to do absolutely nothing and is documented to have no delay.

llSqrt ( double f ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
llStartAnimation ( string anim ) : void
llStopAnimation ( string anim ) : void
llStopHover ( ) : void
llStopLookAt ( ) : void
llStopMoveToTarget ( ) : void
llStopPointAt ( ) : void
llStopSound ( ) : void
llStringLength ( string str ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
llStringToBase64 ( string str ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llStringTrim ( string src, int type ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llSubStringIndex ( string source, string pattern ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
llTakeCamera ( string avatar ) : void
llTakeControls ( int controls, int accept, int pass_on ) : void
llTan ( double f ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
llTarget ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 position, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat range ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
llTargetOmega ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 axis, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat spinrate, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat gain ) : void
llTargetRemove ( int number ) : void
llTeleportAgent ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString avatar, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString landmark, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 position, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 look_at ) : void
llTeleportAgentGlobalCoords ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString agent, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 global_coordinates, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 region_coordinates, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 look_at ) : void
llTeleportAgentHome ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString _agent ) : DateTime
llTextBox ( string agent, string message, int chatChannel ) : DateTime
llToLower ( string src ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llToUpper ( string src ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llTransferLindenDollars ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString destination, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger amt ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llTriggerSound ( string sound, double volume ) : void
llTriggerSoundLimited ( string sound, double volume, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 top_north_east, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 bottom_south_west ) : void
llUnSit ( string id ) : void
llUnescapeURL ( string url ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llUpdateCharacter ( Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : void
llVecDist ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 a, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 b ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
llVecMag ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 v ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
llVecNorm ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 v ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
llVolumeDetect ( int detect ) : void
llWanderWithin ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 origin, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat distance, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : void
llWater ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
llWhisper ( int channelID, string text ) : void
llWind ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
llXorBase64 ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString str1, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString str2 ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llXorBase64Strings ( string str1, string str2 ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
llXorBase64StringsCorrect ( string str1, string str2 ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
print ( string str ) : void
resolveName ( UUID objecUUID ) : string
state ( string newState ) : void

Защищенные методы

Метод Описание
GetAlpha ( ISceneChildEntity part, int face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
GetColor ( ISceneChildEntity part, int face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
GetNumberOfSides ( ISceneChildEntity part ) : int
GetPartLocalPos ( ISceneChildEntity part ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
GetTaskInventoryItem ( string name ) : UUID
GetTexture ( ISceneChildEntity part, int face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
GetTextureOffset ( ISceneChildEntity part, int face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
GetTextureRot ( ISceneChildEntity part, int face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
InventoryKey ( string name, AssetType type, bool throwExceptionIfDoesNotExist ) : UUID
InventorySelf ( ) : UUID
KeyOrName ( string k, AssetType type, bool throwExceptionIfDoesNotExist ) : UUID

accepts a valid UUID, -or- a name of an inventory item. Returns a valid UUID or UUID.Zero if key invalid and item not found in prim inventory.

OffsetTexture ( ISceneChildEntity part, double u, double v, int face ) : void
PScriptSleep ( int delay ) : DateTime

This is the new sleep implementation that allows for us to not freeze the script thread while we run

Rot2Quaternion ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion r ) : Quaternion
RotateTexture ( ISceneChildEntity part, double rotation, int face ) : void
ScaleTexture ( ISceneChildEntity part, double u, double v, int face ) : void
ScriptSleep ( int delay ) : void
SetAlpha ( ISceneChildEntity part, double alpha, int face ) : void
SetFlexi ( ISceneChildEntity part, bool flexi, int softness, float gravity, float friction, float wind, float tension, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 Force ) : void

Set flexi parameters of a part. FIXME: Much of this code should probably be within the part itself.

SetPointLight ( ISceneChildEntity part, bool light, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 color, float intensity, float radius, float falloff ) : void

Set a light point on a part

SetPos ( ISceneChildEntity part, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 targetPos, bool checkPos ) : void
SetPrimitiveBlockShapeParams ( ISceneChildEntity part, int holeshape, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 cut, float hollow, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 twist ) : ObjectShapePacket.ObjectDataBlock
SetPrimitiveShapeParams ( ISceneChildEntity part, int holeshape, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 cut, float hollow, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 twist, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 holesize, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 topshear, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 profilecut, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 taper_a, float revolutions, float radiusoffset, float skew, byte fudge ) : void
SetPrimitiveShapeParams ( ISceneChildEntity part, int holeshape, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 cut, float hollow, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 twist, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 taper_b, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 topshear, byte fudge ) : void
SetPrimitiveShapeParams ( ISceneChildEntity part, int holeshape, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 cut, float hollow, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 twist, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 dimple, byte fudge ) : void
SetPrimitiveShapeParams ( ISceneChildEntity part, string map, int type ) : void
SetRot ( ISceneChildEntity part, Quaternion rot ) : void
SetScale ( ISceneChildEntity part, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 scale ) : void
SetTexture ( ISceneChildEntity part, string texture, int face ) : bool
WithNotecard ( UUID assetID, AssetRequestCallback cb ) : void
getNewParticleSystemWithSLDefaultValues ( ) : Primitive.ParticleSystem

Приватные методы

Метод Описание
AvatarIntersection ( System.Vector3 rayStart, System.Vector3 rayEnd ) : Universe.Framework.Physics.ContactResult[]
ClearPrimMedia ( ISceneChildEntity entity, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger face ) : void
ConvertUINTtoFlags ( uint flags ) : Primitive.ParticleSystem.ParticleDataFlags
Deprecated ( string command, string message = "" ) : void

Reports that the command is deprecated as a script error.

DetachWrapper ( object o ) : void
Error ( string command, string message ) : void

Reports the script error in the viewer's Script Warning/Error dialog and shouts it on the debug channel.

FloatAlmostEqual ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat valA, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat valB ) : bool
GetLocalPos ( ISceneChildEntity entity ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
GetPartRot ( ISceneChildEntity part ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion
GetPrimMediaParams ( ISceneChildEntity obj, int face, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list
GroundIntersection ( Vector3 rayStart, Vector3 rayEnd ) : ContactResult?
InBoundingBox ( IScenePresence avatar, Vector3 point ) : bool
JsonBuildRestOfSpec ( Universe.ScriptEngine.VirtualScript.LSL_Types.list specifiers, int i, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString val ) : OSD
JsonGetSpecific ( OSD o, Universe.ScriptEngine.VirtualScript.LSL_Types.list specifiers, int i ) : OSD
JsonSetSpecific ( OSD o, Universe.ScriptEngine.VirtualScript.LSL_Types.list specifiers, int i, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString val ) : void
ListToJson ( object o ) : OSD
LookAt ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 target, double strength, double damping, ISceneChildEntity obj ) : void
NotImplemented ( string command, string message = "" ) : void

Reports that the command is not implemented as a script error.

ObjectIntersection ( Vector3 rayStart, Vector3 rayEnd, bool includePhysical, bool includeNonPhysical, bool includePhantom, int max ) : ContactResult[]
ParseJsonNode ( OSD node ) : object
ParseString ( string src, Universe.ScriptEngine.VirtualScript.LSL_Types.list separators, Universe.ScriptEngine.VirtualScript.LSL_Types.list spacers, bool keepNulls ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list

Scan the string supplied in 'src' and tokenize it based upon two sets of tokenizers provided in two lists, separators and spacers.

Separators demarcate tokens and are elided as they are encountered. Spacers also demarcate tokens, but are themselves retained as tokens. Both separators and spacers may be arbitrarily long strings. i.e. ":::". The function returns an ordered list representing the tokens found in the supplied sources string. If two successive tokenizers are encountered, then a NULL entry is added to the list. It is a precondition that the source and toekizer lisst are non-null. If they are null, then a null pointer exception will be thrown while their lengths are being determined. A small amount of working memoryis required of approximately 8*#tokenizers. There are many ways in which this function can be implemented, this implementation is fairly naive and assumes that when the function is invooked with a short source string and/or short lists of tokenizers, then performance will not be an issue. In order to minimize the perofrmance effects of long strings, or large numbers of tokeizers, the function skips as far as possible whenever a toekenizer is found, and eliminates redundant tokenizers as soon as is possible. The implementation tries to avoid any copying of arrays or other objects.

ScriptByName ( string name ) : UUID
SetLinkRot ( ISceneChildEntity obj, Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot ) : void
SetParticleSystem ( ISceneChildEntity part, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : void
SetPosAdjust ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 start, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 end ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
SetTextureAnim ( ISceneChildEntity part, int mode, int face, int sizex, int sizey, double start, double length, double rate ) : void
castRaySort ( Vector3 pos, List &list ) : void
handleScriptAnswer ( IClientAPI client, UUID taskID, UUID itemID, int answer ) : void

Описание методов

AttachToAvatar() публичный Метод

Attach the object containing this script to the avatar that owns it.
public AttachToAvatar ( int attachmentPoint, bool temp ) : bool
attachmentPoint int
temp bool
Результат bool

Copy() публичный Метод

public Copy ( ) : IScriptApi
Результат IScriptApi

DetachFromAvatar() публичный Метод

Detach the object containing this script from the avatar it is attached to.
Nothing happens if the object is not attached.
public DetachFromAvatar ( ) : void
Результат void

Dispose() публичный Метод

public Dispose ( ) : void
Результат void

GetAlpha() защищенный Метод

protected GetAlpha ( ISceneChildEntity part, int face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
part ISceneChildEntity
face int
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat

GetColor() защищенный Метод

protected GetColor ( ISceneChildEntity part, int face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
part ISceneChildEntity
face int
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3

GetLinkParts() публичный Метод

public GetLinkParts ( int linkType ) : List
linkType int
Результат List

GetLinkPartsAndEntities() публичный Метод

public GetLinkPartsAndEntities ( int linkType ) : List
linkType int
Результат List

GetLinkPrimitiveParams() публичный Метод

public GetLinkPrimitiveParams ( ISceneChildEntity part, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules, bool allowOpenSimParams ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list
part ISceneChildEntity
rules Universe.ScriptEngine.VirtualScript.LSL_Types.list
allowOpenSimParams bool
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.list

GetLinkPrimitiveParamsEx() публичный Метод

public GetLinkPrimitiveParamsEx ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString prim, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list
prim Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
rules Universe.ScriptEngine.VirtualScript.LSL_Types.list
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.list

GetNumberOfSides() защищенный Метод

protected GetNumberOfSides ( ISceneChildEntity part ) : int
part ISceneChildEntity
Результат int

GetPartLocalPos() защищенный Метод

protected GetPartLocalPos ( ISceneChildEntity part ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
part ISceneChildEntity
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3

GetTaskInventoryItem() защищенный Метод

protected GetTaskInventoryItem ( string name ) : UUID
name string
Результат UUID

GetTexture() защищенный Метод

protected GetTexture ( ISceneChildEntity part, int face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
part ISceneChildEntity
face int
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

GetTextureOffset() защищенный Метод

protected GetTextureOffset ( ISceneChildEntity part, int face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
part ISceneChildEntity
face int
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3

GetTextureRot() защищенный Метод

protected GetTextureRot ( ISceneChildEntity part, int face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
part ISceneChildEntity
face int
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat

Initialize() публичный Метод

public Initialize ( IScriptModulePlugin ScriptEngine, ISceneChildEntity host, uint localID, UUID itemID, ScriptProtectionModule module ) : void
ScriptEngine IScriptModulePlugin
host ISceneChildEntity
localID uint
itemID UUID
module ScriptProtectionModule
Результат void

InitializeLifetimeService() публичный Метод

public InitializeLifetimeService ( ) : object
Результат object

InventoryKey() защищенный Метод

protected InventoryKey ( string name, AssetType type, bool throwExceptionIfDoesNotExist ) : UUID
name string
type AssetType
throwExceptionIfDoesNotExist bool
Результат UUID

InventorySelf() защищенный Метод

protected InventorySelf ( ) : UUID
Результат UUID

KeyOrName() защищенный Метод

accepts a valid UUID, -or- a name of an inventory item. Returns a valid UUID or UUID.Zero if key invalid and item not found in prim inventory.
protected KeyOrName ( string k, AssetType type, bool throwExceptionIfDoesNotExist ) : UUID
k string
type AssetType
throwExceptionIfDoesNotExist bool
Результат UUID

OffsetTexture() защищенный Метод

protected OffsetTexture ( ISceneChildEntity part, double u, double v, int face ) : void
part ISceneChildEntity
u double
v double
face int
Результат void

PScriptSleep() защищенный Метод

This is the new sleep implementation that allows for us to not freeze the script thread while we run
protected PScriptSleep ( int delay ) : DateTime
delay int
Результат DateTime

RezObject() публичный Метод

Rez an object into the scene from a prim's inventory.
public RezObject ( ISceneChildEntity sourcePart, TaskInventoryItem item, Vector3 pos, Quaternion rot, Vector3 vel, int param, UUID RezzedFrom, bool RezObjectAtRoot ) : ISceneEntity
sourcePart ISceneChildEntity
item TaskInventoryItem
pos Vector3
rot Quaternion
vel Vector3
param int
RezzedFrom UUID
RezObjectAtRoot bool
Результат ISceneEntity

Rot2Quaternion() защищенный Метод

protected Rot2Quaternion ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion r ) : Quaternion
r Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion
Результат Quaternion

RotateTexture() защищенный Метод

protected RotateTexture ( ISceneChildEntity part, double rotation, int face ) : void
part ISceneChildEntity
rotation double
face int
Результат void

ScaleTexture() защищенный Метод

protected ScaleTexture ( ISceneChildEntity part, double u, double v, int face ) : void
part ISceneChildEntity
u double
v double
face int
Результат void

ScriptSleep() защищенный Метод

protected ScriptSleep ( int delay ) : void
delay int
Результат void

SetAlpha() защищенный Метод

protected SetAlpha ( ISceneChildEntity part, double alpha, int face ) : void
part ISceneChildEntity
alpha double
face int
Результат void

SetFlexi() защищенный Метод

Set flexi parameters of a part. FIXME: Much of this code should probably be within the part itself.
protected SetFlexi ( ISceneChildEntity part, bool flexi, int softness, float gravity, float friction, float wind, float tension, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 Force ) : void
part ISceneChildEntity
flexi bool
softness int
gravity float
friction float
wind float
tension float
Force Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
Результат void

SetFullBright() публичный Метод

public SetFullBright ( ISceneChildEntity part, int face, bool bright ) : void
part ISceneChildEntity
face int
bright bool
Результат void

SetGlow() публичный Метод

public SetGlow ( ISceneChildEntity part, int face, float glow ) : void
part ISceneChildEntity
face int
glow float
Результат void

SetPointLight() защищенный Метод

Set a light point on a part
protected SetPointLight ( ISceneChildEntity part, bool light, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 color, float intensity, float radius, float falloff ) : void
part ISceneChildEntity
light bool
color Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
intensity float
radius float
falloff float
Результат void

SetPos() защищенный Метод

protected SetPos ( ISceneChildEntity part, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 targetPos, bool checkPos ) : void
part ISceneChildEntity
targetPos Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
checkPos bool
Результат void

SetPrimMediaParams() публичный Метод

public SetPrimMediaParams ( ISceneChildEntity obj, int face, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
obj ISceneChildEntity
face int
rules Universe.ScriptEngine.VirtualScript.LSL_Types.list
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

SetPrimParams() публичный Метод

public SetPrimParams ( IEntity part, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules, bool allowOpenSimParams ) : void
part IEntity
rules Universe.ScriptEngine.VirtualScript.LSL_Types.list
allowOpenSimParams bool
Результат void

SetPrimitiveBlockShapeParams() защищенный Метод

protected SetPrimitiveBlockShapeParams ( ISceneChildEntity part, int holeshape, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 cut, float hollow, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 twist ) : ObjectShapePacket.ObjectDataBlock
part ISceneChildEntity
holeshape int
cut Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
hollow float
twist Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
Результат ObjectShapePacket.ObjectDataBlock

SetPrimitiveParamsEx() публичный Метод

public SetPrimitiveParamsEx ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString prim, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : void
prim Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
rules Universe.ScriptEngine.VirtualScript.LSL_Types.list
Результат void

SetPrimitiveShapeParams() защищенный Метод

protected SetPrimitiveShapeParams ( ISceneChildEntity part, int holeshape, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 cut, float hollow, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 twist, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 holesize, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 topshear, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 profilecut, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 taper_a, float revolutions, float radiusoffset, float skew, byte fudge ) : void
part ISceneChildEntity
holeshape int
cut Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
hollow float
twist Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
holesize Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
topshear Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
profilecut Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
taper_a Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
revolutions float
radiusoffset float
skew float
fudge byte
Результат void

SetPrimitiveShapeParams() защищенный Метод

protected SetPrimitiveShapeParams ( ISceneChildEntity part, int holeshape, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 cut, float hollow, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 twist, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 taper_b, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 topshear, byte fudge ) : void
part ISceneChildEntity
holeshape int
cut Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
hollow float
twist Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
taper_b Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
topshear Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
fudge byte
Результат void

SetPrimitiveShapeParams() защищенный Метод

protected SetPrimitiveShapeParams ( ISceneChildEntity part, int holeshape, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 cut, float hollow, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 twist, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 dimple, byte fudge ) : void
part ISceneChildEntity
holeshape int
cut Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
hollow float
twist Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
dimple Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
fudge byte
Результат void

SetPrimitiveShapeParams() защищенный Метод

protected SetPrimitiveShapeParams ( ISceneChildEntity part, string map, int type ) : void
part ISceneChildEntity
map string
type int
Результат void

SetRot() защищенный Метод

protected SetRot ( ISceneChildEntity part, Quaternion rot ) : void
part ISceneChildEntity
rot Quaternion
Результат void

SetScale() защищенный Метод

protected SetScale ( ISceneChildEntity part, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 scale ) : void
part ISceneChildEntity
scale Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
Результат void

SetShiny() публичный Метод

public SetShiny ( ISceneChildEntity part, int face, int shiny, Bumpiness bump ) : void
part ISceneChildEntity
face int
shiny int
bump Bumpiness
Результат void

SetTexGen() публичный Метод

public SetTexGen ( ISceneChildEntity part, int face, int style ) : void
part ISceneChildEntity
face int
style int
Результат void

SetTexture() защищенный Метод

protected SetTexture ( ISceneChildEntity part, string texture, int face ) : bool
part ISceneChildEntity
texture string
face int
Результат bool

WithNotecard() защищенный Метод

protected WithNotecard ( UUID assetID, AssetRequestCallback cb ) : void
assetID UUID
cb AssetRequestCallback
Результат void

getNewParticleSystemWithSLDefaultValues() защищенный Метод

protected getNewParticleSystemWithSLDefaultValues ( ) : Primitive.ParticleSystem
Результат Primitive.ParticleSystem

llAbs() публичный Метод

public llAbs ( int i ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
i int
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

llAcos() публичный Метод

public llAcos ( double val ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
val double
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat

llAddToLandBanList() публичный Метод

public llAddToLandBanList ( string avatar, double hours ) : DateTime
avatar string
hours double
Результат DateTime

llAddToLandPassList() публичный Метод

public llAddToLandPassList ( string avatar, double hours ) : DateTime
avatar string
hours double
Результат DateTime

llAdjustSoundVolume() публичный Метод

public llAdjustSoundVolume ( double volume ) : DateTime
volume double
Результат DateTime

llAllowInventoryDrop() публичный Метод

public llAllowInventoryDrop ( int add ) : void
add int
Результат void

llAngleBetween() публичный Метод

public llAngleBetween ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion a, Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion b ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
a Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion
b Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat

llApplyImpulse() публичный Метод

public llApplyImpulse ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 force, int local ) : void
force Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
local int
Результат void

llApplyRotationalImpulse() публичный Метод

public llApplyRotationalImpulse ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 force, int local ) : void
force Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
local int
Результат void

llAsin() публичный Метод

public llAsin ( double val ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
val double
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat

llAtan2() публичный Метод

public llAtan2 ( double x, double y ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
x double
y double
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat

llAttachToAvatar() публичный Метод

public llAttachToAvatar ( int attachmentPoint ) : void
attachmentPoint int
Результат void

llAttachToAvatarTemp() публичный Метод

public llAttachToAvatarTemp ( int attachmentPoint ) : void
attachmentPoint int
Результат void

llAvatarOnLinkSitTarget() публичный Метод

public llAvatarOnLinkSitTarget ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llAvatarOnSitTarget() публичный Метод

public llAvatarOnSitTarget ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llAxes2Rot() публичный Метод

public llAxes2Rot ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 fwd, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 left, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 up ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion
fwd Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
left Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
up Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion

llAxisAngle2Rot() публичный Метод

public llAxisAngle2Rot ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 axis, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat angle ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion
axis Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
angle Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion

llBase64ToInteger() публичный Метод

Converts an eight character base-64 string into a 32-bit integer.
This is coded to behave like LSL's implementation (I think), based upon the information available at the Wiki. If more than 8 characters are supplied, zero is returned. If a NULL string is supplied, zero will be returned. If fewer than 6 characters are supplied, then the answer will reflect a partial accumulation.

The 6-bit segments are extracted left-to-right in big-endian mode, which means that segment 6 only contains the two low-order bits of the 32 bit integer as its high order 2 bits. A short string therefore means loss of low-order information. E.g. |<---------------------- 32-bit integer ----------------------->|<-Pad->| |<--Byte 0----->|<--Byte 1----->|<--Byte 2----->|<--Byte 3----->|<-Pad->| |3|3|2|2|2|2|2|2|2|2|2|2|1|1|1|1|1|1|1|1|1|1| | | | | | | | | | |P|P|P|P| |1|0|9|8|7|6|5|4|3|2|1|0|9|8|7|6|5|4|3|2|1|0|9|8|7|6|5|4|3|2|1|0|P|P|P|P| | str[0] | str[1] | str[2] | str[3] | str[4] | str[6] |

public llBase64ToInteger ( string str ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
str string // 8 characters string to be converted. Other // length strings return zero. //
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

llBase64ToString() публичный Метод

public llBase64ToString ( string str ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
str string
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llBreakAllLinks() публичный Метод

public llBreakAllLinks ( ) : void
Результат void

llBreakLink() публичный Метод

public llBreakLink ( int linknum ) : void
linknum int
Результат void

llCSV2List() публичный Метод

The supplied string is scanned for commas and converted into a list. Commas are only effective if they are encountered outside of '<' '>' delimiters. Any whitespace before or after an element is trimmed.
public llCSV2List ( string src ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list
src string
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.list

llCastRay() публичный Метод

public llCastRay ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 start, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 end, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list
start Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
end Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
options Universe.ScriptEngine.VirtualScript.LSL_Types.list
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.list

llCeil() публичный Метод

public llCeil ( double f ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
f double
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

llClearCameraParams() публичный Метод

public llClearCameraParams ( ) : void
Результат void

llClearLinkMedia() публичный Метод

public llClearLinkMedia ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger link, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
link Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
face Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

llClearPrimMedia() публичный Метод

public llClearPrimMedia ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
face Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

llCloseRemoteDataChannel() публичный Метод

public llCloseRemoteDataChannel ( object _channel ) : DateTime
_channel object
Результат DateTime

llCloud() публичный Метод

public llCloud ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
offset Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat

llCollisionFilter() публичный Метод

public llCollisionFilter ( string name, string id, int accept ) : void
name string
id string
accept int
Результат void

llCollisionSound() публичный Метод

public llCollisionSound ( string impact_sound, double impact_volume ) : void
impact_sound string
impact_volume double
Результат void

llCollisionSprite() публичный Метод

public llCollisionSprite ( string impact_sprite ) : void
impact_sprite string
Результат void

llCos() публичный Метод

public llCos ( double f ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
f double
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat

llCreateCharacter() публичный Метод

public llCreateCharacter ( Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : void
options Universe.ScriptEngine.VirtualScript.LSL_Types.list
Результат void

llCreateLink() публичный Метод

public llCreateLink ( string target, int parent ) : DateTime
target string
parent int
Результат DateTime

llDeleteCharacter() публичный Метод

public llDeleteCharacter ( ) : void
Результат void

llDeleteSubList() публичный Метод

public llDeleteSubList ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int start, int end ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list
src Universe.ScriptEngine.VirtualScript.LSL_Types.list
start int
end int
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.list

llDeleteSubString() публичный Метод

Delete substring removes the specified substring bounded by the inclusive indices start and end. Indices may be negative (indicating end-relative) and may be inverted, i.e. end < start. />
public llDeleteSubString ( string src, int start, int end ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
src string
start int
end int
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llDetachFromAvatar() публичный Метод

public llDetachFromAvatar ( ) : void
Результат void

llDetectedGrab() публичный Метод

public llDetectedGrab ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
number int
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3

llDetectedGroup() публичный Метод

public llDetectedGroup ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
number int
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

llDetectedKey() публичный Метод

public llDetectedKey ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
number int
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llDetectedLinkNumber() публичный Метод

public llDetectedLinkNumber ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
number int
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

llDetectedName() публичный Метод

public llDetectedName ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
number int
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llDetectedOwner() публичный Метод

public llDetectedOwner ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
number int
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llDetectedPos() публичный Метод

public llDetectedPos ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
number int
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3

llDetectedRot() публичный Метод

public llDetectedRot ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion
number int
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion

llDetectedTouchBinormal() публичный Метод

See http://wiki.secondlife.com/wiki/LlDetectedTouchBinormal for details
public llDetectedTouchBinormal ( int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
index int
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3

llDetectedTouchFace() публичный Метод

See http://wiki.secondlife.com/wiki/LlDetectedTouchFace for details
public llDetectedTouchFace ( int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
index int
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

llDetectedTouchNormal() публичный Метод

See http://wiki.secondlife.com/wiki/LlDetectedTouchNormal for details
public llDetectedTouchNormal ( int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
index int
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3

llDetectedTouchPos() публичный Метод

See http://wiki.secondlife.com/wiki/LlDetectedTouchPos for details
public llDetectedTouchPos ( int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
index int
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3

llDetectedTouchST() публичный Метод

See http://wiki.secondlife.com/wiki/LlDetectedTouchST for details
public llDetectedTouchST ( int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
index int
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3

llDetectedTouchUV() публичный Метод

See http://wiki.secondlife.com/wiki/LlDetectedTouchUV for details
public llDetectedTouchUV ( int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
index int
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3

llDetectedType() публичный Метод

public llDetectedType ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
number int
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

llDetectedVel() публичный Метод

public llDetectedVel ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
number int
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3

llDialog() публичный Метод

public llDialog ( string avatar, string message, Universe.ScriptEngine.VirtualScript.LSL_Types.list buttons, int chat_channel ) : DateTime
avatar string
message string
buttons Universe.ScriptEngine.VirtualScript.LSL_Types.list
chat_channel int
Результат DateTime

llDie() публичный Метод

public llDie ( ) : void
Результат void

llDumpList2String() публичный Метод

public llDumpList2String ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, string seperator ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
src Universe.ScriptEngine.VirtualScript.LSL_Types.list
seperator string
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llEdgeOfWorld() публичный Метод

public llEdgeOfWorld ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 dir ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
pos Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
dir Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

llEjectFromLand() публичный Метод

public llEjectFromLand ( string pest ) : DateTime
pest string
Результат DateTime

llEmail() публичный Метод

public llEmail ( string address, string subject, string message ) : DateTime
address string
subject string
message string
Результат DateTime

llEscapeURL() публичный Метод

public llEscapeURL ( string url ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
url string
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llEuler2Rot() публичный Метод

public llEuler2Rot ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 v ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion
v Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion

llEvade() публичный Метод

public llEvade ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString target, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : void
target Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
options Universe.ScriptEngine.VirtualScript.LSL_Types.list
Результат void

llExecCharacterCmd() публичный Метод

public llExecCharacterCmd ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger command, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : void
command Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
options Universe.ScriptEngine.VirtualScript.LSL_Types.list
Результат void

llFabs() публичный Метод

public llFabs ( double f ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
f double
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat

llFleeFrom() публичный Метод

public llFleeFrom ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 source, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat distance, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : void
source Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
distance Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
options Universe.ScriptEngine.VirtualScript.LSL_Types.list
Результат void

llFloor() публичный Метод

public llFloor ( double f ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
f double
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

llForceMouselook() публичный Метод

public llForceMouselook ( int mouselook ) : void
mouselook int
Результат void

llFrand() публичный Метод

public llFrand ( double mag ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
mag double
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat

llGenerateKey() публичный Метод

public llGenerateKey ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llGetAccel() публичный Метод

public llGetAccel ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3

llGetAgentInfo() публичный Метод

Fully implemented
public llGetAgentInfo ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
id string
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

llGetAgentLanguage() публичный Метод

public llGetAgentLanguage ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
id string
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llGetAgentList() публичный Метод

http://wiki.secondlife.com/wiki/LlGetAgentList The list of options is currently not used in SL scope is one of:- AGENT_LIST_REGION - all in the region AGENT_LIST_PARCEL - all in the same parcel as the scripted object AGENT_LIST_PARCEL_OWNER - all in any parcel owned by the owner of the current parcel.
public llGetAgentList ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger scope, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list
scope Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
options Universe.ScriptEngine.VirtualScript.LSL_Types.list
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.list

llGetAgentSize() публичный Метод

According to http://lslwiki.net/lslwiki/wakka.php?wakka=llGetAgentSize only the height of avatars vary and that says: Width (x) and depth (y) are constant. (0.45m and 0.6m respectively).
public llGetAgentSize ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
id string
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3

llGetAlpha() публичный Метод

public llGetAlpha ( int face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
face int
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat

llGetAndResetTime() публичный Метод

public llGetAndResetTime ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat

llGetAnimation() публичный Метод

public llGetAnimation ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
id string
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llGetAnimationList() публичный Метод

public llGetAnimationList ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list
id string
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.list

llGetAnimationOverride() публичный Метод

public llGetAnimationOverride ( string anim_state ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
anim_state string
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llGetAttached() публичный Метод

public llGetAttached ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

llGetBoundingBox() публичный Метод

A partial implementation. http://lslwiki.net/lslwiki/wakka.php?wakka=llGetBoundingBox So far only valid for standing/flying/ground sitting avatars and single prim objects. If the object has multiple prims and/or a sitting avatar then the bounding box is for the root prim only.
public llGetBoundingBox ( string obj ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list
obj string
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.list

llGetCameraPos() публичный Метод

public llGetCameraPos ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3

llGetCameraRot() публичный Метод

public llGetCameraRot ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion

llGetCenterOfMass() публичный Метод

public llGetCenterOfMass ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3

llGetClosestNavPoint() публичный Метод

public llGetClosestNavPoint ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 point, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list
point Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
options Universe.ScriptEngine.VirtualScript.LSL_Types.list
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.list

llGetColor() публичный Метод

public llGetColor ( int face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
face int
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3

llGetCreator() публичный Метод

public llGetCreator ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llGetDate() публичный Метод

public llGetDate ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llGetDisplayName() публичный Метод

public llGetDisplayName ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
id string
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llGetEnergy() публичный Метод

public llGetEnergy ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat

llGetEnv() публичный Метод

public llGetEnv ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString name ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
name Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llGetForce() публичный Метод

public llGetForce ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3

llGetFreeMemory() публичный Метод

public llGetFreeMemory ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

llGetFreeURLs() публичный Метод

public llGetFreeURLs ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

llGetGMTclock() публичный Метод

public llGetGMTclock ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat

llGetGeometricCenter() публичный Метод

public llGetGeometricCenter ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3

llGetHTTPHeader() публичный Метод

public llGetHTTPHeader ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString request_id, string header ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
request_id Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
header string
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llGetInventoryCreator() публичный Метод

public llGetInventoryCreator ( string item ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
item string
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llGetInventoryKey() публичный Метод

public llGetInventoryKey ( string name ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
name string
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llGetInventoryName() публичный Метод

public llGetInventoryName ( int type, int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
type int
number int
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llGetInventoryNumber() публичный Метод

public llGetInventoryNumber ( int type ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
type int
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

llGetInventoryPermMask() публичный Метод

public llGetInventoryPermMask ( string item, int mask ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
item string
mask int
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

llGetInventoryType() публичный Метод

public llGetInventoryType ( string name ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
name string
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

llGetKey() публичный Метод

public llGetKey ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llGetLandOwnerAt() публичный Метод

public llGetLandOwnerAt ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
pos Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llGetLinkKey() публичный Метод

public llGetLinkKey ( int linknum ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
linknum int
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llGetLinkMedia() публичный Метод

public llGetLinkMedia ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger link, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger face, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list
link Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
face Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
rules Universe.ScriptEngine.VirtualScript.LSL_Types.list
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.list

llGetLinkName() публичный Метод

The rules governing the returned name are not simple. The only time a blank name is returned is if the target prim has a blank name. If no prim with the given link number can be found then usually NULL_KEY is returned but there are exceptions. In a single unlinked prim, A call with 0 returns the name, all other values for link number return NULL_KEY In link sets it is more complicated. If the script is in the root prim:- A zero link number returns NULL_KEY. Positive link numbers return the name of the prim, or NULL_KEY if a prim does not exist at that position. Negative link numbers return the name of the first child prim. If the script is in a child prim:- Link numbers 0 or 1 return the name of the root prim. Positive link numbers return the name of the prim or NULL_KEY if a prim does not exist at that position. Negative numbers return the name of the root prim. References http://lslwiki.net/lslwiki/wakka.php?wakka=llGetLinkName Mentions NULL_KEY being returned http://wiki.secondlife.com/wiki/LlGetLinkName Mentions using the LINK_* constants, some of which are negative
public llGetLinkName ( int linknum ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
linknum int
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llGetLinkNumber() публичный Метод

public llGetLinkNumber ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

llGetLinkNumberOfSides() публичный Метод

public llGetLinkNumberOfSides ( int LinkNum ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
LinkNum int
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

llGetLinkPrimitiveParams() публичный Метод

public llGetLinkPrimitiveParams ( int linknumber, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list
linknumber int
rules Universe.ScriptEngine.VirtualScript.LSL_Types.list
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.list

llGetListEntryType() публичный Метод

public llGetListEntryType ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
src Universe.ScriptEngine.VirtualScript.LSL_Types.list
index int
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

llGetListLength() публичный Метод

public llGetListLength ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
src Universe.ScriptEngine.VirtualScript.LSL_Types.list
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

llGetLocalPos() публичный Метод

public llGetLocalPos ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3

llGetLocalRot() публичный Метод

public llGetLocalRot ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion

llGetMass() публичный Метод

public llGetMass ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat

llGetMassMKS() публичный Метод

public llGetMassMKS ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat

llGetMaxScaleFactor() публичный Метод

public llGetMaxScaleFactor ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat

llGetMemoryLimit() публичный Метод

public llGetMemoryLimit ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

llGetMinScaleFactor() публичный Метод

public llGetMinScaleFactor ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat

llGetNextEmail() публичный Метод

public llGetNextEmail ( string address, string subject ) : void
address string
subject string
Результат void

llGetNotecardLine() публичный Метод

public llGetNotecardLine ( string name, int line ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
name string
line int
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llGetNumberOfNotecardLines() публичный Метод

public llGetNumberOfNotecardLines ( string name ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
name string
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llGetNumberOfPrims() публичный Метод

public llGetNumberOfPrims ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

llGetNumberOfSides() публичный Метод

public llGetNumberOfSides ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

llGetObjectDesc() публичный Метод

public llGetObjectDesc ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llGetObjectDetails() публичный Метод

public llGetObjectDetails ( string id, Universe.ScriptEngine.VirtualScript.LSL_Types.list args ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list
id string
args Universe.ScriptEngine.VirtualScript.LSL_Types.list
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.list

llGetObjectMass() публичный Метод

public llGetObjectMass ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
id string
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat

llGetObjectName() публичный Метод

public llGetObjectName ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llGetObjectPermMask() публичный Метод

public llGetObjectPermMask ( int mask ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
mask int
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

llGetObjectPrimCount() публичный Метод

public llGetObjectPrimCount ( string object_id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
object_id string
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

llGetOmega() публичный Метод

public llGetOmega ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3

llGetOwner() публичный Метод

public llGetOwner ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llGetOwnerKey() публичный Метод

public llGetOwnerKey ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
id string
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llGetParcelDetails() публичный Метод

public llGetParcelDetails ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos, Universe.ScriptEngine.VirtualScript.LSL_Types.list param ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list
pos Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
param Universe.ScriptEngine.VirtualScript.LSL_Types.list
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.list

llGetParcelFlags() публичный Метод

public llGetParcelFlags ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
pos Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

llGetParcelMaxPrims() публичный Метод

public llGetParcelMaxPrims ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos, int sim_wide ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
pos Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
sim_wide int
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

llGetParcelMusicURL() публичный Метод

public llGetParcelMusicURL ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llGetParcelPrimCount() публичный Метод

public llGetParcelPrimCount ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos, int category, int sim_wide ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
pos Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
category int
sim_wide int
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

llGetParcelPrimOwners() публичный Метод

public llGetParcelPrimOwners ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list
pos Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.list

llGetPermissions() публичный Метод

public llGetPermissions ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

llGetPermissionsKey() публичный Метод

public llGetPermissionsKey ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llGetPhysicsMaterial() публичный Метод

public llGetPhysicsMaterial ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.list

llGetPos() публичный Метод

public llGetPos ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3

llGetPrimMediaParams() публичный Метод

public llGetPrimMediaParams ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger face, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list
face Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
rules Universe.ScriptEngine.VirtualScript.LSL_Types.list
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.list

llGetPrimitiveParams() публичный Метод

public llGetPrimitiveParams ( Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list
rules Universe.ScriptEngine.VirtualScript.LSL_Types.list
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.list

llGetRegionAgentCount() публичный Метод

public llGetRegionAgentCount ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

llGetRegionCorner() публичный Метод

public llGetRegionCorner ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3

llGetRegionFPS() публичный Метод

Returns the value reported in the client Statistics window
public llGetRegionFPS ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat

llGetRegionFlags() публичный Метод

public llGetRegionFlags ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

llGetRegionName() публичный Метод

public llGetRegionName ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llGetRegionTimeDilation() публичный Метод

public llGetRegionTimeDilation ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat

llGetRootPosition() публичный Метод

public llGetRootPosition ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3

llGetRootRotation() публичный Метод

http://lslwiki.net/lslwiki/wakka.php?wakka=llGetRot http://lslwiki.net/lslwiki/wakka.php?wakka=ChildRotation Also tested in sl in regards to the behaviour in attachments/mouselook In the root prim:- Returns the object rotation if not attached Returns the avatars rotation if attached Returns the camera rotation if attached and the avatar is in mouselook
public llGetRootRotation ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion

llGetRot() публичный Метод

See http://lslwiki.net/lslwiki/wakka.php?wakka=ChildRotation
public llGetRot ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion

llGetSPMaxMemory() публичный Метод

public llGetSPMaxMemory ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

llGetScale() публичный Метод

public llGetScale ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3

llGetScriptName() публичный Метод

public llGetScriptName ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llGetScriptState() публичный Метод

public llGetScriptState ( string name ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
name string
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

llGetSimStats() публичный Метод

public llGetSimStats ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger statType ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
statType Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat

llGetSimulatorHostname() публичный Метод

public llGetSimulatorHostname ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llGetStartParameter() публичный Метод

public llGetStartParameter ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

llGetStaticPath() публичный Метод

public llGetStaticPath ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 start, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 end, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat radius, Universe.ScriptEngine.VirtualScript.LSL_Types.list parameters ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list
start Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
end Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
radius Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
parameters Universe.ScriptEngine.VirtualScript.LSL_Types.list
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.list

llGetStatus() публичный Метод

public llGetStatus ( int status ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
status int
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

llGetSubString() публичный Метод

Return a portion of the designated string bounded by inclusive indices (start and end). As usual, the negative indices, and the tolerance for out-of-bound values, makes this more complicated than it might otherwise seem.
public llGetSubString ( string src, int start, int end ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
src string
start int
end int
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llGetSunDirection() публичный Метод

public llGetSunDirection ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3

llGetTexture() публичный Метод

public llGetTexture ( int face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
face int
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llGetTextureOffset() публичный Метод

public llGetTextureOffset ( int face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
face int
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3

llGetTextureRot() публичный Метод

public llGetTextureRot ( int face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
face int
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat

llGetTextureScale() публичный Метод

public llGetTextureScale ( int side ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
side int
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3

llGetTime() публичный Метод

public llGetTime ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat

llGetTimeOfDay() публичный Метод

public llGetTimeOfDay ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat

llGetTimestamp() публичный Метод

public llGetTimestamp ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llGetTorque() публичный Метод

public llGetTorque ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3

llGetUnixTime() публичный Метод

public llGetUnixTime ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

llGetUsedMemory() публичный Метод

public llGetUsedMemory ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

llGetUsername() публичный Метод

public llGetUsername ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
id string
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llGetVel() публичный Метод

public llGetVel ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3

llGetWallclock() публичный Метод

public llGetWallclock ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat

llGiveInventory() публичный Метод

public llGiveInventory ( string destination, string inventory ) : DateTime
destination string
inventory string
Результат DateTime

llGiveInventoryList() публичный Метод

public llGiveInventoryList ( string destination, string category, Universe.ScriptEngine.VirtualScript.LSL_Types.list inventory ) : void
destination string
category string
inventory Universe.ScriptEngine.VirtualScript.LSL_Types.list
Результат void

llGiveMoney() публичный Метод

public llGiveMoney ( string destination, int amount ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
destination string
amount int
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

llGodLikeRezObject() публичный Метод

public llGodLikeRezObject ( string inventory, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos ) : void
inventory string
pos Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
Результат void

llGround() публичный Метод

public llGround ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
offset Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat

llGroundContour() публичный Метод

public llGroundContour ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
offset Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3

llGroundNormal() публичный Метод

public llGroundNormal ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
offset Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3

llGroundRepel() публичный Метод

public llGroundRepel ( double height, int water, double tau ) : void
height double
water int
tau double
Результат void

llGroundSlope() публичный Метод

public llGroundSlope ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
offset Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3

llHTTPRequest() публичный Метод

public llHTTPRequest ( string url, Universe.ScriptEngine.VirtualScript.LSL_Types.list parameters, string body ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
url string
parameters Universe.ScriptEngine.VirtualScript.LSL_Types.list
body string
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llHTTPResponse() публичный Метод

public llHTTPResponse ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString id, int status, string body ) : void
id Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
status int
body string
Результат void

llInsertString() публичный Метод

Insert string inserts the specified string identified by src at the index indicated by index. Index may be negative, in which case it is end-relative. The index may exceed either string bound, with the result being a concatenation.
public llInsertString ( string dest, int index, string src ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
dest string
index int
src string
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llInstantMessage() публичный Метод

public llInstantMessage ( string user, string message ) : DateTime
user string
message string
Результат DateTime

llIntegerToBase64() публичный Метод

Converts a 32-bit integer into a Base64 character string. Base64 character strings are always 8 characters long. All iinteger values are acceptable.
public llIntegerToBase64 ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
number int // 32-bit integer to be converted. //
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llJson2List() публичный Метод

public llJson2List ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString json ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list
json Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.list

llJsonGetValue() публичный Метод

public llJsonGetValue ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString json, Universe.ScriptEngine.VirtualScript.LSL_Types.list specifiers ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
json Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
specifiers Universe.ScriptEngine.VirtualScript.LSL_Types.list
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llJsonSetValue() публичный Метод

public llJsonSetValue ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString json, Universe.ScriptEngine.VirtualScript.LSL_Types.list specifiers, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString value ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
json Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
specifiers Universe.ScriptEngine.VirtualScript.LSL_Types.list
value Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llJsonValueType() публичный Метод

public llJsonValueType ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString json, Universe.ScriptEngine.VirtualScript.LSL_Types.list specifiers ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
json Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
specifiers Universe.ScriptEngine.VirtualScript.LSL_Types.list
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llKey2Name() публичный Метод

public llKey2Name ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
id string
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llLinkLookAt() публичный Метод

public llLinkLookAt ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger link, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 target, double strength, double damping ) : void
link Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
target Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
strength double
damping double
Результат void

llLinkParticleSystem() публичный Метод

public llLinkParticleSystem ( int linknumber, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : void
linknumber int
rules Universe.ScriptEngine.VirtualScript.LSL_Types.list
Результат void

llLinkRotLookAt() публичный Метод

public llLinkRotLookAt ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger link, Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion target, double strength, double damping ) : void
link Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
target Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion
strength double
damping double
Результат void

llLinkSitTarget() публичный Метод

public llLinkSitTarget ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger link, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset, Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot ) : void
link Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
offset Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
rot Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion
Результат void

llList2CSV() публичный Метод

Process the supplied list and return the content of the list formatted as a comma separated list. There is a space after each comma.
public llList2CSV ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
src Universe.ScriptEngine.VirtualScript.LSL_Types.list
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llList2Float() публичный Метод

public llList2Float ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
src Universe.ScriptEngine.VirtualScript.LSL_Types.list
index int
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat

llList2Integer() публичный Метод

public llList2Integer ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
src Universe.ScriptEngine.VirtualScript.LSL_Types.list
index int
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

llList2Json() публичный Метод

public llList2Json ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString type, Universe.ScriptEngine.VirtualScript.LSL_Types.list values ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
type Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
values Universe.ScriptEngine.VirtualScript.LSL_Types.list
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llList2Key() публичный Метод

public llList2Key ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
src Universe.ScriptEngine.VirtualScript.LSL_Types.list
index int
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llList2List() публичный Метод

public llList2List ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int start, int end ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list
src Universe.ScriptEngine.VirtualScript.LSL_Types.list
start int
end int
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.list

llList2ListStrided() публичный Метод

Elements in the source list starting with 0 and then every i+stride. If the stride is negative then the scan is backwards producing an inverted result. Only those elements that are also in the specified range are included in the result.
public llList2ListStrided ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int start, int end, int stride ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list
src Universe.ScriptEngine.VirtualScript.LSL_Types.list
start int
end int
stride int
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.list

llList2Rot() публичный Метод

public llList2Rot ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion
src Universe.ScriptEngine.VirtualScript.LSL_Types.list
index int
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion

llList2String() публичный Метод

public llList2String ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
src Universe.ScriptEngine.VirtualScript.LSL_Types.list
index int
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llList2Vector() публичный Метод

public llList2Vector ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
src Universe.ScriptEngine.VirtualScript.LSL_Types.list
index int
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3

llListFindList() публичный Метод

Returns the index of the first occurrence of test in src.
public llListFindList ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, Universe.ScriptEngine.VirtualScript.LSL_Types.list test ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
src Universe.ScriptEngine.VirtualScript.LSL_Types.list
test Universe.ScriptEngine.VirtualScript.LSL_Types.list
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

llListInsertList() публичный Метод

Insert the list identified by <src> into the list designated by <dest> such that the first new element has the index specified by <index>
public llListInsertList ( Universe.ScriptEngine.VirtualScript.LSL_Types.list dest, Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list
dest Universe.ScriptEngine.VirtualScript.LSL_Types.list
src Universe.ScriptEngine.VirtualScript.LSL_Types.list
index int
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.list

llListRandomize() публичный Метод

Randomizes the list, be arbitrarily reordering sublists of stride elements. As the stride approaches the size of the list, the options become very limited.
This could take a while for very large list sizes.
public llListRandomize ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int stride ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list
src Universe.ScriptEngine.VirtualScript.LSL_Types.list
stride int
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.list

llListReplaceList() публичный Метод

illListReplaceList removes the sub-list defined by the inclusive indices start and end and inserts the src list in its place. The inclusive nature of the indices means that at least one element must be deleted if the indices are within the bounds of the existing list. I.e. 2,2 will remove the element at index 2 and replace it with the source list. Both indices may be negative, with the usual interpretation. An interesting case is where end is lower than start. As these indices bound the list to be removed, then 0->end, and start->lim are removed and the source list is added as a suffix.
public llListReplaceList ( Universe.ScriptEngine.VirtualScript.LSL_Types.list dest, Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int start, int end ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list
dest Universe.ScriptEngine.VirtualScript.LSL_Types.list
src Universe.ScriptEngine.VirtualScript.LSL_Types.list
start int
end int
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.list

llListSort() публичный Метод

public llListSort ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int stride, int ascending ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list
src Universe.ScriptEngine.VirtualScript.LSL_Types.list
stride int
ascending int
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.list

llListStatistics() публичный Метод

public llListStatistics ( int operation, Universe.ScriptEngine.VirtualScript.LSL_Types.list src ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
operation int
src Universe.ScriptEngine.VirtualScript.LSL_Types.list
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat

llListen() публичный Метод

public llListen ( int channelID, string name, string ID, string msg ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
channelID int
name string
ID string
msg string
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

llListenControl() публичный Метод

public llListenControl ( int number, int active ) : void
number int
active int
Результат void

llListenRemove() публичный Метод

public llListenRemove ( int number ) : void
number int
Результат void

llLoadURL() публичный Метод

public llLoadURL ( string avatar_id, string message, string url ) : DateTime
avatar_id string
message string
url string
Результат DateTime

llLog() публичный Метод

public llLog ( double val ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
val double
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat

llLog10() публичный Метод

public llLog10 ( double val ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
val double
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat

llLookAt() публичный Метод

public llLookAt ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 target, double strength, double damping ) : void
target Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
strength double
damping double
Результат void

llLoopSound() публичный Метод

public llLoopSound ( string sound, double volume ) : void
sound string
volume double
Результат void

llLoopSoundMaster() публичный Метод

public llLoopSoundMaster ( string sound, double volume ) : void
sound string
volume double
Результат void

llLoopSoundSlave() публичный Метод

public llLoopSoundSlave ( string sound, double volume ) : void
sound string
volume double
Результат void

llMD5String() публичный Метод

public llMD5String ( string src, int nonce ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
src string
nonce int
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llMakeExplosion() публичный Метод

public llMakeExplosion ( int particles, double scale, double vel, double lifetime, double arc, string texture, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : DateTime
particles int
scale double
vel double
lifetime double
arc double
texture string
offset Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
Результат DateTime

llMakeFire() публичный Метод

public llMakeFire ( int particles, double scale, double vel, double lifetime, double arc, string texture, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : DateTime
particles int
scale double
vel double
lifetime double
arc double
texture string
offset Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
Результат DateTime

llMakeFountain() публичный Метод

public llMakeFountain ( int particles, double scale, double vel, double lifetime, double arc, int bounce, string texture, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset, double bounce_offset ) : DateTime
particles int
scale double
vel double
lifetime double
arc double
bounce int
texture string
offset Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
bounce_offset double
Результат DateTime

llMakeSmoke() публичный Метод

public llMakeSmoke ( int particles, double scale, double vel, double lifetime, double arc, string texture, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : DateTime
particles int
scale double
vel double
lifetime double
arc double
texture string
offset Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
Результат DateTime

llManageEstateAccess() публичный Метод

public llManageEstateAccess ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger action, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString avatar ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
action Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
avatar Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

llMapDestination() публичный Метод

public llMapDestination ( string simname, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 lookAt ) : DateTime
simname string
pos Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
lookAt Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
Результат DateTime

llMessageLinked() публичный Метод

public llMessageLinked ( int linknumber, int num, string msg, string id ) : void
linknumber int
num int
msg string
id string
Результат void

llMinEventDelay() публичный Метод

public llMinEventDelay ( double delay ) : void
delay double
Результат void

llModPow() публичный Метод

public llModPow ( int a, int b, int c ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
a int
b int
c int
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

llModifyLand() публичный Метод

public llModifyLand ( int action, int brush ) : void
action int
brush int
Результат void

llMoveToTarget() публичный Метод

public llMoveToTarget ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 target, double tau ) : void
target Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
tau double
Результат void

llNavigateTo() публичный Метод

public llNavigateTo ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 point, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : void
point Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
options Universe.ScriptEngine.VirtualScript.LSL_Types.list
Результат void

llOffsetTexture() публичный Метод

public llOffsetTexture ( double u, double v, int face ) : DateTime
u double
v double
face int
Результат DateTime

llOpenRemoteDataChannel() публичный Метод

public llOpenRemoteDataChannel ( ) : DateTime
Результат DateTime

llOverMyLand() публичный Метод

public llOverMyLand ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
id string
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

llOwnerSay() публичный Метод

public llOwnerSay ( string msg ) : void
msg string
Результат void

llParcelMediaCommandList() публичный Метод

public llParcelMediaCommandList ( Universe.ScriptEngine.VirtualScript.LSL_Types.list commandList ) : DateTime
commandList Universe.ScriptEngine.VirtualScript.LSL_Types.list
Результат DateTime

llParcelMediaQuery() публичный Метод

public llParcelMediaQuery ( Universe.ScriptEngine.VirtualScript.LSL_Types.list aList ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list
aList Universe.ScriptEngine.VirtualScript.LSL_Types.list
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.list

llParseString2List() публичный Метод

public llParseString2List ( string src, Universe.ScriptEngine.VirtualScript.LSL_Types.list separators, Universe.ScriptEngine.VirtualScript.LSL_Types.list spacers ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list
src string
separators Universe.ScriptEngine.VirtualScript.LSL_Types.list
spacers Universe.ScriptEngine.VirtualScript.LSL_Types.list
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.list

llParseStringKeepNulls() публичный Метод

public llParseStringKeepNulls ( string src, Universe.ScriptEngine.VirtualScript.LSL_Types.list separators, Universe.ScriptEngine.VirtualScript.LSL_Types.list spacers ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list
src string
separators Universe.ScriptEngine.VirtualScript.LSL_Types.list
spacers Universe.ScriptEngine.VirtualScript.LSL_Types.list
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.list

llParticleSystem() публичный Метод

public llParticleSystem ( Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : void
rules Universe.ScriptEngine.VirtualScript.LSL_Types.list
Результат void

llPassCollisions() публичный Метод

public llPassCollisions ( int pass ) : void
pass int
Результат void

llPassTouches() публичный Метод

public llPassTouches ( int pass ) : void
pass int
Результат void

llPatrolPoints() публичный Метод

public llPatrolPoints ( Universe.ScriptEngine.VirtualScript.LSL_Types.list patrolPoints, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : void
patrolPoints Universe.ScriptEngine.VirtualScript.LSL_Types.list
options Universe.ScriptEngine.VirtualScript.LSL_Types.list
Результат void

llPlaySound() публичный Метод

public llPlaySound ( string sound, double volume ) : void
sound string
volume double
Результат void

llPlaySoundSlave() публичный Метод

public llPlaySoundSlave ( string sound, double volume ) : void
sound string
volume double
Результат void

llPointAt() публичный Метод

public llPointAt ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos ) : void
pos Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
Результат void

llPow() публичный Метод

public llPow ( double fbase, double fexponent ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
fbase double
fexponent double
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat

llPreloadSound() публичный Метод

public llPreloadSound ( string sound ) : DateTime
sound string
Результат DateTime

llPursue() публичный Метод

public llPursue ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString target, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : void
target Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
options Universe.ScriptEngine.VirtualScript.LSL_Types.list
Результат void

llPushObject() публичный Метод

public llPushObject ( string target, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 impulse, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 ang_impulse, int local ) : void
target string
impulse Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
ang_impulse Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
local int
Результат void

llRefreshPrimURL() публичный Метод

The SL implementation shouts an error, it is deprecated This duplicates SL
public llRefreshPrimURL ( ) : DateTime
Результат DateTime

llRegionSay() публичный Метод

public llRegionSay ( int channelID, string text ) : void
channelID int
text string
Результат void

llRegionSayTo() публичный Метод

public llRegionSayTo ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString toID, int channelID, string text ) : void
toID Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
channelID int
text string
Результат void

llReleaseCamera() публичный Метод

public llReleaseCamera ( string avatar ) : void
avatar string
Результат void

llReleaseControls() публичный Метод

public llReleaseControls ( ) : void
Результат void

llReleaseURL() публичный Метод

public llReleaseURL ( string url ) : void
url string
Результат void

llRemoteDataReply() публичный Метод

public llRemoteDataReply ( string channel, string message_id, string sdata, int idata ) : DateTime
channel string
message_id string
sdata string
idata int
Результат DateTime

llRemoteDataSetRegion() публичный Метод

public llRemoteDataSetRegion ( ) : void
Результат void

llRemoteLoadScript() публичный Метод

This is a deprecated function so this just replicates the result of invoking it in SL
public llRemoteLoadScript ( string target, string name, int running, int start_param ) : DateTime
target string
name string
running int
start_param int
Результат DateTime

llRemoteLoadScriptPin() публичный Метод

public llRemoteLoadScriptPin ( string target, string name, int pin, int running, int start_param ) : DateTime
target string
name string
pin int
running int
start_param int
Результат DateTime

llRemoveFromLandBanList() публичный Метод

public llRemoveFromLandBanList ( string avatar ) : DateTime
avatar string
Результат DateTime

llRemoveFromLandPassList() публичный Метод

public llRemoveFromLandPassList ( string avatar ) : DateTime
avatar string
Результат DateTime

llRemoveInventory() публичный Метод

public llRemoveInventory ( string name ) : void
name string
Результат void

llRemoveVehicleFlags() публичный Метод

public llRemoveVehicleFlags ( int flags ) : void
flags int
Результат void

llRequestAgentData() публичный Метод

public llRequestAgentData ( string id, int data ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
id string
data int
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llRequestDisplayName() публичный Метод

public llRequestDisplayName ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString uuid ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
uuid Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llRequestInventoryData() публичный Метод

public llRequestInventoryData ( string name ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
name string
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llRequestPermissions() публичный Метод

public llRequestPermissions ( string agent, int perm ) : void
agent string
perm int
Результат void

llRequestSecureURL() публичный Метод

public llRequestSecureURL ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llRequestSimulatorData() публичный Метод

public llRequestSimulatorData ( string simulator, int data ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
simulator string
data int
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llRequestURL() публичный Метод

public llRequestURL ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llRequestUsername() публичный Метод

public llRequestUsername ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString uuid ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
uuid Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llResetAnimationOverride() публичный Метод

public llResetAnimationOverride ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString anim_state ) : void
anim_state Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
Результат void

llResetLandBanList() публичный Метод

public llResetLandBanList ( ) : DateTime
Результат DateTime

llResetLandPassList() публичный Метод

public llResetLandPassList ( ) : DateTime
Результат DateTime

llResetOtherScript() публичный Метод

public llResetOtherScript ( string name ) : void
name string
Результат void

llResetScript() публичный Метод

Reset the named script. The script must be present in the same prim.
public llResetScript ( ) : void
Результат void

llResetTime() публичный Метод

public llResetTime ( ) : void
Результат void

llReturnObjectsByID() публичный Метод

public llReturnObjectsByID ( Universe.ScriptEngine.VirtualScript.LSL_Types.list objects ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
objects Universe.ScriptEngine.VirtualScript.LSL_Types.list
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

llReturnObjectsByOwner() публичный Метод

public llReturnObjectsByOwner ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString owner, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger scope ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
owner Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
scope Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

llRezAtRoot() публичный Метод

public llRezAtRoot ( string inventory, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 vel, Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot, int param ) : DateTime
inventory string
pos Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
vel Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
rot Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion
param int
Результат DateTime

llRezObject() публичный Метод

public llRezObject ( string inventory, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 vel, Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot, int param ) : DateTime
inventory string
pos Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
vel Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
rot Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion
param int
Результат DateTime

llRezPrim() публичный Метод

This isn't really an LSL function, just a way to merge llRezAtRoot and llRezObject into one
public llRezPrim ( string inventory, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 vel, Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot, int param, bool isRezAtRoot, bool setDieAtEdge, bool checkPos ) : DateTime
inventory string
pos Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
vel Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
rot Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion
param int
isRezAtRoot bool
setDieAtEdge bool
checkPos bool
Результат DateTime

llRezPrim() публичный Метод

This isn't really an LSL function, just a way to merge llRezAtRoot and llRezObject into one
public llRezPrim ( string inventory, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 vel, Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot, int param, bool isRezAtRoot, bool doRecoil, bool setDieAtEdge, bool checkPos ) : DateTime
inventory string
pos Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
vel Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
rot Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion
param int
isRezAtRoot bool
doRecoil bool
setDieAtEdge bool
checkPos bool
Результат DateTime

llRot2Angle() публичный Метод

public llRot2Angle ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
rot Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat

llRot2Axis() публичный Метод

public llRot2Axis ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
rot Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3

llRot2Euler() публичный Метод

public llRot2Euler ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion r ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
r Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3

llRot2Fwd() публичный Метод

public llRot2Fwd ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion r ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
r Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3

llRot2Left() публичный Метод

public llRot2Left ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion r ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
r Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3

llRot2Up() публичный Метод

public llRot2Up ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion r ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
r Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3

llRotBetween() публичный Метод

public llRotBetween ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 a, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 b ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion
a Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
b Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion

llRotLookAt() публичный Метод

public llRotLookAt ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion target, double strength, double damping ) : void
target Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion
strength double
damping double
Результат void

llRotTarget() публичный Метод

public llRotTarget ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot, double error ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
rot Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion
error double
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

llRotTargetRemove() публичный Метод

public llRotTargetRemove ( int number ) : void
number int
Результат void

llRotateTexture() публичный Метод

public llRotateTexture ( double rotation, int face ) : DateTime
rotation double
face int
Результат DateTime

llRound() публичный Метод

public llRound ( double f ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
f double
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

llSHA1String() публичный Метод

public llSHA1String ( string src ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
src string
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llSameGroup() публичный Метод

public llSameGroup ( string agent ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
agent string
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

llSay() публичный Метод

public llSay ( int channelID, object m_text ) : void
channelID int
m_text object
Результат void

llScaleByFactor() публичный Метод

public llScaleByFactor ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat scaling_factor ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
scaling_factor Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

llScaleTexture() публичный Метод

public llScaleTexture ( double u, double v, int face ) : DateTime
u double
v double
face int
Результат DateTime

llScriptDanger() публичный Метод

public llScriptDanger ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
pos Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

llScriptProfiler() публичный Метод

public llScriptProfiler ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger profilerFlags ) : void
profilerFlags Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
Результат void

llSendRemoteData() публичный Метод

public llSendRemoteData ( string channel, string dest, int idata, string sdata ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
channel string
dest string
idata int
sdata string
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llSensor() публичный Метод

public llSensor ( string name, string id, int type, double range, double arc ) : void
name string
id string
type int
range double
arc double
Результат void

llSensorRemove() публичный Метод

public llSensorRemove ( ) : void
Результат void

llSensorRepeat() публичный Метод

public llSensorRepeat ( string name, string id, int type, double range, double arc, double rate ) : void
name string
id string
type int
range double
arc double
rate double
Результат void

llSetAlpha() публичный Метод

public llSetAlpha ( double alpha, int face ) : void
alpha double
face int
Результат void

llSetAngularVelocity() публичный Метод

public llSetAngularVelocity ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 force, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger local ) : void
force Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
local Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
Результат void

llSetAnimationOverride() публичный Метод

public llSetAnimationOverride ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString anim_state, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString anim ) : void
anim_state Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
anim Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
Результат void

llSetBuoyancy() публичный Метод

public llSetBuoyancy ( double buoyancy ) : void
buoyancy double
Результат void

llSetCameraAtOffset() публичный Метод

public llSetCameraAtOffset ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : void
offset Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
Результат void

llSetCameraEyeOffset() публичный Метод

public llSetCameraEyeOffset ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : void
offset Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
Результат void

llSetCameraParams() публичный Метод

public llSetCameraParams ( Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : void
rules Universe.ScriptEngine.VirtualScript.LSL_Types.list
Результат void

llSetClickAction() публичный Метод

public llSetClickAction ( int action ) : void
action int
Результат void

llSetColor() публичный Метод

public llSetColor ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 color, int face ) : void
color Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
face int
Результат void

llSetContentType() публичный Метод

public llSetContentType ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString id, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger type ) : void
id Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
type Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
Результат void

llSetDamage() публичный Метод

public llSetDamage ( double damage ) : void
damage double
Результат void

llSetForce() публичный Метод

public llSetForce ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 force, int local ) : void
force Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
local int
Результат void

llSetForceAndTorque() публичный Метод

public llSetForceAndTorque ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 force, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 torque, int local ) : void
force Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
torque Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
local int
Результат void

llSetHoverHeight() публичный Метод

Attempt to clamp the object on the Z axis at the given height over tau seconds.
public llSetHoverHeight ( double height, int water, double tau ) : void
height double Height to hover. Height of zero disables hover.
water int False if height is calculated just from ground, otherwise uses ground or water depending on whichever is higher
tau double Number of seconds over which to reach target
Результат void

llSetInventoryPermMask() публичный Метод

public llSetInventoryPermMask ( string item, int mask, int value ) : void
item string
mask int
value int
Результат void

llSetKeyframedMotion() публичный Метод

public llSetKeyframedMotion ( Universe.ScriptEngine.VirtualScript.LSL_Types.list keyframes, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : void
keyframes Universe.ScriptEngine.VirtualScript.LSL_Types.list
options Universe.ScriptEngine.VirtualScript.LSL_Types.list
Результат void

llSetLinkAlpha() публичный Метод

public llSetLinkAlpha ( int linknumber, double alpha, int face ) : void
linknumber int
alpha double
face int
Результат void

llSetLinkCamera() публичный Метод

public llSetLinkCamera ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger link, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 eye, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 at ) : void
link Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
eye Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
at Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
Результат void

llSetLinkColor() публичный Метод

public llSetLinkColor ( int linknumber, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 color, int face ) : void
linknumber int
color Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
face int
Результат void

llSetLinkMedia() публичный Метод

public llSetLinkMedia ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger link, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger face, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
link Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
face Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
rules Universe.ScriptEngine.VirtualScript.LSL_Types.list
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

llSetLinkPrimitiveParams() публичный Метод

public llSetLinkPrimitiveParams ( int linknumber, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : void
linknumber int
rules Universe.ScriptEngine.VirtualScript.LSL_Types.list
Результат void

llSetLinkPrimitiveParamsFast() публичный Метод

public llSetLinkPrimitiveParamsFast ( int linknumber, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : void
linknumber int
rules Universe.ScriptEngine.VirtualScript.LSL_Types.list
Результат void

llSetLinkTexture() публичный Метод

public llSetLinkTexture ( int linknumber, string texture, int face ) : DateTime
linknumber int
texture string
face int
Результат DateTime

llSetLinkTextureAnim() публичный Метод

public llSetLinkTextureAnim ( int linknumber, int mode, int face, int sizex, int sizey, double start, double length, double rate ) : void
linknumber int
mode int
face int
sizex int
sizey int
start double
length double
rate double
Результат void

llSetLocalRot() публичный Метод

public llSetLocalRot ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot ) : DateTime
rot Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion
Результат DateTime

llSetMemoryLimit() публичный Метод

public llSetMemoryLimit ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger limit ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
limit Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

llSetObjectDesc() публичный Метод

public llSetObjectDesc ( string desc ) : void
desc string
Результат void

llSetObjectName() публичный Метод

public llSetObjectName ( string name ) : void
name string
Результат void

llSetObjectPermMask() публичный Метод

public llSetObjectPermMask ( int mask, int value ) : void
mask int
value int
Результат void

llSetParcelMusicURL() публичный Метод

public llSetParcelMusicURL ( string url ) : DateTime
url string
Результат DateTime

llSetPayPrice() публичный Метод

public llSetPayPrice ( int price, Universe.ScriptEngine.VirtualScript.LSL_Types.list quick_pay_buttons ) : void
price int
quick_pay_buttons Universe.ScriptEngine.VirtualScript.LSL_Types.list
Результат void

llSetPhysicsMaterial() публичный Метод

public llSetPhysicsMaterial ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger bits, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat density, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat friction, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat restitution, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat gravityMultiplier ) : void
bits Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
density Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
friction Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
restitution Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
gravityMultiplier Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
Результат void

llSetPos() публичный Метод

public llSetPos ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos ) : DateTime
pos Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
Результат DateTime

llSetPrimMediaParams() публичный Метод

public llSetPrimMediaParams ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger face, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
face Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
rules Universe.ScriptEngine.VirtualScript.LSL_Types.list
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

llSetPrimURL() публичный Метод

The SL implementation does nothing, it is deprecated This duplicates SL
public llSetPrimURL ( string url ) : DateTime
url string
Результат DateTime

llSetPrimitiveParams() публичный Метод

public llSetPrimitiveParams ( Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : void
rules Universe.ScriptEngine.VirtualScript.LSL_Types.list
Результат void

llSetRegionPos() публичный Метод

public llSetRegionPos ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
pos Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

llSetRemoteScriptAccessPin() публичный Метод

public llSetRemoteScriptAccessPin ( int pin ) : void
pin int
Результат void

llSetRot() публичный Метод

public llSetRot ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot ) : DateTime
rot Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion
Результат DateTime

llSetScale() публичный Метод

public llSetScale ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 scale ) : void
scale Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
Результат void

llSetScriptState() публичный Метод

public llSetScriptState ( string name, int run ) : void
name string
run int
Результат void

llSetSitText() публичный Метод

public llSetSitText ( string text ) : void
text string
Результат void

llSetSoundQueueing() публичный Метод

public llSetSoundQueueing ( int queue ) : void
queue int
Результат void

llSetSoundRadius() публичный Метод

public llSetSoundRadius ( double radius ) : void
radius double
Результат void

llSetStatus() публичный Метод

public llSetStatus ( int status, int value ) : void
status int
value int
Результат void

llSetText() публичный Метод

public llSetText ( string text, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 color, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat alpha ) : void
text string
color Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
alpha Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
Результат void

llSetTexture() публичный Метод

public llSetTexture ( string texture, int face ) : DateTime
texture string
face int
Результат DateTime

llSetTextureAnim() публичный Метод

public llSetTextureAnim ( int mode, int face, int sizex, int sizey, double start, double length, double rate ) : void
mode int
face int
sizex int
sizey int
start double
length double
rate double
Результат void

llSetTimerEvent() публичный Метод

public llSetTimerEvent ( double sec ) : void
sec double
Результат void

llSetTorque() публичный Метод

public llSetTorque ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 torque, int local ) : void
torque Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
local int
Результат void

llSetTouchText() публичный Метод

public llSetTouchText ( string text ) : void
text string
Результат void

llSetVehicleFlags() публичный Метод

public llSetVehicleFlags ( int flags ) : void
flags int
Результат void

llSetVehicleFloatParam() публичный Метод

public llSetVehicleFloatParam ( int param, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat value ) : void
param int
value Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
Результат void

llSetVehicleRotationParam() публичный Метод

public llSetVehicleRotationParam ( int param, Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot ) : void
param int
rot Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion
Результат void

llSetVehicleType() публичный Метод

public llSetVehicleType ( int type ) : void
type int
Результат void

llSetVehicleVectorParam() публичный Метод

public llSetVehicleVectorParam ( int param, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 vec ) : void
param int
vec Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
Результат void

llSetVelocity() публичный Метод

public llSetVelocity ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 force, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger local ) : void
force Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
local Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
Результат void

llShout() публичный Метод

public llShout ( int channelID, string text ) : void
channelID int
text string
Результат void

llSin() публичный Метод

public llSin ( double f ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
f double
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat

llSitTarget() публичный Метод

public llSitTarget ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset, Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot ) : void
offset Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
rot Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion
Результат void

llSleep() публичный Метод

public llSleep ( double sec ) : DateTime
sec double
Результат DateTime

llSound() публичный Метод

public llSound ( string sound, double volume, int queue, int loop ) : void
sound string
volume double
queue int
loop int
Результат void

llSoundPreload() публичный Метод

llSoundPreload is deprecated. In SL this appears to do absolutely nothing and is documented to have no delay.
public llSoundPreload ( string sound ) : void
sound string
Результат void

llSqrt() публичный Метод

public llSqrt ( double f ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
f double
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat

llStartAnimation() публичный Метод

public llStartAnimation ( string anim ) : void
anim string
Результат void

llStopAnimation() публичный Метод

public llStopAnimation ( string anim ) : void
anim string
Результат void

llStopHover() публичный Метод

public llStopHover ( ) : void
Результат void

llStopLookAt() публичный Метод

public llStopLookAt ( ) : void
Результат void

llStopMoveToTarget() публичный Метод

public llStopMoveToTarget ( ) : void
Результат void

llStopPointAt() публичный Метод

public llStopPointAt ( ) : void
Результат void

llStopSound() публичный Метод

public llStopSound ( ) : void
Результат void

llStringLength() публичный Метод

public llStringLength ( string str ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
str string
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

llStringToBase64() публичный Метод

public llStringToBase64 ( string str ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
str string
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llStringTrim() публичный Метод

public llStringTrim ( string src, int type ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
src string
type int
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llSubStringIndex() публичный Метод

public llSubStringIndex ( string source, string pattern ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
source string
pattern string
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

llTakeCamera() публичный Метод

public llTakeCamera ( string avatar ) : void
avatar string
Результат void

llTakeControls() публичный Метод

public llTakeControls ( int controls, int accept, int pass_on ) : void
controls int
accept int
pass_on int
Результат void

llTan() публичный Метод

public llTan ( double f ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
f double
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat

llTarget() публичный Метод

public llTarget ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 position, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat range ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
position Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
range Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger

llTargetOmega() публичный Метод

public llTargetOmega ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 axis, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat spinrate, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat gain ) : void
axis Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
spinrate Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
gain Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
Результат void

llTargetRemove() публичный Метод

public llTargetRemove ( int number ) : void
number int
Результат void

llTeleportAgent() публичный Метод

public llTeleportAgent ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString avatar, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString landmark, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 position, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 look_at ) : void
avatar Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
landmark Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
position Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
look_at Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
Результат void

llTeleportAgentGlobalCoords() публичный Метод

public llTeleportAgentGlobalCoords ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString agent, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 global_coordinates, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 region_coordinates, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 look_at ) : void
agent Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
global_coordinates Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
region_coordinates Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
look_at Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
Результат void

llTeleportAgentHome() публичный Метод

public llTeleportAgentHome ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString _agent ) : DateTime
_agent Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
Результат DateTime

llTextBox() публичный Метод

public llTextBox ( string agent, string message, int chatChannel ) : DateTime
agent string
message string
chatChannel int
Результат DateTime

llToLower() публичный Метод

public llToLower ( string src ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
src string
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llToUpper() публичный Метод

public llToUpper ( string src ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
src string
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llTransferLindenDollars() публичный Метод

public llTransferLindenDollars ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString destination, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger amt ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
destination Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
amt Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llTriggerSound() публичный Метод

public llTriggerSound ( string sound, double volume ) : void
sound string
volume double
Результат void

llTriggerSoundLimited() публичный Метод

public llTriggerSoundLimited ( string sound, double volume, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 top_north_east, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 bottom_south_west ) : void
sound string
volume double
top_north_east Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
bottom_south_west Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
Результат void

llUnSit() публичный Метод

public llUnSit ( string id ) : void
id string
Результат void

llUnescapeURL() публичный Метод

public llUnescapeURL ( string url ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
url string
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llUpdateCharacter() публичный Метод

public llUpdateCharacter ( Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : void
options Universe.ScriptEngine.VirtualScript.LSL_Types.list
Результат void

llVecDist() публичный Метод

public llVecDist ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 a, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 b ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
a Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
b Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat

llVecMag() публичный Метод

public llVecMag ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 v ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
v Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat

llVecNorm() публичный Метод

public llVecNorm ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 v ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
v Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3

llVolumeDetect() публичный Метод

public llVolumeDetect ( int detect ) : void
detect int
Результат void

llWanderWithin() публичный Метод

public llWanderWithin ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 origin, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat distance, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : void
origin Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
distance Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
options Universe.ScriptEngine.VirtualScript.LSL_Types.list
Результат void

llWater() публичный Метод

public llWater ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat
offset Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat

llWhisper() публичный Метод

public llWhisper ( int channelID, string text ) : void
channelID int
text string
Результат void

llWind() публичный Метод

public llWind ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
offset Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3

llXorBase64() публичный Метод

public llXorBase64 ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString str1, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString str2 ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
str1 Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
str2 Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llXorBase64Strings() публичный Метод

public llXorBase64Strings ( string str1, string str2 ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
str1 string
str2 string
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

llXorBase64StringsCorrect() публичный Метод

public llXorBase64StringsCorrect ( string str1, string str2 ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString
str1 string
str2 string
Результат Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString

print() публичный Метод

public print ( string str ) : void
str string
Результат void

resolveName() публичный Метод

public resolveName ( UUID objecUUID ) : string
objecUUID UUID
Результат string

state() публичный Метод

public state ( string newState ) : void
newState string
Результат void

Описание свойств

EMAIL_PAUSE_TIME защищенное свойство

protected int EMAIL_PAUSE_TIME
Результат int

c2itable защищенное статическое свойство

Table for converting base-64 characters into 6-bit integers.
protected static int[] c2itable
Результат int[]

i2ctable защищенное статическое свойство

Table for converting 6-bit integers into base-64 characters
protected static char[] i2ctable
Результат char[]

m_MinTimerInterval защищенное свойство

protected float m_MinTimerInterval
Результат float

m_ScriptDelayFactor защищенное свойство

protected float m_ScriptDelayFactor
Результат float

m_ScriptDistanceFactor защищенное свойство

protected float m_ScriptDistanceFactor
Результат float

m_ScriptEngine защищенное свойство

protected IScriptModulePlugin m_ScriptEngine
Результат IScriptModulePlugin

m_TransferModule защищенное свойство

protected IMessageTransferModule m_TransferModule
Результат IMessageTransferModule

m_UrlModule защищенное свойство

protected IUrlModule m_UrlModule
Результат IUrlModule

m_allowOpenSimParams защищенное свойство

Determines whether OpenSim params can be used with llSetPrimitiveParams etc.
protected bool m_allowOpenSimParams
Результат bool

m_automaticLinkPermission защищенное свойство

protected bool m_automaticLinkPermission
Результат bool

m_comms защищенное свойство

protected IWorldComm m_comms
Результат IWorldComm

m_host защищенное свойство

protected ISceneChildEntity m_host
Результат ISceneChildEntity

m_itemID защищенное свойство

protected UUID m_itemID
Результат UUID

m_localID защищенное свойство

protected uint m_localID
Результат uint

m_notecardLineReadCharsMax защищенное свойство

protected int m_notecardLineReadCharsMax
Результат int

m_scriptConsoleChannel защищенное свойство

protected int m_scriptConsoleChannel
Результат int

m_scriptConsoleChannelEnabled защищенное свойство

protected bool m_scriptConsoleChannelEnabled
Результат bool

m_sleepMsOnAddToLandBanList защищенное свойство

protected int m_sleepMsOnAddToLandBanList
Результат int

m_sleepMsOnAddToLandPassList защищенное свойство

protected int m_sleepMsOnAddToLandPassList
Результат int

m_sleepMsOnAdjustSoundVolume защищенное свойство

protected int m_sleepMsOnAdjustSoundVolume
Результат int

m_sleepMsOnClearPrimMedia защищенное свойство

protected int m_sleepMsOnClearPrimMedia
Результат int

m_sleepMsOnCloseRemoteDataChannel защищенное свойство

protected int m_sleepMsOnCloseRemoteDataChannel
Результат int

m_sleepMsOnCreateLink защищенное свойство

protected int m_sleepMsOnCreateLink
Результат int

m_sleepMsOnDialog защищенное свойство

protected int m_sleepMsOnDialog
Результат int

m_sleepMsOnEjectFromLand защищенное свойство

protected int m_sleepMsOnEjectFromLand
Результат int

m_sleepMsOnEmail защищенное свойство

protected int m_sleepMsOnEmail
Результат int

m_sleepMsOnGetNotecardLine защищенное свойство

protected int m_sleepMsOnGetNotecardLine
Результат int

m_sleepMsOnGetNumberOfNotecardLines защищенное свойство

protected int m_sleepMsOnGetNumberOfNotecardLines
Результат int

m_sleepMsOnGetParcelPrimOwners защищенное свойство

protected int m_sleepMsOnGetParcelPrimOwners
Результат int

m_sleepMsOnGetPrimMediaParams защищенное свойство

protected int m_sleepMsOnGetPrimMediaParams
Результат int

m_sleepMsOnGiveInventory защищенное свойство

protected int m_sleepMsOnGiveInventory
Результат int

m_sleepMsOnInstantMessage защищенное свойство

protected int m_sleepMsOnInstantMessage
Результат int

m_sleepMsOnLoadURL защищенное свойство

protected int m_sleepMsOnLoadURL
Результат int

m_sleepMsOnMakeExplosion защищенное свойство

protected int m_sleepMsOnMakeExplosion
Результат int

m_sleepMsOnMakeFire защищенное свойство

protected int m_sleepMsOnMakeFire
Результат int

m_sleepMsOnMakeFountain защищенное свойство

protected int m_sleepMsOnMakeFountain
Результат int

m_sleepMsOnMakeSmoke защищенное свойство

protected int m_sleepMsOnMakeSmoke
Результат int

m_sleepMsOnMapDestination защищенное свойство

protected int m_sleepMsOnMapDestination
Результат int

m_sleepMsOnModPow защищенное свойство

protected int m_sleepMsOnModPow
Результат int

m_sleepMsOnOffsetTexture защищенное свойство

protected int m_sleepMsOnOffsetTexture
Результат int

m_sleepMsOnOpenRemoteDataChannel защищенное свойство

protected int m_sleepMsOnOpenRemoteDataChannel
Результат int

m_sleepMsOnParcelMediaCommandList защищенное свойство

protected int m_sleepMsOnParcelMediaCommandList
Результат int

m_sleepMsOnParcelMediaQuery защищенное свойство

protected int m_sleepMsOnParcelMediaQuery
Результат int

m_sleepMsOnPreloadSound защищенное свойство

protected int m_sleepMsOnPreloadSound
Результат int

m_sleepMsOnRefreshPrimURL защищенное свойство

protected int m_sleepMsOnRefreshPrimURL
Результат int

m_sleepMsOnRemoteDataReply защищенное свойство

protected int m_sleepMsOnRemoteDataReply
Результат int

m_sleepMsOnRemoteLoadScript защищенное свойство

protected int m_sleepMsOnRemoteLoadScript
Результат int

m_sleepMsOnRemoteLoadScriptPin защищенное свойство

protected int m_sleepMsOnRemoteLoadScriptPin
Результат int

m_sleepMsOnRemoveFromLandBanList защищенное свойство

protected int m_sleepMsOnRemoveFromLandBanList
Результат int

m_sleepMsOnRemoveFromLandPassList защищенное свойство

protected int m_sleepMsOnRemoveFromLandPassList
Результат int

m_sleepMsOnRequestAgentData защищенное свойство

protected int m_sleepMsOnRequestAgentData
Результат int

m_sleepMsOnRequestInventoryData защищенное свойство

protected int m_sleepMsOnRequestInventoryData
Результат int

m_sleepMsOnRequestSimulatorData защищенное свойство

protected int m_sleepMsOnRequestSimulatorData
Результат int

m_sleepMsOnRequestUserName защищенное свойство

protected int m_sleepMsOnRequestUserName
Результат int

m_sleepMsOnResetLandBanList защищенное свойство

protected int m_sleepMsOnResetLandBanList
Результат int

m_sleepMsOnResetLandPassList защищенное свойство

protected int m_sleepMsOnResetLandPassList
Результат int

m_sleepMsOnRezAtRoot защищенное свойство

protected int m_sleepMsOnRezAtRoot
Результат int

m_sleepMsOnRotateTexture защищенное свойство

protected int m_sleepMsOnRotateTexture
Результат int

m_sleepMsOnScaleTexture защищенное свойство

protected int m_sleepMsOnScaleTexture
Результат int

m_sleepMsOnSendRemoteData защищенное свойство

protected int m_sleepMsOnSendRemoteData
Результат int

m_sleepMsOnSetLinkPrimitiveParams защищенное свойство

protected int m_sleepMsOnSetLinkPrimitiveParams
Результат int

m_sleepMsOnSetLinkTexture защищенное свойство

protected int m_sleepMsOnSetLinkTexture
Результат int

m_sleepMsOnSetLocalRot защищенное свойство

protected int m_sleepMsOnSetLocalRot
Результат int

m_sleepMsOnSetParcelMusicURL защищенное свойство

protected int m_sleepMsOnSetParcelMusicURL
Результат int

m_sleepMsOnSetPos защищенное свойство

protected int m_sleepMsOnSetPos
Результат int

m_sleepMsOnSetPrimMediaParams защищенное свойство

protected int m_sleepMsOnSetPrimMediaParams
Результат int

m_sleepMsOnSetPrimURL защищенное свойство

protected int m_sleepMsOnSetPrimURL
Результат int

m_sleepMsOnSetPrimitiveParams защищенное свойство

protected int m_sleepMsOnSetPrimitiveParams
Результат int

m_sleepMsOnSetRot защищенное свойство

protected int m_sleepMsOnSetRot
Результат int

m_sleepMsOnSetTexture защищенное свойство

protected int m_sleepMsOnSetTexture
Результат int

m_sleepMsOnTeleportAgentHome защищенное свойство

protected int m_sleepMsOnTeleportAgentHome
Результат int

m_sleepMsOnTextBox защищенное свойство

protected int m_sleepMsOnTextBox
Результат int

m_sleepMsOnXorBase64Strings защищенное свойство

protected int m_sleepMsOnXorBase64Strings
Результат int

m_timer защищенное свойство

protected DateTime m_timer
Результат DateTime

m_userInfoCache защищенное свойство

protected Dictionary m_userInfoCache
Результат UserInfoCacheEntry>.Dictionary

m_waitingForScriptAnswer защищенное свойство

protected bool m_waitingForScriptAnswer
Результат bool

throwErrorOnNotImplemented защищенное свойство

protected bool throwErrorOnNotImplemented
Результат bool