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AttachToAvatar ( int attachmentPoint, bool temp ) : bool |
Attach the object containing this script to the avatar that owns it.
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Copy ( ) : IScriptApi | ||
DetachFromAvatar ( ) : void |
Detach the object containing this script from the avatar it is attached to. Nothing happens if the object is not attached. |
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Dispose ( ) : void | ||
GetLinkParts ( int linkType ) : List |
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GetLinkPartsAndEntities ( int linkType ) : List |
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GetLinkPrimitiveParams ( ISceneChildEntity part, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules, bool allowOpenSimParams ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
GetLinkPrimitiveParamsEx ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString prim, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
Initialize ( IScriptModulePlugin ScriptEngine, ISceneChildEntity host, uint localID, UUID itemID, ScriptProtectionModule module ) : void | ||
InitializeLifetimeService ( ) : object | ||
RezObject ( ISceneChildEntity sourcePart, TaskInventoryItem item, Vector3 pos, Quaternion rot, Vector3 vel, int param, UUID RezzedFrom, bool RezObjectAtRoot ) : ISceneEntity |
Rez an object into the scene from a prim's inventory.
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SetFullBright ( ISceneChildEntity part, int face, bool bright ) : void | ||
SetGlow ( ISceneChildEntity part, int face, float glow ) : void | ||
SetPrimMediaParams ( ISceneChildEntity obj, int face, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
SetPrimParams ( IEntity part, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules, bool allowOpenSimParams ) : void | ||
SetPrimitiveParamsEx ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString prim, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : void | ||
SetShiny ( ISceneChildEntity part, int face, int shiny, Bumpiness bump ) : void | ||
SetTexGen ( ISceneChildEntity part, int face, int style ) : void | ||
llAbs ( int i ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llAcos ( double val ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llAddToLandBanList ( string avatar, double hours ) : DateTime | ||
llAddToLandPassList ( string avatar, double hours ) : DateTime | ||
llAdjustSoundVolume ( double volume ) : DateTime | ||
llAllowInventoryDrop ( int add ) : void | ||
llAngleBetween ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion a, Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion b ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llApplyImpulse ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 force, int local ) : void | ||
llApplyRotationalImpulse ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 force, int local ) : void | ||
llAsin ( double val ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llAtan2 ( double x, double y ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llAttachToAvatar ( int attachmentPoint ) : void | ||
llAttachToAvatarTemp ( int attachmentPoint ) : void | ||
llAvatarOnLinkSitTarget ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llAvatarOnSitTarget ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llAxes2Rot ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 fwd, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 left, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 up ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | ||
llAxisAngle2Rot ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 axis, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat angle ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | ||
llBase64ToInteger ( string str ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
Converts an eight character base-64 string into a 32-bit integer. This is coded to behave like LSL's implementation (I think), based upon the information available at the Wiki. If more than 8 characters are supplied, zero is returned. If a NULL string is supplied, zero will be returned. If fewer than 6 characters are supplied, then the answer will reflect a partial accumulation. The 6-bit segments are extracted left-to-right in big-endian mode, which means that segment 6 only contains the two low-order bits of the 32 bit integer as its high order 2 bits. A short string therefore means loss of low-order information. E.g. |<---------------------- 32-bit integer ----------------------->|<-Pad->| |<--Byte 0----->|<--Byte 1----->|<--Byte 2----->|<--Byte 3----->|<-Pad->| |3|3|2|2|2|2|2|2|2|2|2|2|1|1|1|1|1|1|1|1|1|1| | | | | | | | | | |P|P|P|P| |1|0|9|8|7|6|5|4|3|2|1|0|9|8|7|6|5|4|3|2|1|0|9|8|7|6|5|4|3|2|1|0|P|P|P|P| | str[0] | str[1] | str[2] | str[3] | str[4] | str[6] | |
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llBase64ToString ( string str ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llBreakAllLinks ( ) : void | ||
llBreakLink ( int linknum ) : void | ||
llCSV2List ( string src ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list |
The supplied string is scanned for commas and converted into a list. Commas are only effective if they are encountered outside of '<' '>' delimiters. Any whitespace before or after an element is trimmed.
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llCastRay ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 start, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 end, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
llCeil ( double f ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llClearCameraParams ( ) : void | ||
llClearLinkMedia ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger link, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llClearPrimMedia ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llCloseRemoteDataChannel ( object _channel ) : DateTime | ||
llCloud ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llCollisionFilter ( string name, string id, int accept ) : void | ||
llCollisionSound ( string impact_sound, double impact_volume ) : void | ||
llCollisionSprite ( string impact_sprite ) : void | ||
llCos ( double f ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llCreateCharacter ( Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : void | ||
llCreateLink ( string target, int parent ) : DateTime | ||
llDeleteCharacter ( ) : void | ||
llDeleteSubList ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int start, int end ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
llDeleteSubString ( string src, int start, int end ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
Delete substring removes the specified substring bounded by the inclusive indices start and end. Indices may be negative (indicating end-relative) and may be inverted, i.e. end < start. />
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llDetachFromAvatar ( ) : void | ||
llDetectedGrab ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
llDetectedGroup ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llDetectedKey ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llDetectedLinkNumber ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llDetectedName ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llDetectedOwner ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llDetectedPos ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
llDetectedRot ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | ||
llDetectedTouchBinormal ( int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
See http://wiki.secondlife.com/wiki/LlDetectedTouchBinormal for details
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llDetectedTouchFace ( int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
See http://wiki.secondlife.com/wiki/LlDetectedTouchFace for details
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llDetectedTouchNormal ( int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
See http://wiki.secondlife.com/wiki/LlDetectedTouchNormal for details
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llDetectedTouchPos ( int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
See http://wiki.secondlife.com/wiki/LlDetectedTouchPos for details
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llDetectedTouchST ( int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
See http://wiki.secondlife.com/wiki/LlDetectedTouchST for details
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llDetectedTouchUV ( int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
See http://wiki.secondlife.com/wiki/LlDetectedTouchUV for details
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llDetectedType ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llDetectedVel ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
llDialog ( string avatar, string message, Universe.ScriptEngine.VirtualScript.LSL_Types.list buttons, int chat_channel ) : DateTime | ||
llDie ( ) : void | ||
llDumpList2String ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, string seperator ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llEdgeOfWorld ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 dir ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llEjectFromLand ( string pest ) : DateTime | ||
llEmail ( string address, string subject, string message ) : DateTime | ||
llEscapeURL ( string url ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llEuler2Rot ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 v ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | ||
llEvade ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString target, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : void | ||
llExecCharacterCmd ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger command, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : void | ||
llFabs ( double f ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llFleeFrom ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 source, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat distance, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : void | ||
llFloor ( double f ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llForceMouselook ( int mouselook ) : void | ||
llFrand ( double mag ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llGenerateKey ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llGetAccel ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
llGetAgentInfo ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
Fully implemented
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llGetAgentLanguage ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llGetAgentList ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger scope, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list |
http://wiki.secondlife.com/wiki/LlGetAgentList The list of options is currently not used in SL scope is one of:- AGENT_LIST_REGION - all in the region AGENT_LIST_PARCEL - all in the same parcel as the scripted object AGENT_LIST_PARCEL_OWNER - all in any parcel owned by the owner of the current parcel.
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llGetAgentSize ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
According to http://lslwiki.net/lslwiki/wakka.php?wakka=llGetAgentSize only the height of avatars vary and that says: Width (x) and depth (y) are constant. (0.45m and 0.6m respectively).
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llGetAlpha ( int face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llGetAndResetTime ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llGetAnimation ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llGetAnimationList ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
llGetAnimationOverride ( string anim_state ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llGetAttached ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llGetBoundingBox ( string obj ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list |
A partial implementation. http://lslwiki.net/lslwiki/wakka.php?wakka=llGetBoundingBox So far only valid for standing/flying/ground sitting avatars and single prim objects. If the object has multiple prims and/or a sitting avatar then the bounding box is for the root prim only.
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llGetCameraPos ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
llGetCameraRot ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | ||
llGetCenterOfMass ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
llGetClosestNavPoint ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 point, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
llGetColor ( int face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
llGetCreator ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llGetDate ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llGetDisplayName ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llGetEnergy ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llGetEnv ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString name ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llGetForce ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
llGetFreeMemory ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llGetFreeURLs ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llGetGMTclock ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llGetGeometricCenter ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
llGetHTTPHeader ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString request_id, string header ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llGetInventoryCreator ( string item ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llGetInventoryKey ( string name ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llGetInventoryName ( int type, int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llGetInventoryNumber ( int type ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llGetInventoryPermMask ( string item, int mask ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llGetInventoryType ( string name ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llGetKey ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llGetLandOwnerAt ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llGetLinkKey ( int linknum ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llGetLinkMedia ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger link, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger face, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
llGetLinkName ( int linknum ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
The rules governing the returned name are not simple. The only time a blank name is returned is if the target prim has a blank name. If no prim with the given link number can be found then usually NULL_KEY is returned but there are exceptions. In a single unlinked prim, A call with 0 returns the name, all other values for link number return NULL_KEY In link sets it is more complicated. If the script is in the root prim:- A zero link number returns NULL_KEY. Positive link numbers return the name of the prim, or NULL_KEY if a prim does not exist at that position. Negative link numbers return the name of the first child prim. If the script is in a child prim:- Link numbers 0 or 1 return the name of the root prim. Positive link numbers return the name of the prim or NULL_KEY if a prim does not exist at that position. Negative numbers return the name of the root prim. References http://lslwiki.net/lslwiki/wakka.php?wakka=llGetLinkName Mentions NULL_KEY being returned http://wiki.secondlife.com/wiki/LlGetLinkName Mentions using the LINK_* constants, some of which are negative
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llGetLinkNumber ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llGetLinkNumberOfSides ( int LinkNum ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llGetLinkPrimitiveParams ( int linknumber, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
llGetListEntryType ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llGetListLength ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llGetLocalPos ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
llGetLocalRot ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | ||
llGetMass ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llGetMassMKS ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llGetMaxScaleFactor ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llGetMemoryLimit ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llGetMinScaleFactor ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llGetNextEmail ( string address, string subject ) : void | ||
llGetNotecardLine ( string name, int line ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llGetNumberOfNotecardLines ( string name ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llGetNumberOfPrims ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llGetNumberOfSides ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llGetObjectDesc ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llGetObjectDetails ( string id, Universe.ScriptEngine.VirtualScript.LSL_Types.list args ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
llGetObjectMass ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llGetObjectName ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llGetObjectPermMask ( int mask ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llGetObjectPrimCount ( string object_id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llGetOmega ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
llGetOwner ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llGetOwnerKey ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llGetParcelDetails ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos, Universe.ScriptEngine.VirtualScript.LSL_Types.list param ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
llGetParcelFlags ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llGetParcelMaxPrims ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos, int sim_wide ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llGetParcelMusicURL ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llGetParcelPrimCount ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos, int category, int sim_wide ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llGetParcelPrimOwners ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
llGetPermissions ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llGetPermissionsKey ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llGetPhysicsMaterial ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
llGetPos ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
llGetPrimMediaParams ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger face, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
llGetPrimitiveParams ( Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
llGetRegionAgentCount ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llGetRegionCorner ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
llGetRegionFPS ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
Returns the value reported in the client Statistics window
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llGetRegionFlags ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llGetRegionName ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llGetRegionTimeDilation ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llGetRootPosition ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
llGetRootRotation ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion |
http://lslwiki.net/lslwiki/wakka.php?wakka=llGetRot http://lslwiki.net/lslwiki/wakka.php?wakka=ChildRotation Also tested in sl in regards to the behaviour in attachments/mouselook In the root prim:- Returns the object rotation if not attached Returns the avatars rotation if attached Returns the camera rotation if attached and the avatar is in mouselook
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llGetRot ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion |
See http://lslwiki.net/lslwiki/wakka.php?wakka=ChildRotation
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llGetSPMaxMemory ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llGetScale ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
llGetScriptName ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llGetScriptState ( string name ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llGetSimStats ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger statType ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llGetSimulatorHostname ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llGetStartParameter ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llGetStaticPath ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 start, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 end, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat radius, Universe.ScriptEngine.VirtualScript.LSL_Types.list parameters ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
llGetStatus ( int status ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llGetSubString ( string src, int start, int end ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
Return a portion of the designated string bounded by inclusive indices (start and end). As usual, the negative indices, and the tolerance for out-of-bound values, makes this more complicated than it might otherwise seem.
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llGetSunDirection ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
llGetTexture ( int face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llGetTextureOffset ( int face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
llGetTextureRot ( int face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llGetTextureScale ( int side ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
llGetTime ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llGetTimeOfDay ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llGetTimestamp ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llGetTorque ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
llGetUnixTime ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llGetUsedMemory ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llGetUsername ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llGetVel ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
llGetWallclock ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llGiveInventory ( string destination, string inventory ) : DateTime | ||
llGiveInventoryList ( string destination, string category, Universe.ScriptEngine.VirtualScript.LSL_Types.list inventory ) : void | ||
llGiveMoney ( string destination, int amount ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llGodLikeRezObject ( string inventory, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos ) : void | ||
llGround ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llGroundContour ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
llGroundNormal ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
llGroundRepel ( double height, int water, double tau ) : void | ||
llGroundSlope ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
llHTTPRequest ( string url, Universe.ScriptEngine.VirtualScript.LSL_Types.list parameters, string body ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llHTTPResponse ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString id, int status, string body ) : void | ||
llInsertString ( string dest, int index, string src ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
Insert string inserts the specified string identified by src at the index indicated by index. Index may be negative, in which case it is end-relative. The index may exceed either string bound, with the result being a concatenation.
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llInstantMessage ( string user, string message ) : DateTime | ||
llIntegerToBase64 ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
Converts a 32-bit integer into a Base64 character string. Base64 character strings are always 8 characters long. All iinteger values are acceptable.
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llJson2List ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString json ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
llJsonGetValue ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString json, Universe.ScriptEngine.VirtualScript.LSL_Types.list specifiers ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llJsonSetValue ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString json, Universe.ScriptEngine.VirtualScript.LSL_Types.list specifiers, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString value ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llJsonValueType ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString json, Universe.ScriptEngine.VirtualScript.LSL_Types.list specifiers ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llKey2Name ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llLinkLookAt ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger link, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 target, double strength, double damping ) : void | ||
llLinkParticleSystem ( int linknumber, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : void | ||
llLinkRotLookAt ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger link, Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion target, double strength, double damping ) : void | ||
llLinkSitTarget ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger link, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset, Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot ) : void | ||
llList2CSV ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
Process the supplied list and return the content of the list formatted as a comma separated list. There is a space after each comma.
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llList2Float ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llList2Integer ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llList2Json ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString type, Universe.ScriptEngine.VirtualScript.LSL_Types.list values ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llList2Key ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llList2List ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int start, int end ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
llList2ListStrided ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int start, int end, int stride ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list |
Elements in the source list starting with 0 and then every i+stride. If the stride is negative then the scan is backwards producing an inverted result. Only those elements that are also in the specified range are included in the result.
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llList2Rot ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | ||
llList2String ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llList2Vector ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
llListFindList ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, Universe.ScriptEngine.VirtualScript.LSL_Types.list test ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
Returns the index of the first occurrence of test in src.
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llListInsertList ( Universe.ScriptEngine.VirtualScript.LSL_Types.list dest, Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list |
Insert the list identified by <src> into the list designated by <dest> such that the first new element has the index specified by <index>
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llListRandomize ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int stride ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list |
Randomizes the list, be arbitrarily reordering sublists of stride elements. As the stride approaches the size of the list, the options become very limited. This could take a while for very large list sizes. |
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llListReplaceList ( Universe.ScriptEngine.VirtualScript.LSL_Types.list dest, Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int start, int end ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list |
illListReplaceList removes the sub-list defined by the inclusive indices start and end and inserts the src list in its place. The inclusive nature of the indices means that at least one element must be deleted if the indices are within the bounds of the existing list. I.e. 2,2 will remove the element at index 2 and replace it with the source list. Both indices may be negative, with the usual interpretation. An interesting case is where end is lower than start. As these indices bound the list to be removed, then 0->end, and start->lim are removed and the source list is added as a suffix.
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llListSort ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int stride, int ascending ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
llListStatistics ( int operation, Universe.ScriptEngine.VirtualScript.LSL_Types.list src ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llListen ( int channelID, string name, string ID, string msg ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llListenControl ( int number, int active ) : void | ||
llListenRemove ( int number ) : void | ||
llLoadURL ( string avatar_id, string message, string url ) : DateTime | ||
llLog ( double val ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llLog10 ( double val ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llLookAt ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 target, double strength, double damping ) : void | ||
llLoopSound ( string sound, double volume ) : void | ||
llLoopSoundMaster ( string sound, double volume ) : void | ||
llLoopSoundSlave ( string sound, double volume ) : void | ||
llMD5String ( string src, int nonce ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llMakeExplosion ( int particles, double scale, double vel, double lifetime, double arc, string texture, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : DateTime | ||
llMakeFire ( int particles, double scale, double vel, double lifetime, double arc, string texture, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : DateTime | ||
llMakeFountain ( int particles, double scale, double vel, double lifetime, double arc, int bounce, string texture, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset, double bounce_offset ) : DateTime | ||
llMakeSmoke ( int particles, double scale, double vel, double lifetime, double arc, string texture, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : DateTime | ||
llManageEstateAccess ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger action, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString avatar ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llMapDestination ( string simname, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 lookAt ) : DateTime | ||
llMessageLinked ( int linknumber, int num, string msg, string id ) : void | ||
llMinEventDelay ( double delay ) : void | ||
llModPow ( int a, int b, int c ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llModifyLand ( int action, int brush ) : void | ||
llMoveToTarget ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 target, double tau ) : void | ||
llNavigateTo ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 point, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : void | ||
llOffsetTexture ( double u, double v, int face ) : DateTime | ||
llOpenRemoteDataChannel ( ) : DateTime | ||
llOverMyLand ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llOwnerSay ( string msg ) : void | ||
llParcelMediaCommandList ( Universe.ScriptEngine.VirtualScript.LSL_Types.list commandList ) : DateTime | ||
llParcelMediaQuery ( Universe.ScriptEngine.VirtualScript.LSL_Types.list aList ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
llParseString2List ( string src, Universe.ScriptEngine.VirtualScript.LSL_Types.list separators, Universe.ScriptEngine.VirtualScript.LSL_Types.list spacers ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
llParseStringKeepNulls ( string src, Universe.ScriptEngine.VirtualScript.LSL_Types.list separators, Universe.ScriptEngine.VirtualScript.LSL_Types.list spacers ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
llParticleSystem ( Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : void | ||
llPassCollisions ( int pass ) : void | ||
llPassTouches ( int pass ) : void | ||
llPatrolPoints ( Universe.ScriptEngine.VirtualScript.LSL_Types.list patrolPoints, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : void | ||
llPlaySound ( string sound, double volume ) : void | ||
llPlaySoundSlave ( string sound, double volume ) : void | ||
llPointAt ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos ) : void | ||
llPow ( double fbase, double fexponent ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llPreloadSound ( string sound ) : DateTime | ||
llPursue ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString target, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : void | ||
llPushObject ( string target, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 impulse, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 ang_impulse, int local ) : void | ||
llRefreshPrimURL ( ) : DateTime |
The SL implementation shouts an error, it is deprecated This duplicates SL
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llRegionSay ( int channelID, string text ) : void | ||
llRegionSayTo ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString toID, int channelID, string text ) : void | ||
llReleaseCamera ( string avatar ) : void | ||
llReleaseControls ( ) : void | ||
llReleaseURL ( string url ) : void | ||
llRemoteDataReply ( string channel, string message_id, string sdata, int idata ) : DateTime | ||
llRemoteDataSetRegion ( ) : void | ||
llRemoteLoadScript ( string target, string name, int running, int start_param ) : DateTime |
This is a deprecated function so this just replicates the result of invoking it in SL
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llRemoteLoadScriptPin ( string target, string name, int pin, int running, int start_param ) : DateTime | ||
llRemoveFromLandBanList ( string avatar ) : DateTime | ||
llRemoveFromLandPassList ( string avatar ) : DateTime | ||
llRemoveInventory ( string name ) : void | ||
llRemoveVehicleFlags ( int flags ) : void | ||
llRequestAgentData ( string id, int data ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llRequestDisplayName ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString uuid ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llRequestInventoryData ( string name ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llRequestPermissions ( string agent, int perm ) : void | ||
llRequestSecureURL ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llRequestSimulatorData ( string simulator, int data ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llRequestURL ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llRequestUsername ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString uuid ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llResetAnimationOverride ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString anim_state ) : void | ||
llResetLandBanList ( ) : DateTime | ||
llResetLandPassList ( ) : DateTime | ||
llResetOtherScript ( string name ) : void | ||
llResetScript ( ) : void |
Reset the named script. The script must be present in the same prim.
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llResetTime ( ) : void | ||
llReturnObjectsByID ( Universe.ScriptEngine.VirtualScript.LSL_Types.list objects ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llReturnObjectsByOwner ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString owner, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger scope ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llRezAtRoot ( string inventory, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 vel, Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot, int param ) : DateTime | ||
llRezObject ( string inventory, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 vel, Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot, int param ) : DateTime | ||
llRezPrim ( string inventory, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 vel, Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot, int param, bool isRezAtRoot, bool setDieAtEdge, bool checkPos ) : DateTime |
This isn't really an LSL function, just a way to merge llRezAtRoot and llRezObject into one
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llRezPrim ( string inventory, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 vel, Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot, int param, bool isRezAtRoot, bool doRecoil, bool setDieAtEdge, bool checkPos ) : DateTime |
This isn't really an LSL function, just a way to merge llRezAtRoot and llRezObject into one
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llRot2Angle ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llRot2Axis ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
llRot2Euler ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion r ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
llRot2Fwd ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion r ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
llRot2Left ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion r ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
llRot2Up ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion r ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
llRotBetween ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 a, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 b ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | ||
llRotLookAt ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion target, double strength, double damping ) : void | ||
llRotTarget ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot, double error ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llRotTargetRemove ( int number ) : void | ||
llRotateTexture ( double rotation, int face ) : DateTime | ||
llRound ( double f ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llSHA1String ( string src ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llSameGroup ( string agent ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llSay ( int channelID, object m_text ) : void | ||
llScaleByFactor ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat scaling_factor ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llScaleTexture ( double u, double v, int face ) : DateTime | ||
llScriptDanger ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llScriptProfiler ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger profilerFlags ) : void | ||
llSendRemoteData ( string channel, string dest, int idata, string sdata ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llSensor ( string name, string id, int type, double range, double arc ) : void | ||
llSensorRemove ( ) : void | ||
llSensorRepeat ( string name, string id, int type, double range, double arc, double rate ) : void | ||
llSetAlpha ( double alpha, int face ) : void | ||
llSetAngularVelocity ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 force, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger local ) : void | ||
llSetAnimationOverride ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString anim_state, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString anim ) : void | ||
llSetBuoyancy ( double buoyancy ) : void | ||
llSetCameraAtOffset ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : void | ||
llSetCameraEyeOffset ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : void | ||
llSetCameraParams ( Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : void | ||
llSetClickAction ( int action ) : void | ||
llSetColor ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 color, int face ) : void | ||
llSetContentType ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString id, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger type ) : void | ||
llSetDamage ( double damage ) : void | ||
llSetForce ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 force, int local ) : void | ||
llSetForceAndTorque ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 force, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 torque, int local ) : void | ||
llSetHoverHeight ( double height, int water, double tau ) : void |
Attempt to clamp the object on the Z axis at the given height over tau seconds.
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llSetInventoryPermMask ( string item, int mask, int value ) : void | ||
llSetKeyframedMotion ( Universe.ScriptEngine.VirtualScript.LSL_Types.list keyframes, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : void | ||
llSetLinkAlpha ( int linknumber, double alpha, int face ) : void | ||
llSetLinkCamera ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger link, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 eye, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 at ) : void | ||
llSetLinkColor ( int linknumber, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 color, int face ) : void | ||
llSetLinkMedia ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger link, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger face, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llSetLinkPrimitiveParams ( int linknumber, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : void | ||
llSetLinkPrimitiveParamsFast ( int linknumber, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : void | ||
llSetLinkTexture ( int linknumber, string texture, int face ) : DateTime | ||
llSetLinkTextureAnim ( int linknumber, int mode, int face, int sizex, int sizey, double start, double length, double rate ) : void | ||
llSetLocalRot ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot ) : DateTime | ||
llSetMemoryLimit ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger limit ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llSetObjectDesc ( string desc ) : void | ||
llSetObjectName ( string name ) : void | ||
llSetObjectPermMask ( int mask, int value ) : void | ||
llSetParcelMusicURL ( string url ) : DateTime | ||
llSetPayPrice ( int price, Universe.ScriptEngine.VirtualScript.LSL_Types.list quick_pay_buttons ) : void | ||
llSetPhysicsMaterial ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger bits, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat density, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat friction, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat restitution, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat gravityMultiplier ) : void | ||
llSetPos ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos ) : DateTime | ||
llSetPrimMediaParams ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger face, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llSetPrimURL ( string url ) : DateTime |
The SL implementation does nothing, it is deprecated This duplicates SL
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llSetPrimitiveParams ( Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : void | ||
llSetRegionPos ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llSetRemoteScriptAccessPin ( int pin ) : void | ||
llSetRot ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot ) : DateTime | ||
llSetScale ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 scale ) : void | ||
llSetScriptState ( string name, int run ) : void | ||
llSetSitText ( string text ) : void | ||
llSetSoundQueueing ( int queue ) : void | ||
llSetSoundRadius ( double radius ) : void | ||
llSetStatus ( int status, int value ) : void | ||
llSetText ( string text, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 color, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat alpha ) : void | ||
llSetTexture ( string texture, int face ) : DateTime | ||
llSetTextureAnim ( int mode, int face, int sizex, int sizey, double start, double length, double rate ) : void | ||
llSetTimerEvent ( double sec ) : void | ||
llSetTorque ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 torque, int local ) : void | ||
llSetTouchText ( string text ) : void | ||
llSetVehicleFlags ( int flags ) : void | ||
llSetVehicleFloatParam ( int param, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat value ) : void | ||
llSetVehicleRotationParam ( int param, Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot ) : void | ||
llSetVehicleType ( int type ) : void | ||
llSetVehicleVectorParam ( int param, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 vec ) : void | ||
llSetVelocity ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 force, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger local ) : void | ||
llShout ( int channelID, string text ) : void | ||
llSin ( double f ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llSitTarget ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset, Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot ) : void | ||
llSleep ( double sec ) : DateTime | ||
llSound ( string sound, double volume, int queue, int loop ) : void | ||
llSoundPreload ( string sound ) : void |
llSoundPreload is deprecated. In SL this appears to do absolutely nothing and is documented to have no delay.
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llSqrt ( double f ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llStartAnimation ( string anim ) : void | ||
llStopAnimation ( string anim ) : void | ||
llStopHover ( ) : void | ||
llStopLookAt ( ) : void | ||
llStopMoveToTarget ( ) : void | ||
llStopPointAt ( ) : void | ||
llStopSound ( ) : void | ||
llStringLength ( string str ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llStringToBase64 ( string str ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llStringTrim ( string src, int type ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llSubStringIndex ( string source, string pattern ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llTakeCamera ( string avatar ) : void | ||
llTakeControls ( int controls, int accept, int pass_on ) : void | ||
llTan ( double f ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llTarget ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 position, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat range ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
llTargetOmega ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 axis, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat spinrate, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat gain ) : void | ||
llTargetRemove ( int number ) : void | ||
llTeleportAgent ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString avatar, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString landmark, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 position, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 look_at ) : void | ||
llTeleportAgentGlobalCoords ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString agent, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 global_coordinates, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 region_coordinates, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 look_at ) : void | ||
llTeleportAgentHome ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString _agent ) : DateTime | ||
llTextBox ( string agent, string message, int chatChannel ) : DateTime | ||
llToLower ( string src ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llToUpper ( string src ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llTransferLindenDollars ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString destination, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger amt ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llTriggerSound ( string sound, double volume ) : void | ||
llTriggerSoundLimited ( string sound, double volume, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 top_north_east, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 bottom_south_west ) : void | ||
llUnSit ( string id ) : void | ||
llUnescapeURL ( string url ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llUpdateCharacter ( Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : void | ||
llVecDist ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 a, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 b ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llVecMag ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 v ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llVecNorm ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 v ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
llVolumeDetect ( int detect ) : void | ||
llWanderWithin ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 origin, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat distance, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : void | ||
llWater ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
llWhisper ( int channelID, string text ) : void | ||
llWind ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
llXorBase64 ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString str1, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString str2 ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llXorBase64Strings ( string str1, string str2 ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
llXorBase64StringsCorrect ( string str1, string str2 ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
print ( string str ) : void | ||
resolveName ( UUID objecUUID ) : string | ||
state ( string newState ) : void |
메소드 | 설명 | |
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GetAlpha ( ISceneChildEntity part, int face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
GetColor ( ISceneChildEntity part, int face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
GetNumberOfSides ( ISceneChildEntity part ) : int | ||
GetPartLocalPos ( ISceneChildEntity part ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
GetTaskInventoryItem ( string name ) : UUID | ||
GetTexture ( ISceneChildEntity part, int face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
GetTextureOffset ( ISceneChildEntity part, int face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
GetTextureRot ( ISceneChildEntity part, int face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
InventoryKey ( string name, AssetType type, bool throwExceptionIfDoesNotExist ) : UUID | ||
InventorySelf ( ) : UUID | ||
KeyOrName ( string k, AssetType type, bool throwExceptionIfDoesNotExist ) : UUID |
accepts a valid UUID, -or- a name of an inventory item. Returns a valid UUID or UUID.Zero if key invalid and item not found in prim inventory.
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OffsetTexture ( ISceneChildEntity part, double u, double v, int face ) : void | ||
PScriptSleep ( int delay ) : DateTime |
This is the new sleep implementation that allows for us to not freeze the script thread while we run
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Rot2Quaternion ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion r ) : Quaternion | ||
RotateTexture ( ISceneChildEntity part, double rotation, int face ) : void | ||
ScaleTexture ( ISceneChildEntity part, double u, double v, int face ) : void | ||
ScriptSleep ( int delay ) : void | ||
SetAlpha ( ISceneChildEntity part, double alpha, int face ) : void | ||
SetFlexi ( ISceneChildEntity part, bool flexi, int softness, float gravity, float friction, float wind, float tension, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 Force ) : void |
Set flexi parameters of a part. FIXME: Much of this code should probably be within the part itself.
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SetPointLight ( ISceneChildEntity part, bool light, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 color, float intensity, float radius, float falloff ) : void |
Set a light point on a part
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SetPos ( ISceneChildEntity part, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 targetPos, bool checkPos ) : void | ||
SetPrimitiveBlockShapeParams ( ISceneChildEntity part, int holeshape, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 cut, float hollow, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 twist ) : ObjectShapePacket.ObjectDataBlock | ||
SetPrimitiveShapeParams ( ISceneChildEntity part, int holeshape, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 cut, float hollow, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 twist, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 holesize, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 topshear, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 profilecut, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 taper_a, float revolutions, float radiusoffset, float skew, byte fudge ) : void | ||
SetPrimitiveShapeParams ( ISceneChildEntity part, int holeshape, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 cut, float hollow, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 twist, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 taper_b, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 topshear, byte fudge ) : void | ||
SetPrimitiveShapeParams ( ISceneChildEntity part, int holeshape, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 cut, float hollow, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 twist, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 dimple, byte fudge ) : void | ||
SetPrimitiveShapeParams ( ISceneChildEntity part, string map, int type ) : void | ||
SetRot ( ISceneChildEntity part, Quaternion rot ) : void | ||
SetScale ( ISceneChildEntity part, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 scale ) : void | ||
SetTexture ( ISceneChildEntity part, string texture, int face ) : bool | ||
WithNotecard ( UUID assetID, AssetRequestCallback cb ) : void | ||
getNewParticleSystemWithSLDefaultValues ( ) : Primitive.ParticleSystem |
메소드 | 설명 | |
---|---|---|
AvatarIntersection ( System.Vector3 rayStart, System.Vector3 rayEnd ) : Universe.Framework.Physics.ContactResult[] | ||
ClearPrimMedia ( ISceneChildEntity entity, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger face ) : void | ||
ConvertUINTtoFlags ( uint flags ) : Primitive.ParticleSystem.ParticleDataFlags | ||
Deprecated ( string command, string message = "" ) : void |
Reports that the command is deprecated as a script error.
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DetachWrapper ( object o ) : void | ||
Error ( string command, string message ) : void |
Reports the script error in the viewer's Script Warning/Error dialog and shouts it on the debug channel.
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FloatAlmostEqual ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat valA, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat valB ) : bool | ||
GetLocalPos ( ISceneChildEntity entity ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
GetPartRot ( ISceneChildEntity part ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | ||
GetPrimMediaParams ( ISceneChildEntity obj, int face, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
GroundIntersection ( Vector3 rayStart, Vector3 rayEnd ) : ContactResult? | ||
InBoundingBox ( IScenePresence avatar, Vector3 point ) : bool | ||
JsonBuildRestOfSpec ( Universe.ScriptEngine.VirtualScript.LSL_Types.list specifiers, int i, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString val ) : OSD | ||
JsonGetSpecific ( OSD o, Universe.ScriptEngine.VirtualScript.LSL_Types.list specifiers, int i ) : OSD | ||
JsonSetSpecific ( OSD o, Universe.ScriptEngine.VirtualScript.LSL_Types.list specifiers, int i, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString val ) : void | ||
ListToJson ( object o ) : OSD | ||
LookAt ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 target, double strength, double damping, ISceneChildEntity obj ) : void | ||
NotImplemented ( string command, string message = "" ) : void |
Reports that the command is not implemented as a script error.
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ObjectIntersection ( Vector3 rayStart, Vector3 rayEnd, bool includePhysical, bool includeNonPhysical, bool includePhantom, int max ) : ContactResult[] | ||
ParseJsonNode ( OSD node ) : object | ||
ParseString ( string src, Universe.ScriptEngine.VirtualScript.LSL_Types.list separators, Universe.ScriptEngine.VirtualScript.LSL_Types.list spacers, bool keepNulls ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list |
Scan the string supplied in 'src' and tokenize it based upon two sets of tokenizers provided in two lists, separators and spacers. Separators demarcate tokens and are elided as they are encountered. Spacers also demarcate tokens, but are themselves retained as tokens. Both separators and spacers may be arbitrarily long strings. i.e. ":::". The function returns an ordered list representing the tokens found in the supplied sources string. If two successive tokenizers are encountered, then a NULL entry is added to the list. It is a precondition that the source and toekizer lisst are non-null. If they are null, then a null pointer exception will be thrown while their lengths are being determined. A small amount of working memoryis required of approximately 8*#tokenizers. There are many ways in which this function can be implemented, this implementation is fairly naive and assumes that when the function is invooked with a short source string and/or short lists of tokenizers, then performance will not be an issue. In order to minimize the perofrmance effects of long strings, or large numbers of tokeizers, the function skips as far as possible whenever a toekenizer is found, and eliminates redundant tokenizers as soon as is possible. The implementation tries to avoid any copying of arrays or other objects. |
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ScriptByName ( string name ) : UUID | ||
SetLinkRot ( ISceneChildEntity obj, Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot ) : void | ||
SetParticleSystem ( ISceneChildEntity part, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : void | ||
SetPosAdjust ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 start, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 end ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
SetTextureAnim ( ISceneChildEntity part, int mode, int face, int sizex, int sizey, double start, double length, double rate ) : void | ||
castRaySort ( Vector3 pos, List |
||
handleScriptAnswer ( IClientAPI client, UUID taskID, UUID itemID, int answer ) : void |
public AttachToAvatar ( int attachmentPoint, bool temp ) : bool | ||
attachmentPoint | int | |
temp | bool | |
리턴 | bool |
protected GetAlpha ( ISceneChildEntity part, int face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
part | ISceneChildEntity | |
face | int | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
protected GetColor ( ISceneChildEntity part, int face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
part | ISceneChildEntity | |
face | int | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public GetLinkPartsAndEntities ( int linkType ) : List |
||
linkType | int | |
리턴 | List |
public GetLinkPrimitiveParams ( ISceneChildEntity part, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules, bool allowOpenSimParams ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
part | ISceneChildEntity | |
rules | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
allowOpenSimParams | bool | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
public GetLinkPrimitiveParamsEx ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString prim, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
prim | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
rules | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
protected GetNumberOfSides ( ISceneChildEntity part ) : int | ||
part | ISceneChildEntity | |
리턴 | int |
protected GetPartLocalPos ( ISceneChildEntity part ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
part | ISceneChildEntity | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
protected GetTaskInventoryItem ( string name ) : UUID | ||
name | string | |
리턴 | UUID |
protected GetTexture ( ISceneChildEntity part, int face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
part | ISceneChildEntity | |
face | int | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
protected GetTextureOffset ( ISceneChildEntity part, int face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
part | ISceneChildEntity | |
face | int | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
protected GetTextureRot ( ISceneChildEntity part, int face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
part | ISceneChildEntity | |
face | int | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public Initialize ( IScriptModulePlugin ScriptEngine, ISceneChildEntity host, uint localID, UUID itemID, ScriptProtectionModule module ) : void | ||
ScriptEngine | IScriptModulePlugin | |
host | ISceneChildEntity | |
localID | uint | |
itemID | UUID | |
module | ScriptProtectionModule | |
리턴 | void |
protected InventoryKey ( string name, AssetType type, bool throwExceptionIfDoesNotExist ) : UUID | ||
name | string | |
type | AssetType | |
throwExceptionIfDoesNotExist | bool | |
리턴 | UUID |
protected KeyOrName ( string k, AssetType type, bool throwExceptionIfDoesNotExist ) : UUID | ||
k | string | |
type | AssetType | |
throwExceptionIfDoesNotExist | bool | |
리턴 | UUID |
protected OffsetTexture ( ISceneChildEntity part, double u, double v, int face ) : void | ||
part | ISceneChildEntity | |
u | double | |
v | double | |
face | int | |
리턴 | void |
public RezObject ( ISceneChildEntity sourcePart, TaskInventoryItem item, Vector3 pos, Quaternion rot, Vector3 vel, int param, UUID RezzedFrom, bool RezObjectAtRoot ) : ISceneEntity | ||
sourcePart | ISceneChildEntity | |
item | TaskInventoryItem | |
pos | Vector3 | |
rot | Quaternion | |
vel | Vector3 | |
param | int | |
RezzedFrom | UUID | |
RezObjectAtRoot | bool | |
리턴 | ISceneEntity |
protected Rot2Quaternion ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion r ) : Quaternion | ||
r | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | |
리턴 | Quaternion |
protected RotateTexture ( ISceneChildEntity part, double rotation, int face ) : void | ||
part | ISceneChildEntity | |
rotation | double | |
face | int | |
리턴 | void |
protected ScaleTexture ( ISceneChildEntity part, double u, double v, int face ) : void | ||
part | ISceneChildEntity | |
u | double | |
v | double | |
face | int | |
리턴 | void |
protected SetAlpha ( ISceneChildEntity part, double alpha, int face ) : void | ||
part | ISceneChildEntity | |
alpha | double | |
face | int | |
리턴 | void |
protected SetFlexi ( ISceneChildEntity part, bool flexi, int softness, float gravity, float friction, float wind, float tension, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 Force ) : void | ||
part | ISceneChildEntity | |
flexi | bool | |
softness | int | |
gravity | float | |
friction | float | |
wind | float | |
tension | float | |
Force | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
리턴 | void |
public SetFullBright ( ISceneChildEntity part, int face, bool bright ) : void | ||
part | ISceneChildEntity | |
face | int | |
bright | bool | |
리턴 | void |
public SetGlow ( ISceneChildEntity part, int face, float glow ) : void | ||
part | ISceneChildEntity | |
face | int | |
glow | float | |
리턴 | void |
protected SetPointLight ( ISceneChildEntity part, bool light, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 color, float intensity, float radius, float falloff ) : void | ||
part | ISceneChildEntity | |
light | bool | |
color | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
intensity | float | |
radius | float | |
falloff | float | |
리턴 | void |
protected SetPos ( ISceneChildEntity part, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 targetPos, bool checkPos ) : void | ||
part | ISceneChildEntity | |
targetPos | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
checkPos | bool | |
리턴 | void |
public SetPrimMediaParams ( ISceneChildEntity obj, int face, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
obj | ISceneChildEntity | |
face | int | |
rules | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public SetPrimParams ( IEntity part, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules, bool allowOpenSimParams ) : void | ||
part | IEntity | |
rules | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
allowOpenSimParams | bool | |
리턴 | void |
protected SetPrimitiveBlockShapeParams ( ISceneChildEntity part, int holeshape, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 cut, float hollow, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 twist ) : ObjectShapePacket.ObjectDataBlock | ||
part | ISceneChildEntity | |
holeshape | int | |
cut | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
hollow | float | |
twist | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
리턴 | ObjectShapePacket.ObjectDataBlock |
public SetPrimitiveParamsEx ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString prim, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : void | ||
prim | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
rules | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
리턴 | void |
protected SetPrimitiveShapeParams ( ISceneChildEntity part, int holeshape, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 cut, float hollow, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 twist, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 holesize, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 topshear, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 profilecut, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 taper_a, float revolutions, float radiusoffset, float skew, byte fudge ) : void | ||
part | ISceneChildEntity | |
holeshape | int | |
cut | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
hollow | float | |
twist | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
holesize | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
topshear | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
profilecut | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
taper_a | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
revolutions | float | |
radiusoffset | float | |
skew | float | |
fudge | byte | |
리턴 | void |
protected SetPrimitiveShapeParams ( ISceneChildEntity part, int holeshape, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 cut, float hollow, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 twist, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 taper_b, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 topshear, byte fudge ) : void | ||
part | ISceneChildEntity | |
holeshape | int | |
cut | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
hollow | float | |
twist | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
taper_b | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
topshear | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
fudge | byte | |
리턴 | void |
protected SetPrimitiveShapeParams ( ISceneChildEntity part, int holeshape, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 cut, float hollow, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 twist, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 dimple, byte fudge ) : void | ||
part | ISceneChildEntity | |
holeshape | int | |
cut | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
hollow | float | |
twist | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
dimple | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
fudge | byte | |
리턴 | void |
protected SetPrimitiveShapeParams ( ISceneChildEntity part, string map, int type ) : void | ||
part | ISceneChildEntity | |
map | string | |
type | int | |
리턴 | void |
protected SetRot ( ISceneChildEntity part, Quaternion rot ) : void | ||
part | ISceneChildEntity | |
rot | Quaternion | |
리턴 | void |
protected SetScale ( ISceneChildEntity part, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 scale ) : void | ||
part | ISceneChildEntity | |
scale | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
리턴 | void |
public SetShiny ( ISceneChildEntity part, int face, int shiny, Bumpiness bump ) : void | ||
part | ISceneChildEntity | |
face | int | |
shiny | int | |
bump | Bumpiness | |
리턴 | void |
public SetTexGen ( ISceneChildEntity part, int face, int style ) : void | ||
part | ISceneChildEntity | |
face | int | |
style | int | |
리턴 | void |
protected SetTexture ( ISceneChildEntity part, string texture, int face ) : bool | ||
part | ISceneChildEntity | |
texture | string | |
face | int | |
리턴 | bool |
protected WithNotecard ( UUID assetID, AssetRequestCallback cb ) : void | ||
assetID | UUID | |
cb | AssetRequestCallback | |
리턴 | void |
protected getNewParticleSystemWithSLDefaultValues ( ) : Primitive.ParticleSystem | ||
리턴 | Primitive.ParticleSystem |
public llAbs ( int i ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
i | int | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llAcos ( double val ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
val | double | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llAddToLandBanList ( string avatar, double hours ) : DateTime | ||
avatar | string | |
hours | double | |
리턴 | DateTime |
public llAddToLandPassList ( string avatar, double hours ) : DateTime | ||
avatar | string | |
hours | double | |
리턴 | DateTime |
public llAdjustSoundVolume ( double volume ) : DateTime | ||
volume | double | |
리턴 | DateTime |
public llAngleBetween ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion a, Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion b ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
a | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | |
b | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llApplyImpulse ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 force, int local ) : void | ||
force | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
local | int | |
리턴 | void |
public llApplyRotationalImpulse ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 force, int local ) : void | ||
force | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
local | int | |
리턴 | void |
public llAsin ( double val ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
val | double | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llAtan2 ( double x, double y ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
x | double | |
y | double | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llAttachToAvatar ( int attachmentPoint ) : void | ||
attachmentPoint | int | |
리턴 | void |
public llAttachToAvatarTemp ( int attachmentPoint ) : void | ||
attachmentPoint | int | |
리턴 | void |
public llAvatarOnLinkSitTarget ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llAvatarOnSitTarget ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llAxes2Rot ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 fwd, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 left, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 up ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | ||
fwd | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
left | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
up | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion |
public llAxisAngle2Rot ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 axis, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat angle ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | ||
axis | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
angle | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion |
public llBase64ToInteger ( string str ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
str | string | // 8 characters string to be converted. Other // length strings return zero. // |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llBase64ToString ( string str ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
str | string | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llCSV2List ( string src ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
src | string | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
public llCastRay ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 start, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 end, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
start | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
end | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
options | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
public llCeil ( double f ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
f | double | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llClearLinkMedia ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger link, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
link | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | |
face | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llClearPrimMedia ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
face | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llCloseRemoteDataChannel ( object _channel ) : DateTime | ||
_channel | object | |
리턴 | DateTime |
public llCloud ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
offset | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llCollisionFilter ( string name, string id, int accept ) : void | ||
name | string | |
id | string | |
accept | int | |
리턴 | void |
public llCollisionSound ( string impact_sound, double impact_volume ) : void | ||
impact_sound | string | |
impact_volume | double | |
리턴 | void |
public llCollisionSprite ( string impact_sprite ) : void | ||
impact_sprite | string | |
리턴 | void |
public llCos ( double f ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
f | double | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llCreateCharacter ( Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : void | ||
options | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
리턴 | void |
public llCreateLink ( string target, int parent ) : DateTime | ||
target | string | |
parent | int | |
리턴 | DateTime |
public llDeleteSubList ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int start, int end ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
src | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
start | int | |
end | int | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
public llDeleteSubString ( string src, int start, int end ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
src | string | |
start | int | |
end | int | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llDetectedGrab ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
number | int | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llDetectedGroup ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
number | int | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llDetectedKey ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
number | int | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llDetectedLinkNumber ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
number | int | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llDetectedName ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
number | int | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llDetectedOwner ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
number | int | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llDetectedPos ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
number | int | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llDetectedRot ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | ||
number | int | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion |
public llDetectedTouchBinormal ( int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
index | int | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llDetectedTouchFace ( int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
index | int | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llDetectedTouchNormal ( int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
index | int | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llDetectedTouchPos ( int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
index | int | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llDetectedTouchST ( int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
index | int | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llDetectedTouchUV ( int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
index | int | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llDetectedType ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
number | int | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llDetectedVel ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
number | int | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llDialog ( string avatar, string message, Universe.ScriptEngine.VirtualScript.LSL_Types.list buttons, int chat_channel ) : DateTime | ||
avatar | string | |
message | string | |
buttons | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
chat_channel | int | |
리턴 | DateTime |
public llDumpList2String ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, string seperator ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
src | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
seperator | string | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llEdgeOfWorld ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 dir ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
pos | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
dir | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llEmail ( string address, string subject, string message ) : DateTime | ||
address | string | |
subject | string | |
message | string | |
리턴 | DateTime |
public llEscapeURL ( string url ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
url | string | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llEuler2Rot ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 v ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | ||
v | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion |
public llEvade ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString target, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : void | ||
target | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
options | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
리턴 | void |
public llExecCharacterCmd ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger command, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : void | ||
command | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | |
options | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
리턴 | void |
public llFabs ( double f ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
f | double | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llFleeFrom ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 source, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat distance, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : void | ||
source | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
distance | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | |
options | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
리턴 | void |
public llFloor ( double f ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
f | double | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llFrand ( double mag ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
mag | double | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llGenerateKey ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llGetAccel ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llGetAgentInfo ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
id | string | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llGetAgentLanguage ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
id | string | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llGetAgentList ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger scope, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
scope | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | |
options | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
public llGetAgentSize ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
id | string | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llGetAlpha ( int face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
face | int | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llGetAndResetTime ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llGetAnimation ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
id | string | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llGetAnimationList ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
id | string | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
public llGetAnimationOverride ( string anim_state ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
anim_state | string | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llGetAttached ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llGetBoundingBox ( string obj ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
obj | string | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
public llGetCameraPos ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llGetCameraRot ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | ||
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion |
public llGetCenterOfMass ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llGetClosestNavPoint ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 point, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
point | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
options | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
public llGetColor ( int face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
face | int | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llGetCreator ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llGetDate ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llGetDisplayName ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
id | string | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llGetEnergy ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llGetEnv ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString name ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
name | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llGetForce ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llGetFreeMemory ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llGetFreeURLs ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llGetGMTclock ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llGetGeometricCenter ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llGetHTTPHeader ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString request_id, string header ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
request_id | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
header | string | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llGetInventoryCreator ( string item ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
item | string | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llGetInventoryKey ( string name ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
name | string | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llGetInventoryName ( int type, int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
type | int | |
number | int | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llGetInventoryNumber ( int type ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
type | int | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llGetInventoryPermMask ( string item, int mask ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
item | string | |
mask | int | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llGetInventoryType ( string name ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
name | string | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llGetKey ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llGetLandOwnerAt ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
pos | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llGetLinkKey ( int linknum ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
linknum | int | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llGetLinkMedia ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger link, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger face, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
link | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | |
face | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | |
rules | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
public llGetLinkName ( int linknum ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
linknum | int | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llGetLinkNumber ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llGetLinkNumberOfSides ( int LinkNum ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
LinkNum | int | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llGetLinkPrimitiveParams ( int linknumber, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
linknumber | int | |
rules | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
public llGetListEntryType ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
src | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
index | int | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llGetListLength ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
src | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llGetLocalPos ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llGetLocalRot ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | ||
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion |
public llGetMass ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llGetMassMKS ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llGetMaxScaleFactor ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llGetMemoryLimit ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llGetMinScaleFactor ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llGetNextEmail ( string address, string subject ) : void | ||
address | string | |
subject | string | |
리턴 | void |
public llGetNotecardLine ( string name, int line ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
name | string | |
line | int | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llGetNumberOfNotecardLines ( string name ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
name | string | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llGetNumberOfPrims ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llGetNumberOfSides ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llGetObjectDesc ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llGetObjectDetails ( string id, Universe.ScriptEngine.VirtualScript.LSL_Types.list args ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
id | string | |
args | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
public llGetObjectMass ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
id | string | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llGetObjectName ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llGetObjectPermMask ( int mask ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
mask | int | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llGetObjectPrimCount ( string object_id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
object_id | string | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llGetOmega ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llGetOwner ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llGetOwnerKey ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
id | string | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llGetParcelDetails ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos, Universe.ScriptEngine.VirtualScript.LSL_Types.list param ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
pos | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
param | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
public llGetParcelFlags ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
pos | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llGetParcelMaxPrims ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos, int sim_wide ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
pos | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
sim_wide | int | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llGetParcelMusicURL ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llGetParcelPrimCount ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos, int category, int sim_wide ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
pos | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
category | int | |
sim_wide | int | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llGetParcelPrimOwners ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
pos | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
public llGetPermissions ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llGetPermissionsKey ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llGetPhysicsMaterial ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
public llGetPos ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llGetPrimMediaParams ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger face, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
face | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | |
rules | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
public llGetPrimitiveParams ( Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
rules | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
public llGetRegionAgentCount ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llGetRegionCorner ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llGetRegionFPS ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llGetRegionFlags ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llGetRegionName ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llGetRegionTimeDilation ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llGetRootPosition ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llGetRootRotation ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | ||
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion |
public llGetRot ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | ||
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion |
public llGetSPMaxMemory ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llGetScale ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llGetScriptName ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llGetScriptState ( string name ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
name | string | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llGetSimStats ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger statType ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
statType | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llGetSimulatorHostname ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llGetStartParameter ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llGetStaticPath ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 start, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 end, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat radius, Universe.ScriptEngine.VirtualScript.LSL_Types.list parameters ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
start | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
end | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
radius | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | |
parameters | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
public llGetStatus ( int status ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
status | int | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llGetSubString ( string src, int start, int end ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
src | string | |
start | int | |
end | int | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llGetSunDirection ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llGetTexture ( int face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
face | int | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llGetTextureOffset ( int face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
face | int | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llGetTextureRot ( int face ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
face | int | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llGetTextureScale ( int side ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
side | int | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llGetTime ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llGetTimeOfDay ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llGetTimestamp ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llGetTorque ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llGetUnixTime ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llGetUsedMemory ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llGetUsername ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
id | string | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llGetVel ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llGetWallclock ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llGiveInventory ( string destination, string inventory ) : DateTime | ||
destination | string | |
inventory | string | |
리턴 | DateTime |
public llGiveInventoryList ( string destination, string category, Universe.ScriptEngine.VirtualScript.LSL_Types.list inventory ) : void | ||
destination | string | |
category | string | |
inventory | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
리턴 | void |
public llGiveMoney ( string destination, int amount ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
destination | string | |
amount | int | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llGodLikeRezObject ( string inventory, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos ) : void | ||
inventory | string | |
pos | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
리턴 | void |
public llGround ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
offset | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llGroundContour ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
offset | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llGroundNormal ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
offset | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llGroundRepel ( double height, int water, double tau ) : void | ||
height | double | |
water | int | |
tau | double | |
리턴 | void |
public llGroundSlope ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
offset | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llHTTPRequest ( string url, Universe.ScriptEngine.VirtualScript.LSL_Types.list parameters, string body ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
url | string | |
parameters | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
body | string | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llHTTPResponse ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString id, int status, string body ) : void | ||
id | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
status | int | |
body | string | |
리턴 | void |
public llInsertString ( string dest, int index, string src ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
dest | string | |
index | int | |
src | string | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llInstantMessage ( string user, string message ) : DateTime | ||
user | string | |
message | string | |
리턴 | DateTime |
public llIntegerToBase64 ( int number ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
number | int | // 32-bit integer to be converted. // |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llJson2List ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString json ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
json | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
public llJsonGetValue ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString json, Universe.ScriptEngine.VirtualScript.LSL_Types.list specifiers ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
json | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
specifiers | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llJsonSetValue ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString json, Universe.ScriptEngine.VirtualScript.LSL_Types.list specifiers, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString value ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
json | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
specifiers | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
value | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llJsonValueType ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString json, Universe.ScriptEngine.VirtualScript.LSL_Types.list specifiers ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
json | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
specifiers | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llKey2Name ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
id | string | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llLinkLookAt ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger link, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 target, double strength, double damping ) : void | ||
link | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | |
target | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
strength | double | |
damping | double | |
리턴 | void |
public llLinkParticleSystem ( int linknumber, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : void | ||
linknumber | int | |
rules | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
리턴 | void |
public llLinkRotLookAt ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger link, Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion target, double strength, double damping ) : void | ||
link | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | |
target | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | |
strength | double | |
damping | double | |
리턴 | void |
public llLinkSitTarget ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger link, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset, Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot ) : void | ||
link | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | |
offset | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
rot | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | |
리턴 | void |
public llList2CSV ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
src | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llList2Float ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
src | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
index | int | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llList2Integer ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
src | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
index | int | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llList2Json ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString type, Universe.ScriptEngine.VirtualScript.LSL_Types.list values ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
type | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
values | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llList2Key ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
src | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
index | int | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llList2List ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int start, int end ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
src | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
start | int | |
end | int | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
public llList2ListStrided ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int start, int end, int stride ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
src | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
start | int | |
end | int | |
stride | int | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
public llList2Rot ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | ||
src | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
index | int | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion |
public llList2String ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
src | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
index | int | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llList2Vector ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
src | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
index | int | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llListFindList ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, Universe.ScriptEngine.VirtualScript.LSL_Types.list test ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
src | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
test | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llListInsertList ( Universe.ScriptEngine.VirtualScript.LSL_Types.list dest, Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int index ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
dest | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
src | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
index | int | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
public llListRandomize ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int stride ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
src | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
stride | int | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
public llListReplaceList ( Universe.ScriptEngine.VirtualScript.LSL_Types.list dest, Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int start, int end ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
dest | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
src | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
start | int | |
end | int | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
public llListSort ( Universe.ScriptEngine.VirtualScript.LSL_Types.list src, int stride, int ascending ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
src | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
stride | int | |
ascending | int | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
public llListStatistics ( int operation, Universe.ScriptEngine.VirtualScript.LSL_Types.list src ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
operation | int | |
src | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llListen ( int channelID, string name, string ID, string msg ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
channelID | int | |
name | string | |
ID | string | |
msg | string | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llListenControl ( int number, int active ) : void | ||
number | int | |
active | int | |
리턴 | void |
public llLoadURL ( string avatar_id, string message, string url ) : DateTime | ||
avatar_id | string | |
message | string | |
url | string | |
리턴 | DateTime |
public llLog ( double val ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
val | double | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llLog10 ( double val ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
val | double | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llLookAt ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 target, double strength, double damping ) : void | ||
target | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
strength | double | |
damping | double | |
리턴 | void |
public llLoopSound ( string sound, double volume ) : void | ||
sound | string | |
volume | double | |
리턴 | void |
public llLoopSoundMaster ( string sound, double volume ) : void | ||
sound | string | |
volume | double | |
리턴 | void |
public llLoopSoundSlave ( string sound, double volume ) : void | ||
sound | string | |
volume | double | |
리턴 | void |
public llMD5String ( string src, int nonce ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
src | string | |
nonce | int | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llMakeExplosion ( int particles, double scale, double vel, double lifetime, double arc, string texture, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : DateTime | ||
particles | int | |
scale | double | |
vel | double | |
lifetime | double | |
arc | double | |
texture | string | |
offset | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
리턴 | DateTime |
public llMakeFire ( int particles, double scale, double vel, double lifetime, double arc, string texture, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : DateTime | ||
particles | int | |
scale | double | |
vel | double | |
lifetime | double | |
arc | double | |
texture | string | |
offset | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
리턴 | DateTime |
public llMakeFountain ( int particles, double scale, double vel, double lifetime, double arc, int bounce, string texture, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset, double bounce_offset ) : DateTime | ||
particles | int | |
scale | double | |
vel | double | |
lifetime | double | |
arc | double | |
bounce | int | |
texture | string | |
offset | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
bounce_offset | double | |
리턴 | DateTime |
public llMakeSmoke ( int particles, double scale, double vel, double lifetime, double arc, string texture, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : DateTime | ||
particles | int | |
scale | double | |
vel | double | |
lifetime | double | |
arc | double | |
texture | string | |
offset | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
리턴 | DateTime |
public llManageEstateAccess ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger action, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString avatar ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
action | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | |
avatar | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llMapDestination ( string simname, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 lookAt ) : DateTime | ||
simname | string | |
pos | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
lookAt | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
리턴 | DateTime |
public llMessageLinked ( int linknumber, int num, string msg, string id ) : void | ||
linknumber | int | |
num | int | |
msg | string | |
id | string | |
리턴 | void |
public llModPow ( int a, int b, int c ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
a | int | |
b | int | |
c | int | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llModifyLand ( int action, int brush ) : void | ||
action | int | |
brush | int | |
리턴 | void |
public llMoveToTarget ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 target, double tau ) : void | ||
target | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
tau | double | |
리턴 | void |
public llNavigateTo ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 point, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : void | ||
point | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
options | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
리턴 | void |
public llOffsetTexture ( double u, double v, int face ) : DateTime | ||
u | double | |
v | double | |
face | int | |
리턴 | DateTime |
public llOverMyLand ( string id ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
id | string | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llParcelMediaCommandList ( Universe.ScriptEngine.VirtualScript.LSL_Types.list commandList ) : DateTime | ||
commandList | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
리턴 | DateTime |
public llParcelMediaQuery ( Universe.ScriptEngine.VirtualScript.LSL_Types.list aList ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
aList | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
public llParseString2List ( string src, Universe.ScriptEngine.VirtualScript.LSL_Types.list separators, Universe.ScriptEngine.VirtualScript.LSL_Types.list spacers ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
src | string | |
separators | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
spacers | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
public llParseStringKeepNulls ( string src, Universe.ScriptEngine.VirtualScript.LSL_Types.list separators, Universe.ScriptEngine.VirtualScript.LSL_Types.list spacers ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
src | string | |
separators | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
spacers | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
public llParticleSystem ( Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : void | ||
rules | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
리턴 | void |
public llPatrolPoints ( Universe.ScriptEngine.VirtualScript.LSL_Types.list patrolPoints, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : void | ||
patrolPoints | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
options | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
리턴 | void |
public llPlaySound ( string sound, double volume ) : void | ||
sound | string | |
volume | double | |
리턴 | void |
public llPlaySoundSlave ( string sound, double volume ) : void | ||
sound | string | |
volume | double | |
리턴 | void |
public llPointAt ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos ) : void | ||
pos | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
리턴 | void |
public llPow ( double fbase, double fexponent ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
fbase | double | |
fexponent | double | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llPursue ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString target, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : void | ||
target | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
options | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
리턴 | void |
public llPushObject ( string target, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 impulse, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 ang_impulse, int local ) : void | ||
target | string | |
impulse | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
ang_impulse | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
local | int | |
리턴 | void |
public llRegionSay ( int channelID, string text ) : void | ||
channelID | int | |
text | string | |
리턴 | void |
public llRegionSayTo ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString toID, int channelID, string text ) : void | ||
toID | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
channelID | int | |
text | string | |
리턴 | void |
public llRemoteDataReply ( string channel, string message_id, string sdata, int idata ) : DateTime | ||
channel | string | |
message_id | string | |
sdata | string | |
idata | int | |
리턴 | DateTime |
public llRemoteLoadScript ( string target, string name, int running, int start_param ) : DateTime | ||
target | string | |
name | string | |
running | int | |
start_param | int | |
리턴 | DateTime |
public llRemoteLoadScriptPin ( string target, string name, int pin, int running, int start_param ) : DateTime | ||
target | string | |
name | string | |
pin | int | |
running | int | |
start_param | int | |
리턴 | DateTime |
public llRemoveFromLandBanList ( string avatar ) : DateTime | ||
avatar | string | |
리턴 | DateTime |
public llRemoveFromLandPassList ( string avatar ) : DateTime | ||
avatar | string | |
리턴 | DateTime |
public llRequestAgentData ( string id, int data ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
id | string | |
data | int | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llRequestDisplayName ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString uuid ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
uuid | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llRequestInventoryData ( string name ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
name | string | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llRequestPermissions ( string agent, int perm ) : void | ||
agent | string | |
perm | int | |
리턴 | void |
public llRequestSecureURL ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llRequestSimulatorData ( string simulator, int data ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
simulator | string | |
data | int | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llRequestURL ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llRequestUsername ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString uuid ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
uuid | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llResetAnimationOverride ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString anim_state ) : void | ||
anim_state | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
리턴 | void |
public llReturnObjectsByID ( Universe.ScriptEngine.VirtualScript.LSL_Types.list objects ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
objects | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llReturnObjectsByOwner ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString owner, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger scope ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
owner | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
scope | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llRezAtRoot ( string inventory, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 vel, Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot, int param ) : DateTime | ||
inventory | string | |
pos | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
vel | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
rot | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | |
param | int | |
리턴 | DateTime |
public llRezObject ( string inventory, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 vel, Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot, int param ) : DateTime | ||
inventory | string | |
pos | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
vel | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
rot | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | |
param | int | |
리턴 | DateTime |
public llRezPrim ( string inventory, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 vel, Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot, int param, bool isRezAtRoot, bool setDieAtEdge, bool checkPos ) : DateTime | ||
inventory | string | |
pos | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
vel | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
rot | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | |
param | int | |
isRezAtRoot | bool | |
setDieAtEdge | bool | |
checkPos | bool | |
리턴 | DateTime |
public llRezPrim ( string inventory, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 vel, Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot, int param, bool isRezAtRoot, bool doRecoil, bool setDieAtEdge, bool checkPos ) : DateTime | ||
inventory | string | |
pos | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
vel | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
rot | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | |
param | int | |
isRezAtRoot | bool | |
doRecoil | bool | |
setDieAtEdge | bool | |
checkPos | bool | |
리턴 | DateTime |
public llRot2Angle ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
rot | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llRot2Axis ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
rot | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llRot2Euler ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion r ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
r | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llRot2Fwd ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion r ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
r | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llRot2Left ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion r ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
r | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llRot2Up ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion r ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
r | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llRotBetween ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 a, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 b ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | ||
a | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
b | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion |
public llRotLookAt ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion target, double strength, double damping ) : void | ||
target | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | |
strength | double | |
damping | double | |
리턴 | void |
public llRotTarget ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot, double error ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
rot | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | |
error | double | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llRotateTexture ( double rotation, int face ) : DateTime | ||
rotation | double | |
face | int | |
리턴 | DateTime |
public llRound ( double f ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
f | double | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llSHA1String ( string src ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
src | string | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llSameGroup ( string agent ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
agent | string | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llSay ( int channelID, object m_text ) : void | ||
channelID | int | |
m_text | object | |
리턴 | void |
public llScaleByFactor ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat scaling_factor ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
scaling_factor | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llScaleTexture ( double u, double v, int face ) : DateTime | ||
u | double | |
v | double | |
face | int | |
리턴 | DateTime |
public llScriptDanger ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
pos | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llScriptProfiler ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger profilerFlags ) : void | ||
profilerFlags | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | |
리턴 | void |
public llSendRemoteData ( string channel, string dest, int idata, string sdata ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
channel | string | |
dest | string | |
idata | int | |
sdata | string | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llSensor ( string name, string id, int type, double range, double arc ) : void | ||
name | string | |
id | string | |
type | int | |
range | double | |
arc | double | |
리턴 | void |
public llSensorRepeat ( string name, string id, int type, double range, double arc, double rate ) : void | ||
name | string | |
id | string | |
type | int | |
range | double | |
arc | double | |
rate | double | |
리턴 | void |
public llSetAlpha ( double alpha, int face ) : void | ||
alpha | double | |
face | int | |
리턴 | void |
public llSetAngularVelocity ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 force, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger local ) : void | ||
force | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
local | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | |
리턴 | void |
public llSetAnimationOverride ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString anim_state, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString anim ) : void | ||
anim_state | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
anim | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
리턴 | void |
public llSetCameraAtOffset ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : void | ||
offset | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
리턴 | void |
public llSetCameraEyeOffset ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : void | ||
offset | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
리턴 | void |
public llSetCameraParams ( Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : void | ||
rules | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
리턴 | void |
public llSetColor ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 color, int face ) : void | ||
color | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
face | int | |
리턴 | void |
public llSetContentType ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString id, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger type ) : void | ||
id | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
type | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | |
리턴 | void |
public llSetForce ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 force, int local ) : void | ||
force | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
local | int | |
리턴 | void |
public llSetForceAndTorque ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 force, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 torque, int local ) : void | ||
force | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
torque | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
local | int | |
리턴 | void |
public llSetHoverHeight ( double height, int water, double tau ) : void | ||
height | double | Height to hover. Height of zero disables hover. |
water | int | False if height is calculated just from ground, otherwise uses ground or water depending on whichever is higher |
tau | double | Number of seconds over which to reach target |
리턴 | void |
public llSetInventoryPermMask ( string item, int mask, int value ) : void | ||
item | string | |
mask | int | |
value | int | |
리턴 | void |
public llSetKeyframedMotion ( Universe.ScriptEngine.VirtualScript.LSL_Types.list keyframes, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : void | ||
keyframes | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
options | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
리턴 | void |
public llSetLinkAlpha ( int linknumber, double alpha, int face ) : void | ||
linknumber | int | |
alpha | double | |
face | int | |
리턴 | void |
public llSetLinkCamera ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger link, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 eye, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 at ) : void | ||
link | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | |
eye | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
at | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
리턴 | void |
public llSetLinkColor ( int linknumber, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 color, int face ) : void | ||
linknumber | int | |
color | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
face | int | |
리턴 | void |
public llSetLinkMedia ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger link, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger face, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
link | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | |
face | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | |
rules | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llSetLinkPrimitiveParams ( int linknumber, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : void | ||
linknumber | int | |
rules | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
리턴 | void |
public llSetLinkPrimitiveParamsFast ( int linknumber, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : void | ||
linknumber | int | |
rules | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
리턴 | void |
public llSetLinkTexture ( int linknumber, string texture, int face ) : DateTime | ||
linknumber | int | |
texture | string | |
face | int | |
리턴 | DateTime |
public llSetLinkTextureAnim ( int linknumber, int mode, int face, int sizex, int sizey, double start, double length, double rate ) : void | ||
linknumber | int | |
mode | int | |
face | int | |
sizex | int | |
sizey | int | |
start | double | |
length | double | |
rate | double | |
리턴 | void |
public llSetLocalRot ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot ) : DateTime | ||
rot | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | |
리턴 | DateTime |
public llSetMemoryLimit ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger limit ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
limit | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llSetObjectPermMask ( int mask, int value ) : void | ||
mask | int | |
value | int | |
리턴 | void |
public llSetParcelMusicURL ( string url ) : DateTime | ||
url | string | |
리턴 | DateTime |
public llSetPayPrice ( int price, Universe.ScriptEngine.VirtualScript.LSL_Types.list quick_pay_buttons ) : void | ||
price | int | |
quick_pay_buttons | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
리턴 | void |
public llSetPhysicsMaterial ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger bits, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat density, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat friction, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat restitution, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat gravityMultiplier ) : void | ||
bits | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | |
density | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | |
friction | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | |
restitution | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | |
gravityMultiplier | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | |
리턴 | void |
public llSetPos ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos ) : DateTime | ||
pos | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
리턴 | DateTime |
public llSetPrimMediaParams ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger face, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
face | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | |
rules | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llSetPrimitiveParams ( Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : void | ||
rules | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
리턴 | void |
public llSetRegionPos ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 pos ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
pos | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llSetRemoteScriptAccessPin ( int pin ) : void | ||
pin | int | |
리턴 | void |
public llSetRot ( Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot ) : DateTime | ||
rot | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | |
리턴 | DateTime |
public llSetScale ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 scale ) : void | ||
scale | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
리턴 | void |
public llSetScriptState ( string name, int run ) : void | ||
name | string | |
run | int | |
리턴 | void |
public llSetStatus ( int status, int value ) : void | ||
status | int | |
value | int | |
리턴 | void |
public llSetText ( string text, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 color, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat alpha ) : void | ||
text | string | |
color | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
alpha | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | |
리턴 | void |
public llSetTexture ( string texture, int face ) : DateTime | ||
texture | string | |
face | int | |
리턴 | DateTime |
public llSetTextureAnim ( int mode, int face, int sizex, int sizey, double start, double length, double rate ) : void | ||
mode | int | |
face | int | |
sizex | int | |
sizey | int | |
start | double | |
length | double | |
rate | double | |
리턴 | void |
public llSetTorque ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 torque, int local ) : void | ||
torque | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
local | int | |
리턴 | void |
public llSetVehicleFloatParam ( int param, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat value ) : void | ||
param | int | |
value | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | |
리턴 | void |
public llSetVehicleRotationParam ( int param, Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot ) : void | ||
param | int | |
rot | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | |
리턴 | void |
public llSetVehicleVectorParam ( int param, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 vec ) : void | ||
param | int | |
vec | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
리턴 | void |
public llSetVelocity ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 force, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger local ) : void | ||
force | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
local | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | |
리턴 | void |
public llShout ( int channelID, string text ) : void | ||
channelID | int | |
text | string | |
리턴 | void |
public llSin ( double f ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
f | double | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llSitTarget ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset, Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion rot ) : void | ||
offset | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
rot | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | |
리턴 | void |
public llSound ( string sound, double volume, int queue, int loop ) : void | ||
sound | string | |
volume | double | |
queue | int | |
loop | int | |
리턴 | void |
public llSqrt ( double f ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
f | double | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llStringLength ( string str ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
str | string | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llStringToBase64 ( string str ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
str | string | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llStringTrim ( string src, int type ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
src | string | |
type | int | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llSubStringIndex ( string source, string pattern ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
source | string | |
pattern | string | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llTakeControls ( int controls, int accept, int pass_on ) : void | ||
controls | int | |
accept | int | |
pass_on | int | |
리턴 | void |
public llTan ( double f ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
f | double | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llTarget ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 position, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat range ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
position | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
range | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public llTargetOmega ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 axis, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat spinrate, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat gain ) : void | ||
axis | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
spinrate | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | |
gain | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | |
리턴 | void |
public llTeleportAgent ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString avatar, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString landmark, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 position, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 look_at ) : void | ||
avatar | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
landmark | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
position | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
look_at | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
리턴 | void |
public llTeleportAgentGlobalCoords ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString agent, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 global_coordinates, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 region_coordinates, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 look_at ) : void | ||
agent | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
global_coordinates | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
region_coordinates | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
look_at | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
리턴 | void |
public llTeleportAgentHome ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString _agent ) : DateTime | ||
_agent | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
리턴 | DateTime |
public llTextBox ( string agent, string message, int chatChannel ) : DateTime | ||
agent | string | |
message | string | |
chatChannel | int | |
리턴 | DateTime |
public llToLower ( string src ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
src | string | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llToUpper ( string src ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
src | string | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llTransferLindenDollars ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString destination, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger amt ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
destination | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
amt | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llTriggerSound ( string sound, double volume ) : void | ||
sound | string | |
volume | double | |
리턴 | void |
public llTriggerSoundLimited ( string sound, double volume, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 top_north_east, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 bottom_south_west ) : void | ||
sound | string | |
volume | double | |
top_north_east | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
bottom_south_west | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
리턴 | void |
public llUnescapeURL ( string url ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
url | string | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llUpdateCharacter ( Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : void | ||
options | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
리턴 | void |
public llVecDist ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 a, Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 b ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
a | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
b | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llVecMag ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 v ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
v | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llVecNorm ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 v ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
v | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llWanderWithin ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 origin, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat distance, Universe.ScriptEngine.VirtualScript.LSL_Types.list options ) : void | ||
origin | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
distance | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | |
options | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
리턴 | void |
public llWater ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
offset | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public llWhisper ( int channelID, string text ) : void | ||
channelID | int | |
text | string | |
리턴 | void |
public llWind ( Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 offset ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | ||
offset | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3 |
public llXorBase64 ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString str1, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString str2 ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
str1 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
str2 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llXorBase64Strings ( string str1, string str2 ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
str1 | string | |
str2 | string | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public llXorBase64StringsCorrect ( string str1, string str2 ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
str1 | string | |
str2 | string | |
리턴 | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
protected IMessageTransferModule m_TransferModule | ||
리턴 | IMessageTransferModule |
protected int m_sleepMsOnCloseRemoteDataChannel | ||
리턴 | int |
protected int m_sleepMsOnGetNumberOfNotecardLines | ||
리턴 | int |
protected int m_sleepMsOnParcelMediaCommandList | ||
리턴 | int |
protected int m_sleepMsOnRemoveFromLandPassList | ||
리턴 | int |
protected int m_sleepMsOnSetLinkPrimitiveParams | ||
리턴 | int |