Метод | Описание | |
---|---|---|
Culler ( IScene scene ) : System | ||
DistanceCulling ( IScenePresence client, IEntity entity, IScene scene ) : bool | ||
ShowEntityToClient ( IScenePresence client, IEntity entity, IScene scene ) : bool | ||
ShowEntityToClient ( IScenePresence client, IEntity entity, IScene scene, int currentTickCount ) : bool |
Метод | Описание | |
---|---|---|
HardCullingCheck ( ISceneEntity childEntity ) : bool | ||
LengthSquared ( float a, float b ) : float | ||
ParcelPrivateCulling ( IScenePresence client, IEntity entity ) : bool |
public DistanceCulling ( IScenePresence client, IEntity entity, IScene scene ) : bool | ||
client | IScenePresence | |
entity | IEntity | |
scene | IScene | |
Результат | bool |
public ShowEntityToClient ( IScenePresence client, IEntity entity, IScene scene ) : bool | ||
client | IScenePresence | |
entity | IEntity | |
scene | IScene | |
Результат | bool |
public ShowEntityToClient ( IScenePresence client, IEntity entity, IScene scene, int currentTickCount ) : bool | ||
client | IScenePresence | |
entity | IEntity | |
scene | IScene | |
currentTickCount | int | |
Результат | bool |