Метод | Описание | |
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AddRegion ( IScene scene ) : void | ||
Close ( ) : void | ||
Initialize ( IConfigSource source ) : void | ||
RegionLoaded ( IScene scene ) : void | ||
RemoveRegion ( IScene scene ) : void | ||
RevertShadeWorld ( IScene scene, string cmd ) : void | ||
Shade ( |
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ShadeWorld ( IScene scene, string cmd ) : void |
Метод | Описание | |
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Copy ( |
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CopyFace ( |
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GetTextures ( |
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SetTexture ( PrimitiveBaseShape shape, UUID newID, UUID oldID ) : |
public Initialize ( IConfigSource source ) : void | ||
source | IConfigSource | |
Результат | void |
public RegionLoaded ( IScene scene ) : void | ||
scene | IScene | |
Результат | void |
public RemoveRegion ( IScene scene ) : void | ||
scene | IScene | |
Результат | void |
public RevertShadeWorld ( IScene scene, string cmd ) : void | ||
scene | IScene | |
cmd | string | |
Результат | void |
public Shade ( |
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source | ||
shade | Color | |
percent | float | |
greyScale | bool | |
Результат |
public ShadeWorld ( IScene scene, string cmd ) : void | ||
scene | IScene | |
cmd | string | |
Результат | void |