C# Class Universe.Modules.WorldShader.WorldShader

Inheritance: INonSharedRegionModule
Datei anzeigen Open project: Virtual-Universe/Virtual-Universe

Public Methods

Method Description
AddRegion ( IScene scene ) : void
Close ( ) : void
Initialize ( IConfigSource source ) : void
RegionLoaded ( IScene scene ) : void
RemoveRegion ( IScene scene ) : void
RevertShadeWorld ( IScene scene, string cmd ) : void
Shade ( Bitmap source, Color shade, float percent, bool greyScale ) : Bitmap
ShadeWorld ( IScene scene, string cmd ) : void

Private Methods

Method Description
Copy ( Primitive c, UUID id ) : Primitive.TextureEntry
CopyFace ( Primitive old, Primitive face ) : Primitive.TextureEntryFace
GetTextures ( Primitive textureEntry ) : UUID[]
SetTexture ( PrimitiveBaseShape shape, UUID newID, UUID oldID ) : Primitive.TextureEntry

Method Details

AddRegion() public method

public AddRegion ( IScene scene ) : void
scene IScene
return void

Close() public method

public Close ( ) : void
return void

Initialize() public method

public Initialize ( IConfigSource source ) : void
source IConfigSource
return void

RegionLoaded() public method

public RegionLoaded ( IScene scene ) : void
scene IScene
return void

RemoveRegion() public method

public RemoveRegion ( IScene scene ) : void
scene IScene
return void

RevertShadeWorld() public method

public RevertShadeWorld ( IScene scene, string cmd ) : void
scene IScene
cmd string
return void

Shade() public method

public Shade ( Bitmap source, Color shade, float percent, bool greyScale ) : Bitmap
source System.Drawing.Bitmap
shade Color
percent float
greyScale bool
return System.Drawing.Bitmap

ShadeWorld() public method

public ShadeWorld ( IScene scene, string cmd ) : void
scene IScene
cmd string
return void