Свойство | Тип | Описание | |
---|---|---|---|
Projectile | |||
ProjectileSpeed | int |
Метод | Описание | |
---|---|---|
ApplyExtraTurnRotation ( ) : void | ||
CheckGroundStatus ( ) : void | ||
HandleAirborneMovement ( ) : void | ||
HandleGroundedMovement ( bool crouch, bool jump ) : void | ||
Move ( |
||
OnAnimatorMove ( ) : void | ||
PreventStandingInLowHeadroom ( ) : void | ||
ScaleCapsuleForCrouching ( bool crouch ) : void | ||
Shoot ( ) : void |
Shoot the projectile out
|
|
Start ( ) : void | ||
UpdateAnimator ( |
public HandleGroundedMovement ( bool crouch, bool jump ) : void | ||
crouch | bool | |
jump | bool | |
Результат | void |
public Move ( |
||
move | ||
crouch | bool | |
jump | bool | |
Результат | void |
public PreventStandingInLowHeadroom ( ) : void | ||
Результат | void |
public ScaleCapsuleForCrouching ( bool crouch ) : void | ||
crouch | bool | |
Результат | void |
public UpdateAnimator ( |
||
move | ||
Результат | void |
public Rigidbody,UnityEngine Projectile | ||
Результат |