Метод |
Описание |
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AddKey ( IAnimationRecordingState state, EditorCurveBinding binding, Type type, PropertyModification modification ) : void |
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AddRotationKey ( IAnimationRecordingState state, EditorCurveBinding binding, Type type, Vector3 previousEulerAngles, Vector3 currentEulerAngles ) : void |
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AddRotationPropertyModification ( IAnimationRecordingState state, EditorCurveBinding baseBinding, UndoPropertyModification modification ) : void |
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CollectRotationModifications ( IAnimationRecordingState state, UndoPropertyModification &modifications, RotationModification>.Dictionary |
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FindPropertyModification ( GameObject root, UndoPropertyModification modifications, EditorCurveBinding binding ) : PropertyModification |
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HasAnyRecordableModifications ( GameObject root, UndoPropertyModification modifications ) : bool |
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ProcessRotationModifications ( IAnimationRecordingState state, UndoPropertyModification &modifications ) : void |
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