C# 클래스 UnityEditorInternal.AnimationRecording

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공개 메소드들

메소드 설명
Process ( IAnimationRecordingState state, UndoPropertyModification modifications ) : UnityEditor.UndoPropertyModification[]
SaveModifiedCurve ( AnimationWindowCurve curve, AnimationClip clip ) : void

비공개 메소드들

메소드 설명
AddKey ( IAnimationRecordingState state, EditorCurveBinding binding, Type type, PropertyModification modification ) : void
AddRotationKey ( IAnimationRecordingState state, EditorCurveBinding binding, Type type, Vector3 previousEulerAngles, Vector3 currentEulerAngles ) : void
AddRotationPropertyModification ( IAnimationRecordingState state, EditorCurveBinding baseBinding, UndoPropertyModification modification ) : void
CollectRotationModifications ( IAnimationRecordingState state, UndoPropertyModification &modifications, RotationModification>.Dictionary &rotationModifications ) : void
FindPropertyModification ( GameObject root, UndoPropertyModification modifications, EditorCurveBinding binding ) : PropertyModification
HasAnyRecordableModifications ( GameObject root, UndoPropertyModification modifications ) : bool
ProcessRotationModifications ( IAnimationRecordingState state, UndoPropertyModification &modifications ) : void

메소드 상세

Process() 공개 정적인 메소드

public static Process ( IAnimationRecordingState state, UndoPropertyModification modifications ) : UnityEditor.UndoPropertyModification[]
state IAnimationRecordingState
modifications UnityEditor.UndoPropertyModification
리턴 UnityEditor.UndoPropertyModification[]

SaveModifiedCurve() 공개 정적인 메소드

public static SaveModifiedCurve ( AnimationWindowCurve curve, AnimationClip clip ) : void
curve AnimationWindowCurve
clip UnityEngine.AnimationClip
리턴 void