메소드 |
설명 |
|
AddKey ( IAnimationRecordingState state, EditorCurveBinding binding, Type type, PropertyModification modification ) : void |
|
|
AddRotationKey ( IAnimationRecordingState state, EditorCurveBinding binding, Type type, Vector3 previousEulerAngles, Vector3 currentEulerAngles ) : void |
|
|
AddRotationPropertyModification ( IAnimationRecordingState state, EditorCurveBinding baseBinding, UndoPropertyModification modification ) : void |
|
|
CollectRotationModifications ( IAnimationRecordingState state, UndoPropertyModification &modifications, RotationModification>.Dictionary |
|
|
FindPropertyModification ( GameObject root, UndoPropertyModification modifications, EditorCurveBinding binding ) : PropertyModification |
|
|
HasAnyRecordableModifications ( GameObject root, UndoPropertyModification modifications ) : bool |
|
|
ProcessRotationModifications ( IAnimationRecordingState state, UndoPropertyModification &modifications ) : void |
|
|