Метод |
Описание |
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ConnectGameObjectToPrefab ( GameObject go, GameObject sourcePrefab ) : GameObject |
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CreateEmptyPrefab ( string path ) : Object |
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CreatePrefab ( string path, GameObject go ) : GameObject |
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CreatePrefab ( string path, GameObject go, [ options ) : GameObject |
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DisconnectPrefabInstance ( Object targetObject ) : void |
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FindPrefabRoot ( GameObject source ) : GameObject |
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FindRootGameObjectWithSameParentPrefab ( GameObject target ) : GameObject |
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FindValidUploadPrefabInstanceRoot ( GameObject target ) : GameObject |
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GetPrefabObject ( Object targetObject ) : Object |
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GetPrefabParent ( Object source ) : Object |
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GetPrefabType ( Object target ) : PrefabType |
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GetPropertyModifications ( Object targetPrefab ) : UnityEditor.PropertyModification[] |
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INTERNAL_CALL_InternalInstantiatePrefab ( Object target, Scene &destinationScene ) : Object |
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InstantiateAttachedAsset ( Object targetObject ) : Object |
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InternalInstantiatePrefab ( Object target, Scene destinationScene ) : Object |
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Internal_CallPrefabInstanceUpdated ( GameObject instance ) : void |
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IsComponentAddedToPrefabInstance ( Object source ) : bool |
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MergeAllPrefabInstances ( Object targetObject ) : void |
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ReconnectToLastPrefab ( GameObject go ) : bool |
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RecordPrefabInstancePropertyModifications ( Object targetObject ) : void |
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ReplacePrefab ( GameObject go, Object targetPrefab ) : GameObject |
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ReplacePrefab ( GameObject go, Object targetPrefab, [ options ) : GameObject |
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ResetToPrefabState ( Object obj ) : bool |
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RevertPrefabInstance ( GameObject go ) : bool |
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SetPropertyModifications ( Object targetPrefab, PropertyModification modifications ) : void |
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