C# 클래스 UnityEditor.PrefabUtility

Utility class for any prefab related operations.

파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
prefabInstanceUpdated PrefabInstanceUpdated

공개 메소드들

메소드 설명
InstantiatePrefab ( Object target ) : Object

Instantiates the given prefab in a given scene.

InstantiatePrefab ( Object target, Scene destinationScene ) : Object

Instantiates the given prefab in a given scene.

비공개 메소드들

메소드 설명
ConnectGameObjectToPrefab ( GameObject go, GameObject sourcePrefab ) : GameObject
CreateEmptyPrefab ( string path ) : Object
CreatePrefab ( string path, GameObject go ) : GameObject
CreatePrefab ( string path, GameObject go, [ options ) : GameObject
DisconnectPrefabInstance ( Object targetObject ) : void
FindPrefabRoot ( GameObject source ) : GameObject
FindRootGameObjectWithSameParentPrefab ( GameObject target ) : GameObject
FindValidUploadPrefabInstanceRoot ( GameObject target ) : GameObject
GetPrefabObject ( Object targetObject ) : Object
GetPrefabParent ( Object source ) : Object
GetPrefabType ( Object target ) : PrefabType
GetPropertyModifications ( Object targetPrefab ) : UnityEditor.PropertyModification[]
INTERNAL_CALL_InternalInstantiatePrefab ( Object target, Scene &destinationScene ) : Object
InstantiateAttachedAsset ( Object targetObject ) : Object
InternalInstantiatePrefab ( Object target, Scene destinationScene ) : Object
Internal_CallPrefabInstanceUpdated ( GameObject instance ) : void
IsComponentAddedToPrefabInstance ( Object source ) : bool
MergeAllPrefabInstances ( Object targetObject ) : void
ReconnectToLastPrefab ( GameObject go ) : bool
RecordPrefabInstancePropertyModifications ( Object targetObject ) : void
ReplacePrefab ( GameObject go, Object targetPrefab ) : GameObject
ReplacePrefab ( GameObject go, Object targetPrefab, [ options ) : GameObject
ResetToPrefabState ( Object obj ) : bool
RevertPrefabInstance ( GameObject go ) : bool
SetPropertyModifications ( Object targetPrefab, PropertyModification modifications ) : void

메소드 상세

InstantiatePrefab() 공개 정적인 메소드

Instantiates the given prefab in a given scene.

public static InstantiatePrefab ( Object target ) : Object
target Object Prefab asset to instantiate.
리턴 Object

InstantiatePrefab() 공개 정적인 메소드

Instantiates the given prefab in a given scene.

public static InstantiatePrefab ( Object target, Scene destinationScene ) : Object
target Object Prefab asset to instantiate.
destinationScene UnityEngine.SceneManagement.Scene Scene to instantiate the prefab in.
리턴 Object

프로퍼티 상세

prefabInstanceUpdated 공개적으로 정적으로 프로퍼티

Called after prefab instances in the scene have been updated.

public static PrefabInstanceUpdated prefabInstanceUpdated
리턴 PrefabInstanceUpdated