메소드 |
설명 |
|
ConnectGameObjectToPrefab ( GameObject go, GameObject sourcePrefab ) : GameObject |
|
|
CreateEmptyPrefab ( string path ) : Object |
|
|
CreatePrefab ( string path, GameObject go ) : GameObject |
|
|
CreatePrefab ( string path, GameObject go, [ options ) : GameObject |
|
|
DisconnectPrefabInstance ( Object targetObject ) : void |
|
|
FindPrefabRoot ( GameObject source ) : GameObject |
|
|
FindRootGameObjectWithSameParentPrefab ( GameObject target ) : GameObject |
|
|
FindValidUploadPrefabInstanceRoot ( GameObject target ) : GameObject |
|
|
GetPrefabObject ( Object targetObject ) : Object |
|
|
GetPrefabParent ( Object source ) : Object |
|
|
GetPrefabType ( Object target ) : PrefabType |
|
|
GetPropertyModifications ( Object targetPrefab ) : UnityEditor.PropertyModification[] |
|
|
INTERNAL_CALL_InternalInstantiatePrefab ( Object target, Scene &destinationScene ) : Object |
|
|
InstantiateAttachedAsset ( Object targetObject ) : Object |
|
|
InternalInstantiatePrefab ( Object target, Scene destinationScene ) : Object |
|
|
Internal_CallPrefabInstanceUpdated ( GameObject instance ) : void |
|
|
IsComponentAddedToPrefabInstance ( Object source ) : bool |
|
|
MergeAllPrefabInstances ( Object targetObject ) : void |
|
|
ReconnectToLastPrefab ( GameObject go ) : bool |
|
|
RecordPrefabInstancePropertyModifications ( Object targetObject ) : void |
|
|
ReplacePrefab ( GameObject go, Object targetPrefab ) : GameObject |
|
|
ReplacePrefab ( GameObject go, Object targetPrefab, [ options ) : GameObject |
|
|
ResetToPrefabState ( Object obj ) : bool |
|
|
RevertPrefabInstance ( GameObject go ) : bool |
|
|
SetPropertyModifications ( Object targetPrefab, PropertyModification modifications ) : void |
|
|