Метод |
Описание |
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DirtyModifiedObjects ( Array modifications ) : void |
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InitializeEditorCallbacks ( ) : void |
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OnComponentWasAdded ( Component c ) : void |
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OnCurveModified ( AnimationClip clip, EditorCurveBinding binding, AnimationUtility.CurveModifiedType type ) : void |
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OnEditorQuit ( ) : void |
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OnPlayModeStateChanged ( PlayModeStateChange playModeState ) : void |
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OnPrefabApplied ( GameObject go ) : void |
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OnSceneSaved ( Scene scene ) : void |
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OnSelectionChangedInactive ( ) : void |
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OnUndoRedo ( ) : void |
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PostprocessAnimationRecordingModifications ( Array modifications ) : UndoPropertyModification[] |
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ProcessAssetModifications ( Array modifications ) : UndoPropertyModification[] |
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RemoveEditorCallbacks ( ) : void |
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ValidateSelection ( ) : void |
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