C# Класс TuneBlaster_.Engine

The Class that calls everything Defalt Class Authors Hugh Corrigan, Ahmed Warreth, Dermot Kirby
Наследование: Microsoft.Xna.Framework.Game
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Открытые свойства

Свойство Тип Описание
Bnote ColouredParticle
Gnote ColouredParticle
Pnote ColouredParticle
Random System.Random
Rnote ColouredParticle
Score int
blast bool
blastTime int
blueblast BlueParticle
blueblast ColouredParticle
explosion ColouredParticle
explosion ExplosionParticleSystem
greenblast ColouredParticle
greenblast GreenParticle
purpleblast ColouredParticle
purpleblast PurpleParticle
redblast ColouredParticle
redblast RedParticle
smoke ColouredParticle
smoke ExplosionSmokeParticleSystem

Открытые методы

Метод Описание
Engine ( ) : System
RandomBetween ( float min, float max ) : float

Защищенные методы

Метод Описание
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.

LoadGraphicsContent ( bool loadAllContent ) : void

Load your graphics content. If loadAllContent is true, you should load content from both ResourceManagementMode pools. Otherwise, just load ResourceManagementMode.Manual content.

UnloadGraphicsContent ( bool unloadAllContent ) : void

Unload your graphics content. If unloadAllContent is true, you should unload content from both ResourceManagementMode pools. Otherwise, just unload ResourceManagementMode.Manual content. Manual content will get Disposed by the GraphicsDevice during a Reset.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input and playing audio.

Описание методов

Draw() защищенный Метод

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Результат void

Engine() публичный Метод

public Engine ( ) : System
Результат System

Initialize() защищенный Метод

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
protected Initialize ( ) : void
Результат void

LoadGraphicsContent() защищенный Метод

Load your graphics content. If loadAllContent is true, you should load content from both ResourceManagementMode pools. Otherwise, just load ResourceManagementMode.Manual content.
protected LoadGraphicsContent ( bool loadAllContent ) : void
loadAllContent bool Which type of content to load.
Результат void

RandomBetween() публичный статический Метод

public static RandomBetween ( float min, float max ) : float
min float
max float
Результат float

UnloadGraphicsContent() защищенный Метод

Unload your graphics content. If unloadAllContent is true, you should unload content from both ResourceManagementMode pools. Otherwise, just unload ResourceManagementMode.Manual content. Manual content will get Disposed by the GraphicsDevice during a Reset.
protected UnloadGraphicsContent ( bool unloadAllContent ) : void
unloadAllContent bool Which type of content to unload.
Результат void

Update() защищенный Метод

Allows the game to run logic such as updating the world, checking for collisions, gathering input and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Результат void

Описание свойств

Bnote публичное статическое свойство

public static ColouredParticle,TuneBlaster_ Bnote
Результат ColouredParticle

Gnote публичное статическое свойство

public static ColouredParticle,TuneBlaster_ Gnote
Результат ColouredParticle

Pnote публичное статическое свойство

public static ColouredParticle,TuneBlaster_ Pnote
Результат ColouredParticle

Random публичное статическое свойство

public static Random,System Random
Результат System.Random

Rnote публичное статическое свойство

public static ColouredParticle,TuneBlaster_ Rnote
Результат ColouredParticle

Score публичное статическое свойство

public static int Score
Результат int

blast публичное статическое свойство

public static bool blast
Результат bool

blastTime публичное статическое свойство

public static int blastTime
Результат int

blueblast публичное статическое свойство

public static BlueParticle,TuneBlaster_ blueblast
Результат BlueParticle

blueblast публичное статическое свойство

public static ColouredParticle,TuneBlaster_ blueblast
Результат ColouredParticle

explosion публичное статическое свойство

public static ColouredParticle,TuneBlaster_ explosion
Результат ColouredParticle

explosion публичное статическое свойство

public static ExplosionParticleSystem,TuneBlaster_ explosion
Результат ExplosionParticleSystem

greenblast публичное статическое свойство

public static ColouredParticle,TuneBlaster_ greenblast
Результат ColouredParticle

greenblast публичное статическое свойство

public static GreenParticle,TuneBlaster_ greenblast
Результат GreenParticle

purpleblast публичное статическое свойство

public static ColouredParticle,TuneBlaster_ purpleblast
Результат ColouredParticle

purpleblast публичное статическое свойство

public static PurpleParticle,TuneBlaster_ purpleblast
Результат PurpleParticle

redblast публичное статическое свойство

public static ColouredParticle,TuneBlaster_ redblast
Результат ColouredParticle

redblast публичное статическое свойство

public static RedParticle,TuneBlaster_ redblast
Результат RedParticle

smoke публичное статическое свойство

public static ColouredParticle,TuneBlaster_ smoke
Результат ColouredParticle

smoke публичное статическое свойство

public static ExplosionSmokeParticleSystem,TuneBlaster_ smoke
Результат ExplosionSmokeParticleSystem