Свойство | Type | Description | |
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Bnote | |||
Gnote | |||
Pnote | |||
Random | |||
Rnote | |||
Score | int | ||
blast | bool | ||
blastTime | int | ||
blueblast | |||
blueblast | |||
explosion | |||
explosion | |||
greenblast | |||
greenblast | |||
purpleblast | |||
purpleblast | |||
redblast | |||
redblast | |||
smoke | |||
smoke |
Méthode | Description | |
---|---|---|
Engine ( ) : System | ||
RandomBetween ( float min, float max ) : float |
Méthode | Description | |
---|---|---|
Draw ( |
This is called when the game should draw itself.
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Initialize ( ) : void |
Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
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LoadGraphicsContent ( bool loadAllContent ) : void |
Load your graphics content. If loadAllContent is true, you should load content from both ResourceManagementMode pools. Otherwise, just load ResourceManagementMode.Manual content.
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UnloadGraphicsContent ( bool unloadAllContent ) : void |
Unload your graphics content. If unloadAllContent is true, you should unload content from both ResourceManagementMode pools. Otherwise, just unload ResourceManagementMode.Manual content. Manual content will get Disposed by the GraphicsDevice during a Reset.
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Update ( |
Allows the game to run logic such as updating the world, checking for collisions, gathering input and playing audio.
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protected Draw ( |
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gameTime | Provides a snapshot of timing values. | |
Résultat | void |
protected LoadGraphicsContent ( bool loadAllContent ) : void | ||
loadAllContent | bool | Which type of content to load. |
Résultat | void |
public static RandomBetween ( float min, float max ) : float | ||
min | float | |
max | float | |
Résultat | float |
protected UnloadGraphicsContent ( bool unloadAllContent ) : void | ||
unloadAllContent | bool | Which type of content to unload. |
Résultat | void |
protected Update ( |
||
gameTime | Provides a snapshot of timing values. | |
Résultat | void |
public static ColouredParticle,TuneBlaster_ Bnote | ||
Résultat |
public static ColouredParticle,TuneBlaster_ Gnote | ||
Résultat |
public static ColouredParticle,TuneBlaster_ Pnote | ||
Résultat |
public static ColouredParticle,TuneBlaster_ Rnote | ||
Résultat |
public static BlueParticle,TuneBlaster_ blueblast | ||
Résultat |
public static ColouredParticle,TuneBlaster_ blueblast | ||
Résultat |
public static ColouredParticle,TuneBlaster_ explosion | ||
Résultat |
public static ExplosionParticleSystem,TuneBlaster_ explosion | ||
Résultat |
public static ColouredParticle,TuneBlaster_ greenblast | ||
Résultat |
public static GreenParticle,TuneBlaster_ greenblast | ||
Résultat |
public static ColouredParticle,TuneBlaster_ purpleblast | ||
Résultat |
public static PurpleParticle,TuneBlaster_ purpleblast | ||
Résultat |
public static ColouredParticle,TuneBlaster_ redblast | ||
Résultat |
public static RedParticle,TuneBlaster_ redblast | ||
Résultat |
public static ColouredParticle,TuneBlaster_ smoke | ||
Résultat |