Метод | Описание | |
---|---|---|
DespawnItems ( ) : void | ||
DespawnItems ( List |
||
GameObjectManager ( |
||
GetAll ( ) : List |
||
GetAngel ( ) : |
||
GetBaby ( ) : |
||
GetDevil ( ) : |
||
GetFemaleBunny ( ) : |
||
GetItem ( |
||
GetReaper ( ) : |
||
IsFlipped ( |
||
SpawnItems ( ) : void | ||
StartBunnyBoss ( ) : void | ||
Update ( ) : void |
Метод | Описание | |
---|---|---|
GetBase ( ) : |
||
GetRandom ( int min, int max ) : int | ||
OnCollision ( |
||
OnItemCollision ( |
||
OnReaperCollision ( |
||
RandomPlace ( ) : Vector2 | ||
getCircle ( float radius, |
public DespawnItems ( List |
||
gameObjects | List |
|
Результат | void |
public GameObjectManager ( |
||
world | ||
renderMan | ||
effectManager | ||
Результат | System |
public GetItem ( |
||
_type | ||
Результат |
public IsFlipped ( |
||
gameObject | ||
Результат | bool |