C# 클래스 TugOfBaby.GameObjectManager

파일 보기 프로젝트 열기: martinvium/ngj2012 1 사용 예제들

공개 메소드들

메소드 설명
DespawnItems ( ) : void
DespawnItems ( List gameObjects ) : void
GameObjectManager ( World world, RenderManager renderMan, EffectManager effectManager ) : System
GetAll ( ) : List
GetAngel ( ) : GameObject
GetBaby ( ) : GameObject
GetDevil ( ) : GameObject
GetFemaleBunny ( ) : GameObject
GetItem ( RenderManager _type ) : GameObject
GetReaper ( ) : GameObject
IsFlipped ( GameObject gameObject ) : bool
SpawnItems ( ) : void
StartBunnyBoss ( ) : void
Update ( ) : void

비공개 메소드들

메소드 설명
GetBase ( ) : GameObject
GetRandom ( int min, int max ) : int
OnCollision ( Fixture fixtureA, Fixture fixtureB, Contact contact ) : bool
OnItemCollision ( Fixture player, Fixture fixtureB, Contact contact ) : bool
OnReaperCollision ( Fixture Reaper, Fixture player, Contact contact ) : bool
RandomPlace ( ) : Vector2
getCircle ( float radius, GameObject _gameobject ) : Body

메소드 상세

DespawnItems() 공개 메소드

public DespawnItems ( ) : void
리턴 void

DespawnItems() 공개 메소드

public DespawnItems ( List gameObjects ) : void
gameObjects List
리턴 void

GameObjectManager() 공개 메소드

public GameObjectManager ( World world, RenderManager renderMan, EffectManager effectManager ) : System
world FarseerPhysics.Dynamics.World
renderMan RenderManager
effectManager EffectManager
리턴 System

GetAll() 공개 메소드

public GetAll ( ) : List
리턴 List

GetAngel() 공개 메소드

public GetAngel ( ) : GameObject
리턴 GameObject

GetBaby() 공개 메소드

public GetBaby ( ) : GameObject
리턴 GameObject

GetDevil() 공개 메소드

public GetDevil ( ) : GameObject
리턴 GameObject

GetFemaleBunny() 공개 메소드

public GetFemaleBunny ( ) : GameObject
리턴 GameObject

GetItem() 공개 메소드

public GetItem ( RenderManager _type ) : GameObject
_type RenderManager
리턴 GameObject

GetReaper() 공개 메소드

public GetReaper ( ) : GameObject
리턴 GameObject

IsFlipped() 공개 메소드

public IsFlipped ( GameObject gameObject ) : bool
gameObject GameObject
리턴 bool

SpawnItems() 공개 메소드

public SpawnItems ( ) : void
리턴 void

StartBunnyBoss() 공개 메소드

public StartBunnyBoss ( ) : void
리턴 void

Update() 공개 메소드

public Update ( ) : void
리턴 void