Метод | Описание | |
---|---|---|
Animation ( bool newInstance = false ) : Mock |
||
AnimationState ( bool newInstance = false ) : Mock |
||
AudioSystem ( bool newInstance = false ) : Mock |
||
Bind ( Mock entity, Mock mock ) : void | ||
Character ( ) : Mock |
||
Create ( ) : TItem | ||
Cutscene ( ) : Mock |
||
Dispose ( ) : void | ||
FileSystem ( ) : Mock |
||
Game ( ) : Mock |
||
GameState ( ) : Mock |
||
GetResolver ( ) : Resolver | ||
Image ( ) : Mock |
||
Init ( ) : Mocks | ||
Input ( ) : Mock |
||
MaskLoader ( ) : Mock |
||
Object ( bool newInstance = false ) : Mock |
||
Player ( ) : Mock |
||
Room ( bool newInstance = false ) : Mock |
||
RoomEvents ( ) : Mock |
||
RoomTransitions ( ) : Mock |
||
Settings ( ) : Mock |
||
Sprite ( bool newInstance = false ) : Mock |
||
Viewport ( ) : Mock |
public Animation ( bool newInstance = false ) : Mock |
||
newInstance | bool | |
Результат | Mock |
public AnimationState ( bool newInstance = false ) : Mock |
||
newInstance | bool | |
Результат | Mock |
public AudioSystem ( bool newInstance = false ) : Mock |
||
newInstance | bool | |
Результат | Mock |
public static Bind ( Mock entity, Mock mock ) : void | ||
entity | Mock | |
mock | Mock | |
Результат | void |
public static GetResolver ( ) : Resolver | ||
Результат | Resolver |
public Object ( bool newInstance = false ) : Mock |
||
newInstance | bool | |
Результат | Mock |
public Room ( bool newInstance = false ) : Mock |
||
newInstance | bool | |
Результат | Mock |
public Sprite ( bool newInstance = false ) : Mock |
||
newInstance | bool | |
Результат | Mock |