Méthode | Description | |
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Animation ( bool newInstance = false ) : Mock |
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AnimationState ( bool newInstance = false ) : Mock |
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AudioSystem ( bool newInstance = false ) : Mock |
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Bind ( Mock entity, Mock mock ) : void | ||
Character ( ) : Mock |
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Create ( ) : TItem | ||
Cutscene ( ) : Mock |
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Dispose ( ) : void | ||
FileSystem ( ) : Mock |
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Game ( ) : Mock |
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GameState ( ) : Mock |
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GetResolver ( ) : Resolver | ||
Image ( ) : Mock |
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Init ( ) : Mocks | ||
Input ( ) : Mock |
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MaskLoader ( ) : Mock |
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Object ( bool newInstance = false ) : Mock |
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Player ( ) : Mock |
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Room ( bool newInstance = false ) : Mock |
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RoomEvents ( ) : Mock |
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RoomTransitions ( ) : Mock |
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Settings ( ) : Mock |
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Sprite ( bool newInstance = false ) : Mock |
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Viewport ( ) : Mock |
public Animation ( bool newInstance = false ) : Mock |
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newInstance | bool | |
Résultat | Mock |
public AnimationState ( bool newInstance = false ) : Mock |
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newInstance | bool | |
Résultat | Mock |
public AudioSystem ( bool newInstance = false ) : Mock |
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newInstance | bool | |
Résultat | Mock |
public static Bind ( Mock entity, Mock mock ) : void | ||
entity | Mock | |
mock | Mock | |
Résultat | void |
public Object ( bool newInstance = false ) : Mock |
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newInstance | bool | |
Résultat | Mock |
public Room ( bool newInstance = false ) : Mock |
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newInstance | bool | |
Résultat | Mock |
public Sprite ( bool newInstance = false ) : Mock |
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newInstance | bool | |
Résultat | Mock |