Свойство | Тип | Описание | |
---|---|---|---|
cacheCount | int | ||
callBegin | CallBeginDelegate | ||
callCombine | CallCombineDelegate | ||
callEdgeFlag | CallEdgeFlagDelegate | ||
callEnd | CallEndDelegate | ||
callMesh | CallMeshDelegate | ||
callVertex | CallVertexDelegate | ||
currentSweepVertex | ContourVertex | ||
edgeDictionary | |||
lonelyTriList | |||
mesh | |||
simpleVertexCache | Vertex[] | ||
vertexPriorityQue | MiniCollection.MaxFirstList |
||
windingRule | WindingRuleType |
Метод | Описание | |
---|---|---|
AddVertex ( double x, double y, double z, int data ) : void | ||
BeginContour ( ) : void | ||
BeginPolygon ( ) : void | ||
CallBegin ( TriangleListType triangleType ) : void | ||
CallCombine ( double v0, double v1, double v2, int data4, double weight4, int &outData ) : void | ||
CallEdgeFlag ( bool edgeState ) : void | ||
CallEnd ( ) : void | ||
CallVertex ( int vertexData ) : void | ||
EndContour ( ) : void | ||
EndPolygon ( ) : void | ||
IsWindingInside ( int numCrossings ) : bool | ||
RenderBoundary ( |
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RenderCache ( ) : bool | ||
RenderMesh ( |
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Tesselator ( ) : System |
Метод | Описание | |
---|---|---|
AddVertex ( double x, double y, int data ) : bool | ||
CacheVertex ( double x, double y, double z, int data ) : void | ||
CacheVertex ( double x, double y, int data ) : void | ||
CheckOrientation ( ) : void | ||
ComputeNormal ( double &nx, double &ny, double &nz ) : int | ||
EmptyCache ( ) : void | ||
GotoState ( ProcessingState newProcessingState ) : void | ||
IsEven ( int n ) : bool | ||
MaximumFan ( |
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MaximumStrip ( |
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ProjectPolygon ( ) : void | ||
RenderFan ( |
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RenderLonelyTriangles ( |
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RenderMaximumFaceGroup ( |
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RenderStrip ( |
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RenderTriangle ( |
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RequireState ( ProcessingState state ) : void |
public AddVertex ( double x, double y, double z, int data ) : void | ||
x | double | |
y | double | |
z | double | |
data | int | |
Результат | void |
public CallBegin ( TriangleListType triangleType ) : void | ||
triangleType | TriangleListType | |
Результат | void |
public CallCombine ( double v0, double v1, double v2, int data4, double weight4, int &outData ) : void | ||
v0 | double | |
v1 | double | |
v2 | double | |
data4 | int | |
weight4 | double | |
outData | int | |
Результат | void |
public CallEdgeFlag ( bool edgeState ) : void | ||
edgeState | bool | |
Результат | void |
public CallVertex ( int vertexData ) : void | ||
vertexData | int | |
Результат | void |
public IsWindingInside ( int numCrossings ) : bool | ||
numCrossings | int | |
Результат | bool |
public RenderBoundary ( |
||
mesh | ||
Результат | void |
public CallEdgeFlagDelegate callEdgeFlag | ||
Результат | CallEdgeFlagDelegate |
public ContourVertex currentSweepVertex | ||
Результат | ContourVertex |
public MiniCollection.MaxFirstList |
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Результат | MiniCollection.MaxFirstList |