C# Class Tesselate.Tesselator

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Public Properties

Property Type Description
cacheCount int
callBegin CallBeginDelegate
callCombine CallCombineDelegate
callEdgeFlag CallEdgeFlagDelegate
callEnd CallEndDelegate
callMesh CallMeshDelegate
callVertex CallVertexDelegate
currentSweepVertex ContourVertex
edgeDictionary Dictionary
lonelyTriList Face
mesh Mesh
simpleVertexCache Vertex[]
vertexPriorityQue MiniCollection.MaxFirstList
windingRule WindingRuleType

Public Methods

Method Description
AddVertex ( double x, double y, double z, int data ) : void
BeginContour ( ) : void
BeginPolygon ( ) : void
CallBegin ( TriangleListType triangleType ) : void
CallCombine ( double v0, double v1, double v2, int data4, double weight4, int &outData ) : void
CallEdgeFlag ( bool edgeState ) : void
CallEnd ( ) : void
CallVertex ( int vertexData ) : void
EndContour ( ) : void
EndPolygon ( ) : void
IsWindingInside ( int numCrossings ) : bool
RenderBoundary ( Mesh mesh ) : void
RenderCache ( ) : bool
RenderMesh ( Mesh mesh ) : void
Tesselator ( ) : System

Private Methods

Method Description
AddVertex ( double x, double y, int data ) : bool
CacheVertex ( double x, double y, double z, int data ) : void
CacheVertex ( double x, double y, int data ) : void
CheckOrientation ( ) : void
ComputeNormal ( double &nx, double &ny, double &nz ) : int
EmptyCache ( ) : void
GotoState ( ProcessingState newProcessingState ) : void
IsEven ( int n ) : bool
MaximumFan ( HalfEdge eOrig ) : FaceCount
MaximumStrip ( HalfEdge eOrig ) : FaceCount
ProjectPolygon ( ) : void
RenderFan ( Tesselator tess, HalfEdge e, int size ) : void
RenderLonelyTriangles ( Face f ) : void
RenderMaximumFaceGroup ( Face fOrig ) : void
RenderStrip ( Tesselator tess, HalfEdge halfEdge, int size ) : void
RenderTriangle ( Tesselator tess, HalfEdge e, int size ) : void
RequireState ( ProcessingState state ) : void

Method Details

AddVertex() public method

public AddVertex ( double x, double y, double z, int data ) : void
x double
y double
z double
data int
return void

BeginContour() public method

public BeginContour ( ) : void
return void

BeginPolygon() public method

public BeginPolygon ( ) : void
return void

CallBegin() public method

public CallBegin ( TriangleListType triangleType ) : void
triangleType TriangleListType
return void

CallCombine() public method

public CallCombine ( double v0, double v1, double v2, int data4, double weight4, int &outData ) : void
v0 double
v1 double
v2 double
data4 int
weight4 double
outData int
return void

CallEdgeFlag() public method

public CallEdgeFlag ( bool edgeState ) : void
edgeState bool
return void

CallEnd() public method

public CallEnd ( ) : void
return void

CallVertex() public method

public CallVertex ( int vertexData ) : void
vertexData int
return void

EndContour() public method

public EndContour ( ) : void
return void

EndPolygon() public method

public EndPolygon ( ) : void
return void

IsWindingInside() public method

public IsWindingInside ( int numCrossings ) : bool
numCrossings int
return bool

RenderBoundary() public method

public RenderBoundary ( Mesh mesh ) : void
mesh Mesh
return void

RenderCache() public method

public RenderCache ( ) : bool
return bool

RenderMesh() public method

public RenderMesh ( Mesh mesh ) : void
mesh Mesh
return void

Tesselator() public method

public Tesselator ( ) : System
return System

Property Details

cacheCount public_oe property

public int cacheCount
return int

callBegin public_oe property

public CallBeginDelegate callBegin
return CallBeginDelegate

callCombine public_oe property

public CallCombineDelegate callCombine
return CallCombineDelegate

callEdgeFlag public_oe property

public CallEdgeFlagDelegate callEdgeFlag
return CallEdgeFlagDelegate

callEnd public_oe property

public CallEndDelegate callEnd
return CallEndDelegate

callMesh public_oe property

public CallMeshDelegate callMesh
return CallMeshDelegate

callVertex public_oe property

public CallVertexDelegate callVertex
return CallVertexDelegate

currentSweepVertex public_oe property

public ContourVertex currentSweepVertex
return ContourVertex

edgeDictionary public_oe property

public Dictionary,Tesselate edgeDictionary
return Dictionary

lonelyTriList public_oe property

public Face,Tesselate lonelyTriList
return Face

mesh public_oe property

public Mesh,Tesselate mesh
return Mesh

simpleVertexCache public_oe property

public Vertex[] simpleVertexCache
return Vertex[]

vertexPriorityQue public_oe property

public MiniCollection.MaxFirstList vertexPriorityQue
return MiniCollection.MaxFirstList

windingRule public_oe property

public WindingRuleType windingRule
return WindingRuleType